Saturday, August 31, 2024

#RPGaDay 2024 - Day 30 and 31

 "Person you'd like to game with"

Instead of going with celebrities or historical figures, I'm going to go with some publishing and gamer friends. My dream game would be an old school D&D game ran by Levi Combs of Planet X Games. My fellow players would be Tim Knight, Tim Brannan, Eric Bloat, and the Limitless Adventures cats (Mike and Andy)

"Game or gamer you miss"

Going to go with a game that used to be one of the main focuses of this blog. I'd love to see a generic Cinematic Unisystem core book released. I still have quite a few books in the line and I love them, but I'd love to see new content. This game, Beyond Human, was being written at one point, but never materialized. I don't know if it's ironic or sad that I miss a a game that never came out.

Thursday, August 29, 2024

#RPGaDay 2024 - Day 29

 "Awesome app"

If you've been paying attention this month, I don't use much tech. I sometimes use D&D Beyond to look things up. One app I do find super useful is The Crawler's Companion. This free DCC app is super useful for that game. 

Don't have the funky dice needed for DCC? The app has you. Need Critical Hit and Failure charts? The app has you. Quick rules references? The app has you. Spell references to those complicated DCC spells? The app has you. Finally need to generate 0-level characters, dragons, demons, swords, and other things? You might be shocked to find out the app has you.

Seriously, if you you play DCC and haven't checked it out, you're missing out.

Update: Apparently the phone app version is no longer functional. The HTML version still works and is what I’ve used in the past. It’s easy to use on phones.

Wednesday, August 28, 2024

#RPGaDay 2024 - Day 28

 "Great gamer gadget"

I'm not a luddite, but I don't really use gadgets when I'm gaming. I think the only example is looking stuff up on a SRD using my phone. Seriously, that's it. All that aside, I think having any sort of tablet that allows access to rpg pdfs at the table could be great to have. 

Tuesday, August 27, 2024

#RPGaDay 2024 - Day 27

 "Marvelous miniature"

I'm going to be cheeky with this one. This Wolverine Heroclix mini is quite marvelous. This was a promo figure based on What If... Vol. 1 No. 24 (What If... Wolverine Was Lord Of Vampires). The story isn't great, but it was one of the first What If stories I read when I was a kid and has stuck with me. I also figure this is a time to give a shout out to some OSR stats I did for this version of Wolverine. You can find them here.

Monday, August 26, 2024

#RPGaDay 2024 - Day 26

 "Superb screen"

I don't use screens anymore. If I do it's just as reference and to hide nots, but I have it sitting next to me, not between me and the players. Since they aren't a big thing to me I'm just going to share my favorite based on artwork. If someone asks me what DCC is like, I just show them this screen.

Music Monday - Thunderbolt and Lightning

I adore this bezerkartwerk tribute to Freddie Mercury and David Bowie.


Sunday, August 25, 2024

#RPGaDay2024 - Day 25

 "Desirable dice"

I prefer the Dark Maiden and do not consider myself a spider kisser, but this drow themed set is my absolute favorite. They were a part of of an older Advent-ure Calendar from Black Oak Workshop. I love the spider symbol mixed with the color scheme (which is also used in the Swirl Dragon Dreadwyrm set). These sets are pretty come by and I've seen them go for high prices on ebay. 

Saturday, August 24, 2024

#RPGaDay2024 - Day 21-24

Been having some mental health struggles so I've missed a few days. Going to play catch up with this post.

Day 21 - "Classic Campaign"

For this one I'm going to talk about Greyhawk. While I've never had a steady game on Oerth, it's an old school setting that's always fascinated me. I had the City of Greyhawk boxed set as a kid and I loved it. I really regret getting rid of it and all my old school D&D stuff when I was in college. For me Greyhawk is a setting with a grand history  I can draw from. However what's great about it is in the end it doesn't matter to my specific game. It's a place that's known and includes names and things my players will recognize. However at the same time I can customize it and make it my own and most of the time my players are none the wiser (because they only have very surface level knowledge).

