If you've been on the internet recently (and I'm assuming you have if you're reading this), you've seen tons of memes and things about Jimothy. He kind of looks like a furry Squonk to me, which makes me wonder if the original "squonk" was a critter with the same physical condition. If you'd like to add him to your D&D game or just check out his official stats you can do so on D&D Beyond.
Tuesday, July 21, 2026
Wednesday, July 15, 2026
Living Spells Play-Along Pack
This previous the following content from the upcoming book:
- Six living spell stat blocks
- The evoker archmage stat block
- The Agent of the Ninth Quill character background
- The Arcane Infiltrator Origin feat
- The Idol of Good Fortunes magic item
- Ninth Quill faction info, including bastion and renown rewards
The first two episodes of the new season of Dungeon Masters are also available online. I haven’t watched them yet, but I loved the previous seasons Ravenloft actual plays.
Friday, July 3, 2026
Victory in Valachan
We only had four players again this week so I let my fellow DM, Terron, run this time. The party was:
- Human Artificer (still not sure what his subclass was)
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon)
Since Terron was running I spent my time looking through bulk Magic: The Gathering singles. I did catch what was happening though, so I'll give a short synopsis.
The party find themselves in a jungle realm (Valachan). They encounter a toothy tree that's quite hunger. The druid offers to bring it food if it doesn't try to eat them. The party then saves some townsfolk from hunting phase spiders. After defeating the spiders they hear massive footsteps. A strigori and his summoned t-rex (yes a goddamn t-rex in Ravenloft) fight the party. After defeating the stirge-like humanoid the party convince the t-rex they are friends (which is an option presented in the adventure).
The group had fun and it was entertaining to listen to. This will be the last session at Dungeon Dwellers until the Season of Arcana comes out.
Tuesday, June 30, 2026
Stand Ready For My Arrival, Worm
Recently I discovered the 5.5 Viltrumite class. While OP in many ways, it's actually rather balanced and really good. I decided to do a DCC version for fun. You can check out the original version here.
Here's the 1st draft of my DCC Viltrumite class. Like the 5.5 one I can't say it's not OP, but it is playable and I think it'd be fun.
Thursday, June 25, 2026
Blood in Borca
This week’s Season of Horror adventure was Blood in Borca. A few players were out so we combined player groups and I ran the session. The party included
- Human Artificer (not sure what his subclass was) [normally plays in other group]
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon) [same build as the druid in my previous game but different player)
After slaying the illithid vampire in Darkon, the players wake in the domain of Borca. They save a noble from wolves. He hires them to accompany him to a party. The host uses his newly acquired shadow raven powers to incapacitate the party. They wake up in a lab and their new noble patron is ordered to repair a mechanical spider. While this is going on the party are forced to fight a fiery dwarf (an azer). The battle is hard fought and the artificer and barbarian are severely wounded, but survive.
The next room (and final encounter) contains the evil noble (a Priest of Osybus), his two fanatical cultists, and four spies that serve him. This fight was BRUTAL. The cultists started the fight by casting Hold Person on the barbarian and artificer (who failed). Then the Priest used his Soul Blade to constantly paralyze the wildshaped druid. There were many rounds of characters doing nothing but taking critical hits because they were paralyzed. If it wasn’t for the druid, it would have been a TPK. After several rounds, eventually the druid (with help from the ranger and mechanical spider) were able to take out their foes. The fight was frustrating, but ultimately the heroes triumphed. While I was chuckling at first, honestly, I felt bad during this fight. The constant paralyzing effects just made the fight tedious.
Next week will be the final Season of Horror adventure, Victory in Valachan.
Tuesday, June 16, 2026
Death in Darkon
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Circle of the Moon)
- Drow Fighter (Eldritch Knight)
Tuesday, June 9, 2026
Terror in Tepest
One of my players wasn't there, but a new players was. My players were:
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon)
Sunday, June 7, 2026
Dagger Danger
June 11th is International Day of Play. In honor of that D&D Beyond is offering another free Borderlands Quest for anyone to claim.
Dagger Danger is a short quest the player's find on the job board in the Keep. The characters are tasked with interring a kobold lair and retrieving a heirloom dagger. It's short, but includes a few kinds of encounters, a variety of foes, and some roleplay opportunities. I'll be adding this one to my Heroes of the Borderlands sessions.
If haven't already, you can still claim last year's adventure, Goblin Trouble, for free as well.
Saturday, June 6, 2026
18! 18! 18!
Shared this with a few of my regular readers already, but this idea is hilarious, brilliant, and I think I'll use it in my next game.
Going back to the goblin trap above. I think I will put a door at the end of the tunnel in D2. The three goblins will be in that room with the dwarf prisoner, Vinx (who will be gagged so she can't spoil the fun).
Friday, June 5, 2026
Grave Awakenings
A majority of the three-hour session was used for character creation. Because of that we didn’t really get to play most of the adventure, Grave Awakenings. While most sessions this season are 90 minute one shots, Grave Awakenings is designed to be a three hour “Encounters Celebration” event. The event is designed for up to four tables playing the adventure simultaneously. It’s a cool idea, but we only had six players total so this couldn’t happen.
