Sunday, July 5, 2026
Caver, Ho!
Wednesday, June 24, 2026
Origins 2026 Photodump
Tuesday, June 23, 2026
Origins 2026 - Overview
We were able to attend the convention as exhibitors this year thanks to Andy and Mike from Limitless-Adventures. I ran several sessions of their upcoming game Further Adventures TTRPG. The system is fast and streamlined. It hits the perfect sweet spot between free-form narrative games and classic crunchy systems. The GM describes a session, the player reacts with their action and make a roll based on their skills. A cool feature of the system is rather than a bunch of bonuses or negatives added to die rolls, there is a dice progression system. For example, of rolling an extra 1 to your d6 roll, you would roll a d6 instead. This works the other way too, as die can be dialed down as well. The Kickstarter launches at the end of July and there are several sessions being ran at GenCon. Y’all definitely need to keep an eye on this one.
I also ran two sessions of The Honk Legion. I went all out with this one. Since it was demon clown themed, I had several circus props for the game. I also used Laffy Taffy to represent heroic inspiration and made folks read one of the awful jokes from the candy when using it. Both groups successfully turned Chookles-Chookles lieutenants against him, though in different ways.
As far as con swag goes, I may have went a little overboard of the Pirate Borg and Pirate Borg adjacent items I didn’t have. I also snagged a few DCC books. My most exciting purchase was my Caver mini from Severed Books. I’ll talk more about it and the books related to it later this week. Speaking of Severed Books, it was so great to Justin Sirois of SB. He’s an amazing artist, excellent writer, and all-around beautiful soul.
I’ll do another post later today or tomorrow with sharing pics.
Wednesday, June 17, 2026
Origins Bound!
Good morning all! While I do have to go to work for a bit today, I'm working a short day. This afternoon my kiddo and I are are heading to Columbus for Origins Game Fair. This year's theme is cyberpunk, which isn't my thing, but could still be cool. I've got a few posts scheduled, but no real new game content this weekend. If you are attending the con, look for me at the Limitless Adventures booth (22110).
Can't wait to share pics and stories from the con with everyone.
Sunday, June 14, 2026
I Want You For The Honk Legion
I will be running two session of The Honk Legion for Lurking Fears at Origins. This 5e adventure is set in a twisted carnival full of demon clowns. It's laugh out loud funny and totally absurd. My sessions will be Thursday and Friday morning at 9:00 AM. The Thursday session is full, but four of the five spots for the Friday session are free. Here are some props and decorations I’ll have at the table.
Also if you wear a medium or smaller shirt, Hot Topic has an awesome Honk Legion shirt on clearance.
Saturday, May 16, 2026
Origins 2026
Only had a few pre-scheduled posts this past week due to arthritis pain in my hand. I still have a little swelling and pain, but I can type again.
We're about a month away from Origins Game Fair and I'm getting psyched. Unlike the last few years, I will be attending the entire con. While I didn't get a convention center connected room, I have booked a nice room at a nearby hotel. Thanks to my friends at Limitless Adventures, once again I'll be going as an exhibitor. Stop by their booth and say hi. I'll also be running short sessions of their upcoming game. I believe this will be the first time its ran at a con.
I'm also running two sessions of 5e for my friends at Lurking Fears. If you want some crazy clown action sign up for one of my sessions of The Crooked Moon: The Honk Legion. It should be an absolute blast.
I'm excited to roll dice and see friends I only get to see at cons. Will I see any of your wonderful faces there?
Friday, June 20, 2025
Origins 2025 and 15 Years At The Halls
Monday, August 19, 2024
#RPGaDay2024 - Day 19
"Sensational session"
I've ran several sensational sessions at Origins since joining up with Lurking Fears, but I feel like talking about the time I ran Wasted last year specifically. This DCC-compatible "hicksploitation" adventure by Tim Snider is fantastic. Take a fantastic adventure and a group of players wanting to let loose and have a good time and you have an excellent formula for a fantastic session. The players were all good sports and willing to play the hillbilly stereotypes up without being too offensive about it. One of the thieves in the group had the snake handler occupation and the character's player had an uncle that actually was a snake handler. Needless to say, he did an excellent job roleplaying the character. I think one of my favorite moments in the game was when one of the warriors was killed. The party gave the corpse some of the cursed liquor (as they realized it had the ability to turn people into zombies). I had the player to make a DC 20 luck roll. He made it so I allowed the character to be brought back as a zombie under his control. I just copied the zombie stat blocks and gave them to him. He really got into it and was hilarious. He didn't speak in character for the rest of the session, just mumbled and moaned. Everyone had a great time.