Day 22 - "Notable non-player character"

One of my favorite NPC's I've used in the past decade or so is Gadof Blinksy, from Curse of Strahd. He's a toymaker with a monkey that players can encounter. He was just a fun character, even though when the party meets him he's fallen into despair. When I ran the adventure the party bard (who was essentially a stand up comedian) bought a Strahd marionette from him that he animated during the final confrontation with Strahd.

Day 23 - "Peerless player"

I honestly don't want to talk about just one peerless player, because I have gamed with some amazing folks. Instead I will list some of the traits on a peerless players. These players show up on time and stay engaged. They get their time in the spotlight, but not to the expense of other players. The bring excitement to the games they play in. 

Day 24 - "Acclaimed advice"

I get the alliteration, but "acclaimed advice" sounds corny af. I'm going to go share some advice I heard somewhere at some point, but has stuck with me. 

"Just roll with it."

Don't get bogged down in games. If you aren't sure what the rules say at a certain point, just keep the gaming going and don't worry about the minutia.

Tuesday, August 20, 2024

#RPGaDay2024 - Day 20

 "Amazing Adventure"


There are many amazing adventures out there. You have classics like The Keep on the Borderlands. There are more modern ones like An Occurrence at Howling Crater from Planet X games. However, I think I'm going to talk about the adventure I've run the most. That adventure is The Arwhich Grinder by Daniel Bishop. It's a DCC funnel adventure, meaning a lot of 0-level characters go in and only a few come out. A group of village folk have the chance to be heroes and repay the kindness a family showed them during a time of blight. At least that's what things seem on the surface. There is some really gross and wild stuff in this one. I've ran it 6 times at Origins and once for friends. I've never had a group complain and most of the time they're singing praises of the adventure. DCC is just a fun game and Daniel created a fantastic Lovecraftian masterpiece with this one.

Monday, August 19, 2024

#RPGaDay2024 - Day 19

"Sensational session"

I've ran several sensational sessions at Origins since joining up with Lurking Fears, but I feel like talking about the time I ran Wasted last year specifically. This DCC-compatible "hicksploitation" adventure by Tim Snider is fantastic. Take a fantastic adventure and a group of players wanting to let loose and have a good time and you have an excellent formula for a fantastic session. The players were all good sports and willing to play the hillbilly stereotypes up without being too offensive about it. One of the thieves in the group had the snake handler occupation and the character's player had an uncle that actually was a snake handler. Needless to say, he did an excellent job roleplaying the character. I think one of my favorite moments in the game was when one of the warriors was killed. The party gave the corpse some of the cursed liquor (as they realized it had the ability to turn people into zombies). I had the player to make a DC 20 luck roll. He made it so I allowed the character to be brought back as a zombie under his control. I just copied the zombie stat blocks and gave them to him. He really got into it and was hilarious. He didn't speak in character for the rest of the session, just mumbled and moaned. Everyone had a great time. 

I found out the session actually inspired two of the players (father and son) to run their own sessions at Origins this year. 

Music Monday - Suicide Squad Isekai

Last week I decided to binge Suicide Squad Isekai. Its definitely a different kind of Suicide Squad tale and it's own thing, but I really enjoyed it. The show is very aware of itself. Early on Clayface (who takes the form of Michael Jackson for some reason) realizes they've been Isekai'd and understands the rules of the world because of it. The animation is great and the story is fun. It would make a great campaign. If you want to run it, I recommend getting Carbide City #1 and Carbide City #2 and send the characters made from it to a standard D&D fantasy setting. 

