If you made a Venn Diagram of folks into kink and tabletop gamers with my friends it'd pretty much one big circle. I think that's why this one cracked me up.
Saturday, July 18, 2026
Wednesday, July 15, 2026
Living Spells Play-Along Pack
This previous the following content from the upcoming book:
- Six living spell stat blocks
- The evoker archmage stat block
- The Agent of the Ninth Quill character background
- The Arcane Infiltrator Origin feat
- The Idol of Good Fortunes magic item
- Ninth Quill faction info, including bastion and renown rewards
The first two episodes of the new season of Dungeon Masters are also available online. I haven’t watched them yet, but I loved the previous seasons Ravenloft actual plays.
Friday, July 3, 2026
Victory in Valachan
We only had four players again this week so I let my fellow DM, Terron, run this time. The party was:
- Human Artificer (still not sure what his subclass was)
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon)
Since Terron was running I spent my time looking through bulk Magic: The Gathering singles. I did catch what was happening though, so I'll give a short synopsis.
The party find themselves in a jungle realm (Valachan). They encounter a toothy tree that's quite hunger. The druid offers to bring it food if it doesn't try to eat them. The party then saves some townsfolk from hunting phase spiders. After defeating the spiders they hear massive footsteps. A strigori and his summoned t-rex (yes a goddamn t-rex in Ravenloft) fight the party. After defeating the stirge-like humanoid the party convince the t-rex they are friends (which is an option presented in the adventure).
The group had fun and it was entertaining to listen to. This will be the last session at Dungeon Dwellers until the Season of Arcana comes out.
Thursday, June 25, 2026
Blood in Borca
This week’s Season of Horror adventure was Blood in Borca. A few players were out so we combined player groups and I ran the session. The party included
- Human Artificer (not sure what his subclass was) [normally plays in other group]
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon) [same build as the druid in my previous game but different player)
After slaying the illithid vampire in Darkon, the players wake in the domain of Borca. They save a noble from wolves. He hires them to accompany him to a party. The host uses his newly acquired shadow raven powers to incapacitate the party. They wake up in a lab and their new noble patron is ordered to repair a mechanical spider. While this is going on the party are forced to fight a fiery dwarf (an azer). The battle is hard fought and the artificer and barbarian are severely wounded, but survive.
The next room (and final encounter) contains the evil noble (a Priest of Osybus), his two fanatical cultists, and four spies that serve him. This fight was BRUTAL. The cultists started the fight by casting Hold Person on the barbarian and artificer (who failed). Then the Priest used his Soul Blade to constantly paralyze the wildshaped druid. There were many rounds of characters doing nothing but taking critical hits because they were paralyzed. If it wasn’t for the druid, it would have been a TPK. After several rounds, eventually the druid (with help from the ranger and mechanical spider) were able to take out their foes. The fight was frustrating, but ultimately the heroes triumphed. While I was chuckling at first, honestly, I felt bad during this fight. The constant paralyzing effects just made the fight tedious.
Next week will be the final Season of Horror adventure, Victory in Valachan.
Tuesday, June 16, 2026
Death in Darkon
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Circle of the Moon)
- Drow Fighter (Eldritch Knight)
Tuesday, June 9, 2026
Terror in Tepest
One of my players wasn't there, but a new players was. My players were:
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon)
Sunday, June 7, 2026
Dagger Danger
June 11th is International Day of Play. In honor of that D&D Beyond is offering another free Borderlands Quest for anyone to claim.
Dagger Danger is a short quest the player's find on the job board in the Keep. The characters are tasked with interring a kobold lair and retrieving a heirloom dagger. It's short, but includes a few kinds of encounters, a variety of foes, and some roleplay opportunities. I'll be adding this one to my Heroes of the Borderlands sessions.
If haven't already, you can still claim last year's adventure, Goblin Trouble, for free as well.
Saturday, June 6, 2026
18! 18! 18!
Shared this with a few of my regular readers already, but this idea is hilarious, brilliant, and I think I'll use it in my next game.
Going back to the goblin trap above. I think I will put a door at the end of the tunnel in D2. The three goblins will be in that room with the dwarf prisoner, Vinx (who will be gagged so she can't spoil the fun).
