Showing posts with label Gotham City Knights. Show all posts
Showing posts with label Gotham City Knights. Show all posts

Tuesday, May 5, 2026

Several Dark Knights Rise

 This multiversal Batman illustration by Dan Hipp is phenomenal.

Monday, April 27, 2026

Music Monday - Crash

I loved Wayne Static and Static-X when I was in high school and college. Sadly Wayne passed away a decade or so ago. This past week we got a new music release and music video featuring the man (and no it's not AI). I remember the song Crash from Batman Beyond: Return of the Joker. A Batman themed music video was shot, but never released, until now. Some bits of the music have been recorded/changed and the video has been given a 4K remaster. 

Saturday, March 21, 2026

Bob, Gun.

I've talked about my love for Bob in the past. This week I found a new Bob action figure and had to grab it. Technically the figure is Joker Goon, but Bob is the main goon featured. I've already statted him out for three systems, but DCC isn't one of them. Since DCC supers is one of my current focuses, I figured that should change today.

Bob the Goon: Init +2; Atk +d6+2 pistol (1d6+1) or +d6 combat knife (1d6+1) or +d6 unarmed (1d4+1); Crit IV/1d20; AC 12; HD 4d10+4; HP 30; Mov. 30'; Act 1d20; SQ Mighty Deeds, threat range 19-20 (16-20 if target is laughing);  SV Ref +4; Fort +3, Will +1; AL C

Check out previous stats by following the links below:

Tuesday, February 10, 2026

Pathetic

 Here’s another anti-I.C.E. piece I found. This time we get DCAU Batman expressing his thoughts. The piece was created by Jordan Gibson.

Wednesday, January 14, 2026

Happy Birthday, Eric!

Today is Eric Bloat’s birthday. Since he’s my favorite Batman fan, I thought it would be fun stat up Birthday Boy, the first costumed villain faced by Batman Earth One. Wish Eric a happy birthday and make it extra special by grabbing one of his games from the Bloat Games shop or DriveThruRPG.

Birthday Boy: Init +2; Atk +d6 serial killer knife (1d8+3); Crit G/1d20; AC 14; HD 4d8+12; HP 32; Mov. 30'; Act 1d20; SP +3 to sneak silently and hide in shadows (as thief), critical threat range: 19-20; SV Ref +2; Fort +4; Will +2; Path C

Saturday, October 18, 2025

October Horror Movie Challenge - Helloween (2025)

   

Synopsis
During Halloween 1997 young Carl Cane commits several grisly murders. He is locked in a maximum psychiatrics institute.  Jump forward to the present and a series of progressively more hostile clown sightings lead an investigator to believe that somehow Cane is involved.

Review
I would describe Helloween as a British horror flick about the Joker (he even has a Batman: The Animated Series Joker laugh) with a dash of Halloween, IT, and The Purge thrown in. Despite being derivative of several existing franchises, Helloween is a fun mix of them all. When I initially saw the trailer I was expecting British Terrifier. That's really not what this is. Cane monologues several times and is not the silent menace Art is. Additionally while there are deaths and blood in this one, it's no where near as graphic as Terrifier. It's actually subtle at times, which I appreciated. I recommend this one, especially to Batman fans. The film sets up sequels and I hope it was popular enough that they happen.

In Your Game
I don't think any knew stats need to be made based on this one. However, I do think you can definitely steal the idea. If you want to add a Joker to your supers game without actually using the Joker, Cane would be a perfect stand-in. 

October Horror Movie Challenge 2025 
Viewed: 15
First Time Views: 10

Monday, October 13, 2025

Music Monday - The Laugh Track

One of my favorite bands, Ice Nine Kills, is known for their cinematic videos (which feature an ongoing story) and horror based tracks. Recently they've shifted towards non-horror flicks. Their previous track, The Great Unknown, is inspired by The Matrix. Last week they dropped a video inspired by the Batman '89 version of the Joker. The song itself is a banger and the video is pretty awesome too. My favorite part of the song itself is how Spencer and crew worked in a bit of Tim Burton's Batman theme and a melody from Batman: The Animated Series
.

Friday, August 8, 2025

Who Wants Some Flavor?

Like I said in my Clownhunter post, I thought it would be fun to do some DCC Batman posts. Today I have a really silly one. While he was just a brainwashed comedian when first introduced, Condiment King is now a "legit" comic book villain. Interesting fact, he's also the favorite villain of current live action Batman, Robert Pattinson. You can read more about that here

Condiment King: Init +1; Atk +2 condiment gun (see below) or +1 unarmed (1d2); Crit I/1d6; AC 12 (padded suit, dex); HD 2d6; HP 10; Mov. 30'; Act 1d20; SP condiment guns; SV Ref +2; Fort +0; Will +1; AL C

Condiment guns: Essentially condiment squirt guns these missile weapons fire ketchup and mustard. In addition to staining clothing, they can be used to create a slippery battlefield or distract. Additionally the first time a character is hit by one that have a 1 in 100 chance of being allergic to one of the condiments. Allergic characters must make a Fortitude save (DC 10) or go into anaphylactic shock.