The opening and closing credits are fantastic. Great animation and catchy tunes. The end credits are particularly insane. Amanda Waller is the current big bad in current DC Comics storylines, but she busts a move in this one (while keeping a straight face too)

Here are links to 5E stats I've done for characters that appear:

Sunday, August 18, 2024

#RPGaDay2024 - Day 18

 "Memorable moment in play"

I have many memorable moments from gaming when I was younger, but as I get older they happen fewer and far between. A more recent one that comes to mind is from a Dark Places & Demogorgons session I ran back in 2018. You can read about the entire session here, but essentially it involved an encounter with little green men at a Conway Twitty impersonation contest. To deescalate a potential slaughter between aliens and locals, one of my players hopped onto the stage, attempted to calm the crowd with their best rendition of Hello Darlin' and rolled a Nat 20! I know the word gets used a lot, but it was epic!

Saturday, August 17, 2024

#RPGaDay2024 - Day 17

 "An engaging RPG community"

While I've seen good things form the Shadowdark community, I think one of the most welcoming and engaging communities I've seen is Dungeon Crawl Classics. This sense of community is really fostered by Goodman Games. Judge's who run games in public places are a part of the Road Crew and are reward by GG. This really does bring Judges and players together. While there was a lot of comradery in the Google+ days, you can still find that spirit in the DCC RPG Rocks! Facebook Group or by attending any con GG have a booth at.

Friday, August 16, 2024

#RPGaDay2024 - Day 16

 "Quick to learn"

The X-1 system from Andy Hand's Cheatin' Fair Games is super simple and quick to learn and play. The core mechanic is roll a d12 and get a number over the difficulty number.  Characters have one of three foci (which can very based on game). The difficulty depends on where it's something the character is great at, average at, or poor at.  The two games so far Ratcatcher and Pixie Punks each have pregenerated character types that you customize. Just pick one and the skills it has that you'd like and you're good to go. If you want to know more about the games or how you can get a hold of them, message Andy on Cheatin' Fair Games Facebook page.

Fuccubus Friday

It’s been a while since I’ve done an incubus post.

 
Art by AizelKon

Thursday, August 15, 2024

#RPGaDay2024 - Day 15

 "Great character gear"

Eric and Josh of Bloat Games always do a great job with the character gear sections in their SURVIVE THIS!! line. The equipment is always relevant and useful. In particular I think Vigilante City has one of the best section. Gadgets and gear are a super important (pun inteded) aspect of good comic book stories. My friends from Louisville understood the assignment and made sure to pack VC with all the tech those that done the cape and cowl would ever need.

Wednesday, August 14, 2024

#RPGaDay2024 - Day 14

 "Compelling characters"

I think Cinematic Unisystem games encourage players to make compelling characters. Admittedly there is a mechanical aspect to this. You take Qualities that give you mechanical bonus but often also have roleplaying elements to them. On the flipside you can take Drawbacks to get more points for qualities. These are negative traits that sometimes have mechanical implications but can just influence roleplaying. Additionally it's Drama Point system encourages players to really get into characters (as this can earn them more drama points). 

You could make make a similar argument that for original World of Darkness with it's Merits and Flaws.

Oh The Horror (Kickstarters)!

My friend Eric Bloat has two projects on Kickstarter that you should check out.

Bloat Games is releasing SURVIVE THIS!! Zombies - Ultimate Edition in its final form. It will include all previous content (STZ 1e, The Body In The Road adventure, STZ 2E, and STZ 2E Among the Living). There will be content as well. Like the other ST Ultimate Editions this will be a gorgeous full size hardcover. I love the new art commissioned for the cover.

The other Kickstarter I wanted to mention is the Bloat Zines THE HORROR OF IT ALL Kickstarter.


This is a collaborative fanzine that discusses all things horror, such as:
  • Horror Novels
  • Horror Movies
  • Horror Video Games
  • Horror Toys
  • Horror Comics
  • Horror Conventions
  • Tabletop RPGs
  • Cosplay
  • Pop culture 
  • Halloween
  • Cryptids
  • Monsters 
  • Community content and much more!

The project has less than three days left. If you love horror, check it out!

