I won't be sticking strictly to established setting stuff. For example. I definitely am including Genial Jack. The new races presented their will be available to players. To fit him in the setting, I'm making Jack a divine servant of both the Melora the Wild Mother and Erathis the Law Bearer. Additionally, because he is known to save civilizations, he's a mortal (or rather immortal) enemy of Uka'toa.
I will definitely be stealing encounters and the town of Flotsam from Limitless Adventures' Pirate Bundle. In addition to Darktow Isle and Flotsam, I plan on using Runeterra's Bilgewater as a pirate haven in the game. While I haven't planned all adventures I'm using, I am including Jungle Tomb of the Mummy Bride. The party will come across a copy of A Field Guide to Hot Springs Island and be enticed to head to Hot Springs Island (which I finally have physical copies of). Captain Hartchild's Guide to Oceanic Depths will help me populate the world.
I'm rather excited that I have dice that fit the game thematically. I have a nice collection (with dice bag) that I obtained via Black Oak Workshop's Deathgale Galleon (and another Advent-ure Calendar set). Looking forward to session 0 and planning this one out with the group. Expect more updates and ideas.
Also if you have any recommendations for nautical or jungle/exotic exploration adventures, let me know.
Very cool! I've always wanted to run a pirate game but have never followed through. There's an old (well, prob early 2000s) issue of Dragon (the "Ninjas Pirates Dinosaurs" issue) that included some pretty inspirational stuff, including (IIRC) a little map of Port Royal.
ReplyDeleteI had that issue. I had all of the 3e and 3.5 issues, but after several different moves I gave them away.
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