Saturday, August 2, 2025

I'm Clownhunter. Sorry That Sucks For You.

I thought it would be fun to stat some Batman related content for DCC. I'm going to start with one of the more recent Gotham vigilantes, Clownhunter. I've already given him Vigilante City stats, so this time he's getting the True Vigilante treatment. 

If you aren't familiar with Bao Pham (aka Clownhunter), he's a young vigilante from Gotham. His family was killed by the Joker and his goons and he started mercilessly hunting and killing the Joker's goons because he felt Batman's ways were too soft. 

Clownhunter (2nd level Dark Avenger): Init +2; Atk +d2 batarang bat (1d6+1); Crit III/1d12; AC 12 (helmet and pads, dex); HD 2d10; HP 14; Mov. 30'; Act 1d20; SP clown hunter, interrogation/intimidation, stealth, mighty deeds, unarmed; SV Ref +3; Fort +1; Will +2; AL N

Clown hunter: Due to Clownhunter's intense hatred of the Joker and his followers, his attacks against Joker, his followers, or any clown based character deal and extra 1d2 damage. He also receives a bonus equal to his level in rolls related to tracking clowns.

Interrogation/intimidation: Clownhunter is an expert at extracting information in unorthodox ways, particularly information targets aren't willing to part with.

Stealth: Clownhunter can Sneak Silently +7 and Hide in Shadows +5 as a Thief.

Unarmed: Clownhunter's fists do 1d4+STR mod and his kicks do 1d6 + STR mod damage.

Monday, February 24, 2025

Music Monday- Control

Divide Music’s latest DC track is a tribute to the bad boy of the Batfamily, Red Hood.

Sunday, January 12, 2025

The Real Reason Batman Has Never Killed The Joker…

I've shared content from The Panda Redd before. He has some insightful posts about (primarily Batman) comics. He also does some really funny skits. I really like this Under The Red Hood inspired one. 


So is the Joker a cryptid? 😜

I've posted quite a bit of Batman related game content through the years. Check out my Gotham City Knights tag if you want to check it out.

    Thursday, January 2, 2025

    Plants Do All This Shit For Her Lazy Ass

    Voiced by BJ Smoove, Frank the Plant is a supporting character in Max's Harley Quinn series (and an episode of it's spinoff Kite Man, Hell Yeah!). He was created by Poison Ivy and is a pretty good businessman. If you want to add an intelligent Venus fly-trap to your game, here you go.

    Code Name: -
    Real Name: Frank
    Pronouns: He/Him
    Team Affiliation: Harley's Crew

    Medium Plant, Neutral Evil 

    Armor Class: 13 (Natural Armor)
    Hit Points: 65 (10d8+20)
    Speed: 20 ft.
    Challenge: 2 (450 XP)

    Str 14 (+2) Dex 10 (+0) Con 14 (+2) Int 12 (+1) Wis 12 (+1) Cha 14 (+2)

    Saving Throws: Con +4
    Skills: Athletics +4, Deception +4, Perception +3
    Senses: passive Perception 13
    Languages: English

    Unique Traits
    False Appearance: While remaining motionless, Frank is indistinguishable from a normal plant.

    Actions
    Mutliattack: Frank can make two tendril and one bite attacks.
    Bite: Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.
    Tendril: Melee Weapon Attack. +4 to hit, reach 10 ft., one target. Hit: The target is grappled (escape DC 12). Until the grapple ends, the target is restrained. The plant can't use the same tendril.

    Wednesday, November 20, 2024

    Sunday, July 7, 2024

    SKEEEEEE!



    Yesterday Brutorz Bill of Green Skeleton Gaming Guild commented on my 5e Man-Bat Commando stats and said I should do OSE ones. I agree so here they are. This is my first time doing OSE monster stats, so I hope they're alright. This monster's background was inspired by their origin as creations of Ra's al Ghul's League of Assassins.

    Man-Bat, Commando 
    Created by druidic zealots altered by an alchemical formula, these humanoid bats are the elite warriors and assassins for an order of militant druids.
    ___________________
    Armor Class 4 [15]
    Hit Dice 3*(13 HP) 
    Attacks 1 x weapon (1d6 or by weapon), 1 x bite (1d4) 
    THAC0 16 [+3]
    Movement 120' (40')/ 180' (60') flying
    Saving Throws D 12 W 13 P 14 B 15 S 16 (3)
    Morale 12
    Alignment Neutral
    XP 65
    Number Appearing 1d10 (1d10) 
    Treasure Type U

    • Surprise: On a 1-4, set ambushes
    • Languages: Can understand (but no speak) Common
    • Echolocation: Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.