Friday, June 5, 2026
Grave Awakenings
A majority of the three-hour session was used for character creation. Because of that we didn’t really get to play most of the adventure, Grave Awakenings. While most sessions this season are 90 minute one shots, Grave Awakenings is designed to be a three hour “Encounters Celebration” event. The event is designed for up to four tables playing the adventure simultaneously. It’s a cool idea, but we only had six players total so this couldn’t happen.
I won’t spoil the adventure, but the premise is cool. Multiple groups of heroes are drawn into the domain of Sithicus to cleanse a graveyard. There’s a ticking clock mechanic because townsfolk have been buried alive. There’s also the protentional for a character to become a wereraven.
My group got through one combat and then we had to call it a night. The other group aggroed the graveyard and got pretty far. I spoke with the other DM and decided that instead of continuing with this adventure we are just going to move on to the second adventure Terror in Tepest next week.
Tuesday, May 19, 2026
D&D with T-E-D
I've not watched the Ted prequel series on Peacock, but apparently they did a D&D episode which featured Brennan Lee Mulligan. As problematic at Seth McFarlane's humor can be, I enjoyed the Ted movies and I'll have to check this episode out. The show has partnered with WotC to talk about what D&D is and a very surface level version of how to play. Want to get someone interested in the game. Show them this video.
Thursday, February 19, 2026
Deathstalker Compendium
I've not watched the Deathstalker reboot, but browsing through DriveThruRPG I found this. Produced by the ProgCore Fantasy team for Shout! Studios, the Deathstalker D&D 5E Compendium contains stats for 12 npcs/monsters from the new flick, as well as two powerful magic items. The content is created for regular 5e, not D&D 2024.
Have you seen the new Deathstalker?
Sunday, February 8, 2026
Satanic Panic
This one is personal. As he mentions in the zine, Eric's life was made a living hell by ignorant religious folks because of the things he loved as a kid. This is really shown in his scathing takedown of Pat Robertson. I also appreciate Eric discussing the origins of the hysteria and highlights what fueled it. I had no idea that it started in Canada or the full story of person Mazes & Monsters was "based on," Dallas Egbert. Eric's a smart and insightful dude and I appreciated reading his thoughts on things.
This zine is a hybrid of Bloat zines. In addition to discussion of the topic, it also includes game stats for a few systems and random tables (because random tables):
- d66 Reasons Your Mom Thinks You Are A Satanist
- Ratt Pobertson (5e and Shadowdark) - a craven goblin liar definitely not inspired by a hate-spewing religious leader mentioned earlier.
- Garzax (Demon) with Cultists (OSE) - demon lord of gluttony and his followers
- d12 Raise Your Horns For Satan (the devil's music)
- d12 Occult Inspired Movies
- d66 Games Like Old School D&D
- Satanic Cult Members and Cult Leader Necromancer (SURVIVE THIS!!) - ready to use cult stats for use with Dark Places & Demogorgons and SURVIVE THIS!! games
Monday, October 13, 2025
Gremlins Invade 5e
Goblins - Anarchy in the RPG. I've had the privilege of reading the final pdf and it's phenomenal. You can read my review here. The project has expanded since the project launched. Do to feedback, two more goblin zines have been added as add-ons (with an all-in option).
Friday, September 26, 2025
Bree-Yark!
Goblins: Anarchy in the RPG is an upcoming Kickstarter from my friends at Bloat Games. It's written for 5e and while I don't see any direct mention of it, it looks like it's done in the current 2024 version. Update: After talking to author, Josh Palmer, I can confirm it was written in the 2024 format.
Before I get into the content, I want to talk about the design. The background of each page is black with white-bordered pink text boxes. The text itself is either black or white. While I'm sure some may find this jarring, it really makes the zine pop. Along with the name, it gives the book a great punk aesthetic. Most of the art is stock art, but its really good stock art.
Goblins tend to be used as low level fodder for games, which is cool, but they can be so much more. This zine is a toolkit to get you the most goblin bang for your goblin bucks. Most of the books content is unique goblin npc's and different variation and mutant goblins. Additionally, Josh has create species traits in case a player wants to create a goblin PC.