I found out the session actually inspired two of the players (father and son) to run their own sessions at Origins this year.
Thursday, August 8, 2024
#RPGaDAY2024 - Day 8
"An accessory you appreciate."
Though we'd chatted online before, I officially met Justin from Severed Books at Origins 2022. I loved the stuff he was releasing and he seemed really nice online. I'm happy to say he was just as cool, IRL. We talked for a while and I bought a few things. When I came back to his both later I noticed a really cool Warduke skull dice bag. I asked how much and he told me it was the last one and I could have it. He didn't need to do that, but he did and I really appreciate it. It made my day. That's why my Warduke skull dicebag is an accessory I appreciate.Monday, July 1, 2024
Carcass Crawler #1
- Acolyte - these religious zealots have divine abilities, but aren't traditional divine casters. They have six divine skills (which replicate magic abilities), can create and use divine magic items, and can heal with touch. The divine skills are percentile based skill checks (like thief abilities)
- Gargantua - "Big Siblings of Humankind" gargantua are 7 1/2' tall humanoids, they are able to open barred doors better than the average adventure, like giants they can also hurl rocks, gargantua are essentially D&D's goliaths.
- Goblin - as I mentioned recently, I love goblins!, members of this humanoid class gain an AC bonus against creatures larger than humans, can detect construction tricks, have infravision, can move silently like thieves, and have an affinity with wolves (which they can ride)
- Hephaestan - these demihumans have mental powers, have bonuses when listening at doors, can knock folks out by putting pressure on nerves, and look similar to elves.... yeah you guessed it these are OSE Vulcans. Okay, now that I think about it the name is a give away too...
- Kineticist - these warriors can use mental powers to harness force, the have enhanced AC, mental defenses, honestly they feel like Jedi to me
- Mage - these students of the arcane are similar to acolytes, they don't cast spells on their own, but can create and use magic items (including scrolls), they have innate mage armor, can heal and allow a new saving throw against a negative effective, and can imbue mundane staffs with arcane magic when they wield them
I am extremely pleased with this zine. The content is very useful and I got it at a great price. I was able to snag print and pdf for five bucks because it from EF's Reanimated section. That means it has some sort of imperfection. Honestly I don't see any noticeable issues with my copy. I definitely want to pick up the other two issues. If you're interested Necrotic Gnome's product page will direct you to where you can snag it.
Wednesday, June 26, 2024
Big Sword #1: Graves & Groves
The book ends with a treefolk starting occupation chart.
There's a lot of great new content for your DCC game here. I think it plays really well with Nightworld, Macabre #1, and Vampire Blood. Grab your copy today at the Goodman Game Store.
Tuesday, June 25, 2024
Goblins!
Today I'm going to talk about Goblins!. This is a 16 page zine for Dungeon Crawl Classics. The writing is easy to understand and the art is classic OSR/DCC style. It presents goblins, hobgoblins, and bugbears as DCC classes. Each class has all abilities and things you'd need to make a character, including three tables (level, titles, and starting occupations),
Goblins are stealthy little buggers. They can backstab, sneak, and hide like a thief. They have infravision which helps them see in the dark. One of the most interesting traits they have is bad luck charm, which is the opposite of the halfling's good luck charm trait. They can spend their luck to lower the rolls of other creatures they can see. Also, like halflings they regain some spent luck overnight.
Hobgoblins are strong fighters. Like warriors they have deed die and can perform Mighty Deeds of Arms. Hobgoblins have an interesting trait because they are trained in formation fighting. Allies standing next to the hobgoblin gains a variable bonus to their AC.
The final class is my favorite goblinoid, the bugbear. They are large size which allows them to do feats of strength smaller adventures couldn't dream of. They are also experts at being in charge. They can command others to take actions, sacrificing their own. They can howl orders at allies and buff them in similar ways to D&D bards. Finally, despite their size bugbears gain climb, sneak, and hide like thieves. Having infravision, they can also see while doing so in the dark.