    Friday, May 24, 2024

    Man-Bat Commandos

    I'm still working on the Toxic Protector Vigilante City class and Outstanding Oddibeasts, but I wanted some new gaming content to share. I've decided to stat some DC Comics based minions that would easily work in any D&D game. The League of Assassins has a group of trained ninjas that were given the Man-Bat serum and used as commandos. Amanda Waller had several lobotomized and controlled to use as support for Task Force X.

    Man-Bat Commando 
    Medium Humanoid, Lawful Evil

    Armor Class: 14 (Dex)
    Hit Points:  14 (8d8+8)
    Speed: 30 ft., Fly 60 ft.
    Challenge: 2 (450 XP)

    Str 14 (+2) Dex 18 (+4) Con 13 (+1) Int 10 (+0) Wis 14 (+1) Cha 8 (-1)

    Saving Throws: Dex +6
    Skills: Perception +4, Stealth +6
    Damage Vulnerability: Thunder
    Senses: Blindsight 60 ft., passive Perception 14
    Languages: Bat, Understand Native Tongue, but can't speak it

    Trait
    Echolocation: The Man-Bat Commando cannot use blindsight if it is deafened.
    Keen Hearing: The Man-Bat Commando has advantage on Wisdom (Perception) checks that rely on hearing.

    Actions
    Multiattack: The Man-Bat Commando makes a bite attack and a claw or katana attack.
    Bite: Melee Weapon Attack. +4  to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
    Claw: Melee Weapon Attack. +4  to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
    Katana: Melee Weapon Attack. +4  to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage; versatile (1d10).
    Shuriken: Ranged Weapon Attack. +6  to hit, range 30/60 ft, one target. Hit: 5 (1d4+2) piercing damage.

    Tuesday, April 30, 2024

    Z is for Zebra-Man

    Their have been at least four characters to use the name Zebra-Man. The original has an ability called Diamagnetism, which allows him to repel and attract anything but metal. The original was a Batman villain. While fighting Zebra-Man, Batman was bombarded with the same radiation that gave the villain his power. Later the villainous corporation Kobra creates their own Zebra-Man to gain control of Stagg Enterprises. This one also used Diamagnetism. The New 52 introduced another version who ends up taking the moniker Vortex. This version also had super strength.  

    I'm going to talk about the latest Zebra-Man, though to be honest there isn't much to say. At one point he was a member of Cheetah's animal-themed team of villains, the Menagerie (which also included Weasel). After that he joined the anti-Task Force X group, the Revolutionaries. This group was seen as terrorists by some and revolutionaries by others. He was later brought in as a member of the Suicide Squad, where he served as the body guard to Amanda Waller's replacement Lok. He was an odd character, but kind of interesting.


    Code Name: Zebra-Man
    Real Name: Unknown
    Team Affiliations: Task Force X, Revolutionaries, Menagerie 

    Medium Humanoid, Neutral Evil 

    Armor Class: 12 (Dex)
    Hit Points: 52 (8d8+16)
    Speed: 30 ft.
    Challenge: 3 (700 XP)

    Str 16 (+3) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 16 (+3) Cha 10 (+0)

    Saving Throws: Dex +4
    Skills: Perception +2, Survival +2
    Senses: Darkvision 60 ft., passive Perception 12
    Languages: Understands but can't speak English

    Trait
    Diamagnetism: Zebra-Man has can magnetically manipulate items other than metal and create a forcefield around himself and others in a manner similar to innate magic. His ability for this is Wisdom (save DC 13) He can using the following spell, requiring no material components:

    At will: Mage Hand (Only affects non-metal things), Thunderwave, Sanctuary 
    3/day: Telekinesis (Only affects non-metal things), Globe of Invulnerability (Only affects non-metal things)

    Actions
    Multiattack: Zebra-Man makes two unarmed attacks.
    Unarmed: Melee Weapon Attack. +5  to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. 

    Monday, April 22, 2024

    Music Monday - Gangsta

    Ayer's Suicide Squad soundtrack included the song Gangsta by Kehlani.

    While I like the original version (despite hating the Harley/Joker pairing), I'm a big fan of New Years Day's cover and video of the track. I have a major crush on Ash Costello and thought she looked like New 52 Harley Quinn even before watching this video. I also dig the rest of the band dressed as other Batman rogues. 