Something I appreciate the NPC's is there's a good mix of alignments represented. My favorite, Golloc Gloomgash is a Robinhood-esque master thief. There's also a goblin cult leader who made me chuckle. He also seems like the kind of villain I'd want to include. There are seven unique goblins to cause chaos in your game. Mixed in with those heroes and villains are fourteen goblin variations. These show how goblins can adapt to any variety of environments and also include a few goblins organizations. There's even a centaur-like goblin! The background of each includes great flavor for your games. There are also a few fun subtables. "Bree-Yark!"isn't the only goblin phrase you're going to want to include.
I don't know if it was intentional or not, but this book pairs nicely with the latest Starter Set. Even if your players have entered the Caves of Chaos in the past, you can introduce a new experience by incorporating these goblins into the tribes. I think my first D&D 2024 campaign will start with the Keep and that's my plan.
If you love goblins this zine is for you! Even if you don't like them and find them boring, I think this one will change your mind. Don't be a ebbalsmeg and back it when it launches in the next week or so.
Wednesday, August 13, 2025
Cthulhu By Torchlight
- Path of the Spell Scorned (Barbarian) - Touched by magic, these barbarians gain the ability to fight back against otherworldly and spellcasting foes
- College of Drama (Bard) - These bards are adept at playing roles and can even impart their acting abilities onto others, making them excellent infiltrators
- Apocalypse Domain (Cleric) - Clerics that tap into the energy of ending and demise, they are often considered heretics by the other faiths
- Circle of the Symbiote (Druid) - These druids see plant life just as valuable as animal life and allow a plant to symbiotically grow and become a part of them
- Hero (Fighter) - Heroes are needed to face the horrors of the world and these fighters do so while inspiring others
- Warrior of Cosmic Balance (Monk) - The aesthetics are guardians of the mortal realm and specialize in fighting back extraplanar horrors
- Oath of the Guardian (Paladin) - Noble warriors that are empowered by their oaths to protect the common folk.
- Trail Warden (Ranger) - Wilderness warriors that pledge to lead others into the wilderness and make sure they make it out alive
- Shadow Stalker (Rogue) - Feeling a call to the void, these rogues allow true darkness into their hearts, granting amazing stealth abilities
- Hunger Darker (Sorcerer) - Born with innate magic, these sorcerers have an arcane hunger that seeks to claw its way out
- Exalted Assembly of the Feline Court (Warlock) - These warlocks have struck a bargain the cats of the Dreamlands, which seek to protect mortals from Mythos threats.
- Bibliomancy (Wizard) - Instead of just seeing symbols and words as a means to the ends, these wizards believe they are the true building blocks of the multiverse.
Friday, July 18, 2025
Double, Double Goblin Trouble
I know the title is bad, but I figured since I couldn't come up with a clever one I'd use a dumb one. To hype the upcoming Heroes of the Borderlands Starter Set and to celebrate International Day of Play (June 11), WotC released a free into adventure Borderlands Quest: Goblin Trouble on D&D Beyond.
The adventure is short and straight forward. Helpful read aloud and guiding text is presented for new DM's. The quest is simple. The party are hired by the Castellan of the Keep to retrieve gift. There they encounter bandits and goblins.
You can get a peak of the D&D 2024 take on the Borderlands and what's in the boxed set by checking out the new trailer.
Monday, April 14, 2025
Music Monday - Pink Pony Club
I will admit I'm a little late to the game, but I've been listening to Chappell Roan a lot recently and after watching a skit was inspired to create a magic item based on Pink Pony Club.
The original music video:
Pink Pony Club (OSE)
Pink Pony Club (D&D 2024)
Thursday, March 27, 2025
V.I.G.I.L.
Haven't done any stats since my Kraven review and I've decided to go with my tavern/bar/inn idea for A-Z so I'm going to do npc stats for a normal V.I.G.I.L. agent.
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Tuesday, March 18, 2025
Kraven the Hunter (2024)
Sergei Kravinov is the son of a ruthless crime boss. After nearly dying on a hunt and given a magic elixir, he gains superpowers that give him the abilities of nature's greatest predators. Years later he's become a vigilante of sorts. When his little brother is kidnapped, Kraven goes on the greatest hunt of his life.