Tuesday, August 13, 2024

#RPGaDay2024 - Day 13

"Evocative Environments"

There are a few games and settings that come to mind when I think about evocative environments, but I'm going to go with the first that really expanded my mind to want fantasy could be. Even before I started rolling dice, I loved reading the Planescape books my friend Chad's big brother had. Sigil is such a cool hub city and the planes are concepts made manifest. There's something about it that really stuck out. All of this was enhanced by the art of Tony DiTerlizzi. I loved the 2e Planescape stuff. I had the main boxed set and the Planeswalker's Handbook. I wish I still had them.

I've yet to take a look at the 5e version. Once I have a steady income again, I'll probably pick it up.

He’s The Best At What He Does And What He Does Is Terrifying

I’ve talked about my love for Terrifier many times. Check out this fantastic Wolverine homage by stephenstrangeart for an upcoming Terrifier issue of Gore Noir.

Here is the original Wolverine cover for comparison.

Oh My Lost Darklords

Recently I snagged the pdf for Oh My Lost Darklords using some store credit I had from pdf sales. It is an Old-School Essentials class book written by Kabuki Kaiser. You will find 13 classes inspired by og content from gaming magazines and supplements. It's thicc too, the pdf comes in at 127 pages. Dark antiheroes and outright villains can be created using this one. Each of these classes can be taken by chaotic characters. According to the intro to the book five of the classes can be played by neutral characters and none of them are designed for lawful ones (though lawful versions can exist with some if the referee allows it). I counted six.  Before giving an overview of the classes the author gives some tips for running chaotic campaigns. The eight points make a lot of sense and its good advice for any evil game.

The classes include all relevant tables and information you'd expect. There are level restrictions presented if you're using the optional rules for character race and class being separate things. I'll briefly talk about each below. I will give all of their features, but an overview.

Avengers (chaotic) are anti-paladins. While they are strong and can fight as well as their holy equivalent,  they are often craven and excel in deceptive tactics. They can back these up with some divine magic. These bastards are iconic and make perfect foils for typical adventurers. 

Bandits (chaotic, neutral, and lawful at the referee's discretion) are a ranger variant. They excel in hit and run tactics, being masters of ambush and evading pursuit. This is one of the classes that can work will in a traditional party (and not even because lawful Robin Hood-types are possible). 

Bounty Hunters (chaotic, neutral, and lawful at the referee's discretion) are a combination of assassin and ranger. They are great with disguises and have the uncanny ability to render foes unconscious. I think this is another class that can work in a regular adventuring party with little work.

Cultist (chaotic) are a vile combination of assassin and cleric. Having to hide their profane magic and operate in secrecy they can be quite stealthy, but also have divine spells. One of my favorite features they have is the ability to temporarily turn any sash or rope into a strangling cord. These folks don't really work in traditional parties, but are really flavorful. I love them.

Dark Creepers (chaotic) are demihuman thief variants that dwell dark caverns. They enhance their thieving abilities with the ability to manipulate the darkness to their advantage. Given their habitat, alignment restriction, and habit limits their use, even in most chaotic games. They're still a fun variant though and I'm sure referees can find a use for them.

Dark Mages (chaotic) are a unique type of magic-user. They harness energies from nightmarish planes to cast their magic. They are versatile like sorceress of later editions and don't have traditional spell slots. Instead they must sacrifice their own hit points to cast spells. This horrific magic takes a toll on their body and causes it to decay. Dark mages have their own spell list and unsurprisingly its all nasty stuff (or spells that aid them in practicing their forbidden magic in secrecy). Much like the avenger this class is perfect for foes of traditional parties. 

Death Knights (chaotic) are essentially a fighter version of lich. They are undead, have access to arcane magic, can control their undead brethren and decay more as they gain power. Death Knights are iconic villains and I was happy to see their inclusion. Again they make iconic villains and I could see having an early villain killed by players rising as a Death Knight and seeking revenge.

Demonists (chaotic) are a variant summoning cleric. They can understand divine magic and use magic items tied to it, but don't cast traditional spells. They have a chosen weapon that they focus their dark magic through. They can imbue the blade with power and use it to summon a fiend. Since their are no official OSE stats for them, base stats are given with a chart that is used to customize the summon. Depraved souls that call upon nether creatures for power are a staple of fantasy. Referees can get a lot of use out of this one.