    Wednesday, April 17, 2024

    O is for Oracle

    This might sound controversial, but I really don't like Alan Moore's The Killing Joke. There are several reasons, but the main is because of the treatment of Barbara Gordon. It was fridging, before the coin was termed. Because there was no editorial edict or plans to use Batgirl again, Ostrander and his team decided to give the character second life. They didn't want to magically cure her paralysis, but still knew Babs was a great character and deserved new stories. In their Suicide Squad, Firestorm, and Manhunter stories a hacker named Oracle was introduced. Initially the readers didn't know Oracle was Barbara Gordon. The hacker helped Waller and when Flo, the main computer person for Task Force X, is killed, Waller informed Oracle. Waller saved Babs from an assassination attempt and was recruited to the team. When Waller was shot, Barbara even led Task Force X for a time.

    Babs is a great character and I'm glad the folks writing Suicide Squad decided to give her new life. We wouldn't have the fantastic Birds of Prey if it not for the Squad.

    I'm going to do something a little different today. While there are options like The Combat Wheelchair, I don't think I could do Oracle justice with the stats I would design. Instead I'm going to give a few alternate rewards like the ones presented in the Dungeon Master's Guide. These work like supernatural gifts or class abilities. Players can gain them if they gain Oracle's trust and respect.

    Minor Boon

    Tactical Knowledge
    As a bonus action the character can contact call upon Oracle for strategic advice. The character has advantage on the next attack roll.  This boon cannot be used again until the character takes a short rest. 

    Encyclopedic Knowledge
    As a bonus action the character can contact call upon Oracle's vast knowledge. The character has advantage on their next Intelligence skill roll.  This boon cannot be used again until the character takes a short rest. 

    Guiding Voice
    As a bonus action the character can contact Oracle for guidance on using a new tool. The character gains proficiency with one tool, instrument, gaming set, kit, or vehicle of their choice. This knowledge lasts until they take a short rest. This boon cannot be used again until the character takes a short rest.

    Tuesday, April 9, 2024

    H is for Harley Quinn

    Appearing in Batman: The Animated Series before the comics, Harley Quinn is a divisive character. I can understand why. She's been used in so many franchises and that can great on people's nerves. Some people still ship her with Joker, which is gross (which makes me even more anxious about the upcoming film with Lady Gaga). She can be obnoxious and goofy and that's not to everyone's liking. All that being said I'm a fan of Harley. Arleen Sorkin's original Harley and and Kaley Cuoco's voice work for the character are fantastic. Margot Robbie is also spectacular as the character (the Birds of Prey portrayal being my favorite).

    Harley has been a core member of the Suicide Squad since the start of the New 52 run (which is when I started reading the series). During this time she's grown a lot as a character and learned to see the Squad as her family. She's also had a few romantic interests, notable Deadshot and Rick Flag. She was also a prominent part of both Ayer's Suicide Squad and Gunn's The Suicide Squad.

    While some versions of Harley have no powers, in the pre-New 52 continuity she has several abilities and enhancements due to a serum injected in her by Poison Ivy. She has enhanced strength, agility, durability, and reflexes. Additionally she is immune to toxins and can breath underwater. I'm not sure if she still has these currently, but my stats are based on that version.

    Also just because of her connection to Joker, I thought I'd share the link to my 5e Joker stats.


    Code Name: Harley Quinn
    Real Name: Dr. Harleen Frances Quinzel
    Team Affiliations: Task Force X, Secret Six, Justice League of Anarchy, Gotham City Sirens, Birds of Prey, Batman family, Harley's Crew

    Medium Humanoid, Chaotic Neutral

    Armor Class: 16 (Natural Armor, Dex)
    Hit Points: 138 (12d8+60)
    Speed: 30 ft.
    Challenge: 5 (1,800 XP)

    Str 20 (+5) Dex 20 (+5) Con 20 (+5) Int 18 (+4) Wis 9 (-1) Cha 16 (+3)

    Saving Throws: Dex +8, Cha +6
    Skills: Acrobatics +8, Deception +6, Insight +7, Investigation +7, Stealth +8, Sleight of Hand +8
    Damage Immunity: Poison
    Condition Immunity: Poisoned
    Senses: passive Perception 11
    Languages: English

    Trait
    Amphibious: Harley can breathe air or water. 
    Criminal Psychology Expert: Harley can use her intelligence bonus rather than her wisdom bonus when making Insight checks.
    Cunning Action: On each of her turns, Harley can use a bonus action to take the Dash, Disengage, or Hide action.

    Actions
    Multiattack: Harley makes two three melee attacks or two pistol attacks.
    Baseball Bat: Melee Attack. +8  to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage.
    Pistol: Ranged Weapon Attack. +8 to hit, range 50/150 ft., one target, Hit: 12 (2d6+5) piercing damage. (15 round clip)
    Unarmed Strike: Melee Attack. +8  to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.