Review
This one was delayed a few years and received universally negative critic reviews, so I went into it with low expectations. I also want to admit that Kraven is one of my favorite villains which could color my opinion. Okay so what did I think of this one? In my opinion Kraven is way better than Morbius or Madame Webb (which is an admittedly low bar), but isn't as good as the Venom trilogy (which I absolutely adore). I think it's comparable to a better than average pre-MCU Marvel flick. The action is solid (and brutal). The effects are fine (though Rhino does look silly). I love Aaron Taylor-Johnson. This is actually the third comic book character he's portrayed. I also really enjoyed Fred Hechinger's portrayal of Kraven's half-brother Dimitri. Russell Crowe was fine as their father Nikolai, but didn't do anything outstanding. Sadly Ariana DeBose's Calypso was underwhelming. She does save Kraven's life twice, but she wasn't the force of nature she should be. One other issue I had is that Kraven's identity being unknown until Rhino was tipped off is ridiculous. Facial recognition software would have ID'd him in a second.
I appreciated the comic references in this one. Aside from Rhino, there's a lesser known Spidey villain in the mix. Kraven is being hunted by the Foreigner. Going to be real, I had to look him up because I'd never heard of him. He's a merc that was married to Silver Sable at one point. There are a few more comic connections. The Daily Bugle's website can be seen on a computer screen at one point. Also a mad scientist, while not shown, is the source of the superpowers of two characters. This scientist is Miles Warren, aka the Jackal.
This is the last of the Sony "Spider-Man Without Spider-Man" franchise. I would have been cool with another Kraven movie and as I said I loved the Venom flicks, but I'm okay with it being done.
In Your Game
While I'd say the comic version of Kraven is Lawful Evil, the movie version seems more Lawful Neutral to me. Yeah he's a killer, but he just kills really bad guys.
Monday, March 17, 2025
Musings On The Borderlands - Levi Combs Edition
I decided to do a bit of planning for a game that may never happen (because they normally don't). But hey, I enjoy doing stuff like this and maybe it can help someone else with their game.
Today I'm going to talk about three adventures that I think would be easy to work into the titular Borderlands. All three just happened to be written by the all around great person and creator, Levi Combs.
Maybe I'm weird, but I think Three Curses For Sister Saren just makes sense to connect to the Keep. I take that back, I know I'm weird and I think it would be a great adventure to pair with the Keep. If you aren't familiar it centers around a small once-peaceful settlement called Crow's Rest. Player's must recover the remains of a cleric to save the valley from 1,000 demons. Designed for low levels, I think this and Keep could be ran together or one after another. Perhaps after making a bit of a name for themselves with the population of the Keep, the characters are told of troubles happening in the nearby valley. The adventure's Blackheart goblins and their new cleric chief could also be connected to the Caves of Chaos. If they players can lay Sister Saren to rest they have new allies and resources for the Keep. If they fail, then the Cave of Chaos will surely be bolstered by an influx of demons and/or rampaging Blackheart goblins.
Now I'm going to mention a few adventures that could follow Keep. First we have The Horror Out of Hagsjaw. Hagsjaw is another out of the way settlement that could be connected to the Keep. The declining town has gained new life and the party could be sent by the Castellan to establish trade. While trying to complete this task, they learn of the occult activity that's corrupting the town. Another interesting connection you can make to the Caves of Chaos is have imagery of Shub-Niggurath in the caves. Perhaps the Chaos is the Black Goat of the Woods with a Thousand Young.
The final adventure I'd include is one of my favorites, An Occurrence At Howling Crater. I would plant the seeds of Howling Crate early on. Players can here rumors of a cursed wasteland, emphasizing the danger and letting them know its not a place for the weak. The Wotts family could have had a reputation among the Keep that some of the old timers know. Members of the family spreading their faith in radiation to the Keep and nearby settlements (such as Crow's Rest or Hagsjaw) would be a fitting hook to actually give the party a reason to investigate the crater.
Are you a fan of The Keep on the Borderlands? How would you expand the Borderlands?
