I won’t spoil the adventure, but the premise is cool. Multiple groups of heroes are drawn into the domain of Sithicus to cleanse a graveyard. There’s a ticking clock mechanic because townsfolk have been buried alive. There’s also the protentional for a character to become a wereraven.
My group got through one combat and then we had to call it a night. The other group aggroed the graveyard and got pretty far. I spoke with the other DM and decided that instead of continuing with this adventure we are just going to move on to the second adventure Terror in Tepest next week.
Thursday, June 4, 2026
There Must Always Be Nine
The adventure is broken down into three parts. The first takes place in the fishing village of Oshorio. In addition to the history of the region (which is tied to the adventure), we’re given a nice town map with 18 locations. Pretty much all locations have some lightly fleshed out npc’s attached to them (with a quote for good measure).
After investigating the town, the party will make their way to the second part of the adventure, Rotwood Bog. This appropriately named location is filled with all kind of nasty creepy crawlies. There are a few encounters (with maps) and encounter tables listed.
The final part of the adventure takes place in the lair of the hags. Like the lairs of certain legendary hags, it initially appears as an unassuming hut, but its much more than that. The lair is located on the remains of a huge tree with ties to the Shadowfell. There are a variety of encounters that can take place here, even including some puzzles.
The book ends with a lunch of crunch. There are many new monsters to torment your party with (mostly hags and corrupted fauna). Several new magic items are presented to help and hinder adventurers. Finally there is a really helpful glossary of important names and places for the adventure.
The Coven of the Nine is a great mix of action, exploration, and intrigue. It’s dripping with insidious folk horror. Plus, it’s just a gorgeous book. If you play 5e (specifically 5.5) and love folk horror, this one is worth your time and money.
Tuesday, May 19, 2026
D&D with T-E-D
I've not watched the Ted prequel series on Peacock, but apparently they did a D&D episode which featured Brennan Lee Mulligan. As problematic at Seth McFarlane's humor can be, I enjoyed the Ted movies and I'll have to check this episode out. The show has partnered with WotC to talk about what D&D is and a very surface level version of how to play. Want to get someone interested in the game. Show them this video.
Saturday, April 25, 2026
D&D Dungeon Masters Campaign 1
D&D Dungeon Masters is a new live play series by WoTC. You can learn more by visiting the official site. All of the characters for campaign one are created using new options from the next D&D book, Ravenloft: The Horrors Within. Like most official live plays, the players are all actors and voice actors. Two notable players this time are Neil Newbon (Astarion) and Devora Wilde (Lae'zel). The first two episodes were uploaded in one video which you can watch below.
Monday, October 13, 2025
Gremlins Invade 5e
Goblins - Anarchy in the RPG. I've had the privilege of reading the final pdf and it's phenomenal. You can read my review here. The project has expanded since the project launched. Do to feedback, two more goblin zines have been added as add-ons (with an all-in option).
Friday, September 26, 2025
Bree-Yark!
Goblins: Anarchy in the RPG is an upcoming Kickstarter from my friends at Bloat Games. It's written for 5e and while I don't see any direct mention of it, it looks like it's done in the current 2024 version. Update: After talking to author, Josh Palmer, I can confirm it was written in the 2024 format.
Before I get into the content, I want to talk about the design. The background of each page is black with white-bordered pink text boxes. The text itself is either black or white. While I'm sure some may find this jarring, it really makes the zine pop. Along with the name, it gives the book a great punk aesthetic. Most of the art is stock art, but its really good stock art.
Goblins tend to be used as low level fodder for games, which is cool, but they can be so much more. This zine is a toolkit to get you the most goblin bang for your goblin bucks. Most of the books content is unique goblin npc's and different variation and mutant goblins. Additionally, Josh has create species traits in case a player wants to create a goblin PC.
Something I appreciate the NPC's is there's a good mix of alignments represented. My favorite, Golloc Gloomgash is a Robinhood-esque master thief. There's also a goblin cult leader who made me chuckle. He also seems like the kind of villain I'd want to include. There are seven unique goblins to cause chaos in your game. Mixed in with those heroes and villains are fourteen goblin variations. These show how goblins can adapt to any variety of environments and also include a few goblins organizations. There's even a centaur-like goblin! The background of each includes great flavor for your games. There are also a few fun subtables. "Bree-Yark!"isn't the only goblin phrase you're going to want to include.
I don't know if it was intentional or not, but this book pairs nicely with the latest Starter Set. Even if your players have entered the Caves of Chaos in the past, you can introduce a new experience by incorporating these goblins into the tribes. I think my first D&D 2024 campaign will start with the Keep and that's my plan.
If you love goblins this zine is for you! Even if you don't like them and find them boring, I think this one will change your mind. Don't be a ebbalsmeg and back it when it launches in the next week or so.