Duelists (chaotic and neutral) are a lightly armored fighter variant that know the values of a blade. These brave warriors specialize in fighting with multiple weapons and are essentially swashbucklers. While I understand not allowing them to be lawful, this class seems more chaotic in a love of freedom rather than malicious way. Of the classes in the book its the one that I think fits best in a standard adventuring party. Definitely making this one available to players when I run Secrets of the Black Crag.

Houris (chaotic or neutral) are variant magic users that rely on seduction, deception, and enchantment magic. They have a mesmeric sway and can produce various effects with their kiss. This class would be excellent in urban focuses games. It's also one I could see making some players uncomfortable. 

Jesters (chaotic and neutral) are variant acrobats that excel in mockery and being flashy. This can lead to them being underestimated by foes. Like the duelist, this seems more chaotic in a freedom-loving way to me, making it appropriate for traditional parties. 

Red Wizards (chaotic) are magic-uses that lust for power and specialize in destructive fire magic. They have their own fiery spell list. Red wizards never ask how big the room is before casting fireball.

Witch (chaotic, neutral, and lawful at the referee's discretion) is a classic variant magic-user. They have familiars, use arcane magic, and can brew special potions. They have their own unique spell list. I haven't compared this one to Tim Brannan's witch, but it seems like a solid class and I can see using it my games. This is also another class that works great for villains but is also suitable for players. 

The book has a nice layout. All of the art is appropriate and invokes what the author was going for. I'd say this is one that all OSE referees could find useful. Even if you don't plan on running a chaotic campaign or want your players to use them, this is a great toolkit to make villains and rival adventuring parties.

Monday, August 12, 2024

#RPGaDay2024 - Day 12

"RPG with well supported campaigns."  

Though I'm not a huge fan of the system, I think Savage Worlds has some of the best supported campaigns. Early books/settings for the system (and a lot of the newer ones I'd assume) contained plot point campaigns. These books would include new genre specific content and then a campaign. There are short adventure outlines (with map and relevant stats) that give the game a beginning middle and end. These are the plot points. They also include Savage Tales, other adventure outlines that can be placed throughout the overall campaign. If you want to read what Pinnacle says about these, check this out.

I still plan on running the first two Necessary Evil plot points, though I won't using Savage Worlds.

Music Monday - GFDC

Sometimes I hear a song and it inspires me to make gaming stuff. This pirate metal track is one of those songs. Giant Fucking Demon Crab says everything you need in the name. In the lyrics the crab is described as quick, stealthy, and able to shoot lightning from it's eyes. Everyone that sees it dies. While this could be some sort of death stare ability, I'm going to attribute this to the giant fucking demon crab's prowess. Below you'll find my OSE stats for this horrific beast. 

Giant Fucking Demon Crab
The primal spawn of the a demon prince and a great leviathan, this massive demonic crustacean is known to scallywags and sea dogs as the Giant Fucking Demon Crab. While it preys on all who ply the waves, because of some vendetta of its progenitor it takes particular pleasure maiming and slaying pirates. Despite its bestial nature, it is a clever foe in combat.

Armor Class -2 [21]
Hit Dice 20 (90HP) 
Attacks 2 X Pincer (2d8)
THAC0 6 [+13]
Movement 90' (30')/ 180' (60') swimming
Saving Throws D 2 W 2 P 2 B 2 S 4
Morale 12
Alignment Chaotic
XP 4300
Number Appearing Unique
Treasure Type 

  • Ambusher: The beast is cunning in battle. It will lay ambushes. A favorite tactic is to feign retreat and then unleash its fury upon its foes, catching them off guard.   
  • Embedded Weapons: Numerous weapons are lodged in its carapace. In addition to the treasure above, one of these weapons will be a sentient sword.
  • Fiendish: The Giant Fucking Demon Crab takes half damage from cold-based, electrical-based, fire-based, and gas-based attacks. 
  • Lightning Eyes: Can project a powerful stroke of lightning, 60' long and 5' wide. A creature caught with this attack suffer 20d6 damage with a successful save versus spell indicating half damage. If this hits a solid barrier before its full length is reached, it is reflected and travels for any remaining distance of it's full length in the direction of the Giant Fucking Demon Crab. It may do this once per day.