I can see some fans of the DCC not being into this zine. "Monsters are unique" is a key point of DCC. However, I've never really seen goblins as monsters. They are humanoids, so I put them somewhere between humans/demihumans and monsters. Personally, I grabbed this one because I love goblins and I've been thinking about using DCC rules to play in some established settings, like Freeport or Greyhawk. This would be a great resource for doing that.
Grab your copy of Goblins! today from the Goodman Game store today.
Tuesday, June 27, 2023
Origins 2023 Recap
I had an excellent time at Origins this year. Figured I'd do a recap with pictures.
I ran 8 four hour sessions with Lurking Fears. These cats are amazing. They're friendly and just all around amazing GM's. Initially known for running Call of Cthuthlu, the group has expanded and we run games for several publishers including Chaosium, Wet Ink Games, Free League, Bloat Games, Mongoose Publishing and a few others. We also let our players vote for session MVP's which allows them to pick some great prizes donated by our sponsors. We are also an open and inclusive group.
- Three smaller DCC releases from Breaker Press Games: two tri-fold encounters for their Stennard setting and a new class
- The Hangman's Garden DCC monogram, honestly mainly just snagged it because my dude Dieter wrote it
- A collection of amazing looking Magic the Gathering tokens from a local Columbus artist, Andrew Thompson.
- I snagged the last copy of the DCC Free RPG Day adventure thanks to Judge Jen.
- Already talked about Horror: A Roleplaying Game and will review The Diner soon.
- Snagged several Free RPG Day books, including Dragonbane, which I knew nothing about but am super stoked for and will be posting about soon.
- The Horror at Fort Orc'igin is a 5e tournament style adventure by DMDave Publishing that was an Origins 2023 exclusive and (obviously) inspired by The Thing. I plan on reviewing it at some point.
- Mork Corp was described by the author as the worst Mork Borg zine ever, so I got. When characters die they go to Mork Corps, an infernal company. There's content. It's funny. No Country For Old Kobolds was a free book I got for buying the zine. It's a Powered By The Apocalypse game I'm donating to the campus Nerd Club.
- I love Pirate Borg. Grabbed a tri-fold navel encounter and a map/adventure for the system. Also snagged the 5e version of game's bestiary because I love 5e pirate stuff.
- I've had the pdf of Teenage Mutant Dirtbags for a bit, but wanted it in print. I love TMNT and the game is simple and fun. Also got a preview of the Storypath Ultra from Studio 2 Publishing when I snagged it.
- Had to get my Origins d6. Also grabbed the GoeyCube business card which is also a 5e item card.
- Ultra Pro released some legendary dragon stat cards for Free RPG Day.
- I know have two different Doug Shute trading cards. Doug is the US Free League Con guy and runs Victory Condition Gaming.
- More Free RPG Day stuff. I love that there's a Transformers/GI Joe crossover adventure.
- Finally I love patches and got the 2023 exclusive Vast Grimm patch.
Friday, June 3, 2022
My Origins Event Schedule
If you're attending Origins next week, you should hop into one of my games. There are several open spots in each event. For more information about the con head here.
Wednesday, February 9, 2022
Origins 2022
My plans were somewhat last minutes as far as deadlines are concerned, but I've decided I am going to Origins this year. I'm going to experience the con in a new way. Instead of just going to play and shop, I'm going to be GM'ing eight four hour sessions for Lurking Fears. I'll post my schedule when it's finalized but it looks like I'm going to be running the following:
Never Going Home - The Lamps (3 sessions) - Going to be honest, while I know Never Going Home and the adventure is in the core book, I'm not sure what this adventure is about. LF run con games for a few companies and my friends at Wet Ink Games (Never Going Home's publisher) asked if they could run some games. The con is in June so I have plenty of time to learn more.
Dungeon Crawl Classics - The Arwich Grinder (3 sessions) - I've talked about this 0-level funnel before. I think it's my favorite written for DCC and I've ran it a few times. It's gory, gross, and a blast.
Country Meat-Grinder Classics - The Hellson Horror (2 sessions) - CMGC is hicksploitation DCC and I'm all about that. I haven't actually ran this one, but it seems like a blast and Tim Snider did a great job with the adventure. I may add some Country Crawl Classics elements to it.
Anyone else heading to Origins this summer?



































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