Wednesday, August 13, 2025
Cthulhu By Torchlight
- Path of the Spell Scorned (Barbarian) - Touched by magic, these barbarians gain the ability to fight back against otherworldly and spellcasting foes
- College of Drama (Bard) - These bards are adept at playing roles and can even impart their acting abilities onto others, making them excellent infiltrators
- Apocalypse Domain (Cleric) - Clerics that tap into the energy of ending and demise, they are often considered heretics by the other faiths
- Circle of the Symbiote (Druid) - These druids see plant life just as valuable as animal life and allow a plant to symbiotically grow and become a part of them
- Hero (Fighter) - Heroes are needed to face the horrors of the world and these fighters do so while inspiring others
- Warrior of Cosmic Balance (Monk) - The aesthetics are guardians of the mortal realm and specialize in fighting back extraplanar horrors
- Oath of the Guardian (Paladin) - Noble warriors that are empowered by their oaths to protect the common folk.
- Trail Warden (Ranger) - Wilderness warriors that pledge to lead others into the wilderness and make sure they make it out alive
- Shadow Stalker (Rogue) - Feeling a call to the void, these rogues allow true darkness into their hearts, granting amazing stealth abilities
- Hunger Darker (Sorcerer) - Born with innate magic, these sorcerers have an arcane hunger that seeks to claw its way out
- Exalted Assembly of the Feline Court (Warlock) - These warlocks have struck a bargain the cats of the Dreamlands, which seek to protect mortals from Mythos threats.
- Bibliomancy (Wizard) - Instead of just seeing symbols and words as a means to the ends, these wizards believe they are the true building blocks of the multiverse.
Friday, July 18, 2025
Double, Double Goblin Trouble
I know the title is bad, but I figured since I couldn't come up with a clever one I'd use a dumb one. To hype the upcoming Heroes of the Borderlands Starter Set and to celebrate International Day of Play (June 11), WotC released a free into adventure Borderlands Quest: Goblin Trouble on D&D Beyond.
The adventure is short and straight forward. Helpful read aloud and guiding text is presented for new DM's. The quest is simple. The party are hired by the Castellan of the Keep to retrieve gift. There they encounter bandits and goblins.
You can get a peak of the D&D 2024 take on the Borderlands and what's in the boxed set by checking out the new trailer.
Monday, April 14, 2025
Music Monday - Pink Pony Club
I will admit I'm a little late to the game, but I've been listening to Chappell Roan a lot recently and after watching a skit was inspired to create a magic item based on Pink Pony Club.
The original music video:
Pink Pony Club (OSE)
Pink Pony Club (D&D 2024)
Monday, March 17, 2025
Musings On The Borderlands - Levi Combs Edition
I decided to do a bit of planning for a game that may never happen (because they normally don't). But hey, I enjoy doing stuff like this and maybe it can help someone else with their game.
Today I'm going to talk about three adventures that I think would be easy to work into the titular Borderlands. All three just happened to be written by the all around great person and creator, Levi Combs.
Maybe I'm weird, but I think Three Curses For Sister Saren just makes sense to connect to the Keep. I take that back, I know I'm weird and I think it would be a great adventure to pair with the Keep. If you aren't familiar it centers around a small once-peaceful settlement called Crow's Rest. Player's must recover the remains of a cleric to save the valley from 1,000 demons. Designed for low levels, I think this and Keep could be ran together or one after another. Perhaps after making a bit of a name for themselves with the population of the Keep, the characters are told of troubles happening in the nearby valley. The adventure's Blackheart goblins and their new cleric chief could also be connected to the Caves of Chaos. If they players can lay Sister Saren to rest they have new allies and resources for the Keep. If they fail, then the Cave of Chaos will surely be bolstered by an influx of demons and/or rampaging Blackheart goblins.
Now I'm going to mention a few adventures that could follow Keep. First we have The Horror Out of Hagsjaw. Hagsjaw is another out of the way settlement that could be connected to the Keep. The declining town has gained new life and the party could be sent by the Castellan to establish trade. While trying to complete this task, they learn of the occult activity that's corrupting the town. Another interesting connection you can make to the Caves of Chaos is have imagery of Shub-Niggurath in the caves. Perhaps the Chaos is the Black Goat of the Woods with a Thousand Young.
The final adventure I'd include is one of my favorites, An Occurrence At Howling Crater. I would plant the seeds of Howling Crate early on. Players can here rumors of a cursed wasteland, emphasizing the danger and letting them know its not a place for the weak. The Wotts family could have had a reputation among the Keep that some of the old timers know. Members of the family spreading their faith in radiation to the Keep and nearby settlements (such as Crow's Rest or Hagsjaw) would be a fitting hook to actually give the party a reason to investigate the crater.
Are you a fan of The Keep on the Borderlands? How would you expand the Borderlands?
Saturday, March 8, 2025
D20 Questions
Earlier this week, Wired posted a fantastic video of Brennan Lee Mulligan answering D&D questions. It was pretty entertaining and I'm pretty sure I agree with everything he said. Whether you're new or have been gaming for years its good advice.