Sunday, August 11, 2024

#RPGaDay2024 - Day 11

"RPG with well supported one-shots."

Once again I have to go with Dungeon Crawl Classics. DCC has a slew of stand-alone adventures. I mean just look at these covers.

DCC is an amazing game, but even if you don't play it,  in my experience these adventures are fun and easy to use with other games. For example, I've never run my beloved Chained Coffin for DCC, but have ran it for 5e. If you're looking for good adventures, I recommend anything by Michael Curtis, Brendan LaSalle, and Harley Stroh. Also going to give a shout out to Daniel Bishop. His funnel The Arwich Grinder is a blast. I've ran it more than any other adventure... period. 

Saturday, August 10, 2024

#RPGaDAY2024 - Day 10

"RPG you'd like to see on TV."

I would love to see a Dungeon Crawl Classics animated series. I think the wizard van nature the game would make for a fantastic anthology series. I would take pre-existing adventures and turn them into episodes. The series could start with a funnel like Sailors on the Starless Sea. The next episode could catch up with some of the survivors, now classed characters taking on The People of the Pit

I would make the episodes roughly an hour long. I'm envisioning a rotating cast of protagonists, like the ones featured in the band illustrations. As far as animation style, since it would be an anthology doing different styles would work. However, honestly I think it would be best of they were done by Primal and Samurai Jack's Genndy Tartakovsky. His style tends to be fast paced and light on dialogue and I think that could work well for DCC.

I'd die to see The Chained Coffin and Shudder Mountains animated.  A man can dream...

#RPGaDAY2024 - Day 9

"An accessory you'd like to see."

Perhaps I'm not ambitious and inventive. Perhaps I'm easily pleased. I honestly can't think of any really useful accessories that don't exist I'd like to see. I did see a GM screen that's a white board on the GM's side advertised on a TikTok shop. I'd love to see them more readily available in game shops.

Friday, August 9, 2024

Fuccubus Friday

Always a good Fuccucbus Friday when I share art from Ruttu Ruttu.



Cry! Cry! Cry!

I love cryptids. Do I believe they really exist? Highly doubtful, but they're still monsters and I love monsters. One of my favorite North American cryptids is the Squonk. Here are some squonk you can use with Dark Places & Demogorgons OSE or honestly any OSE game. 

The first written account is from 1910 and can be found in Fearsome Creatures of the Lumberwoods by William T. Cox. 

The squonk is of a very retiring disposition, generally traveling about at twilight and dusk. Because of its misfitting skin, which is covered with warts and moles, it is always unhappy...Hunters who are good at tracking are able to follow a squonk by its tear-stained trail, for the animal weeps constantly. When cornered and escape seems impossible, or when surprised and frightened, it may even dissolve itself in tears.

Squonk

Armor Class 7 [12]
Hit Dice 2 (9 HP) 
Attacks 1 X bite (1d3)
THAC0 17  [+2]
Movement 90' (30')
Saving Throws D 12 W 13 P 14 B 15 S 16
Morale 6
Alignment Neutral
XP 20
Number Appearing 1
Treasure Type None

  • All Tears: Constantly crying squonks are easy to track by those that know the signs. Rangers gain a +50% bonus to tracking squonks. 
  • Pitiable Aura: Squonks are such pathetic creatures that any time a creature attempts to attack one they must make a save versus spell or be unable to to do nothing anything but pity the creature until it's next turn.
  • Dissolve: If a squonk is surprised or fails a morale check its dissolves into a puddle of tears.

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The second annual Squonkapalooza is Saturday August 10th. Hopefully I'll be able to go next year.