I don't think Saitama and Hulk needed to be combined, but this piece from Axel Medellin is fun.
Sunday, July 19, 2026
Thursday, July 16, 2026
Monday, July 6, 2026
Music Monday- Call Me
Sunday, July 5, 2026
Saturday, July 4, 2026
More Hellboy Art from Kate Komics
I haven’t posted any Kate Komics Hellboy art in a few years. I recently found these and wanted to share. You can check out the previous Hellboy/cryptid pieces.
Punch A Nazi Week - Zombie Hitler
Sgt. Rock vs the Army of the Dead was a Weird War II story written by Bruce Campbell. Its a fun story about Sgt. Rock and Easy Company taking on Nazi zombies. Created by the application of special drugs and large amounts of electricity applied to a dead body (in a very Frankenstein manner).
Adolf Hitler, Undead Führer: Init +4; Atk +6 unarmed (1d8) or +5 pistol (1d8); Crit U/1d10; AC 13; HD 6d12+18; HP 66; Mov. 30'; Act 1d20+1d14; SP un-dead. half damage from non-magical sources, cannot be turned, undead overlord; SV Ref +4; Fort +10; Will +5; AL C
Undead overlord: Hitler can command all undead creatures of lesser hit dice. Intelligent undead can make a Will save (DC 15) to resist his orders.
Friday, July 3, 2026
Punch A Nazi Week - Maniac of the Opera
Hans Shroder was a German spy who used the legend of Noric, a Phantom of the Opera-like in Washington DC to serve as an assassin.
Noric, The Maniac of the Opera: Init +4; Atk +3 claw (1d6) or +5 dart (1+poison); Crit I/1d10; AC 13; HD 4d6; Mov. 23'; Act 1d20; SP poison dart (DC 12 Fort save or die); SV Ref +3; Fort +1; Will +2; AL C
Thursday, July 2, 2026
Punch A Nazi Week - Killer Apes
I’ve done similar stats in the past for Punch A Nazi Week. However, I’ll take any excuse I can to talk about apes in comics.
Appearing in Nedor’s Black Terror #3, the killer apes are a species of giant, highly aggressive apes discovered in a remote part of Africa. Nazi agent, Herr Kraft, use a hypnotic serum to control the apes, gives them machine guns, and tries to use them to help the Nazi cause. Unfortunately for Kraft they would encounter the Black Terror and Tim. They accidently killed many of their own trying to take down duo. Eventually they were abandoned by their Nazi captors, whom they’ve violently beat to death before retreating to the jungle.
Killer Apes: Init +2; Atk +5 bite (1d4+3), +4 machine guns (1d12 [5 RoF]), +5 dagger (1d4+3); Crit M/1d10; AC 13; HD 3d8; Mov. 20', climb 30'; Act 1d20; SP +10 to hide in jungle; SV Ref +3; Fort +4; Will -2; Path WtL
Wednesday, July 1, 2026
Punch A Nazi Week - Spear of Destiny
Tuesday, June 30, 2026
Stand Ready For My Arrival, Worm
Recently I discovered the 5.5 Viltrumite class. While OP in many ways, it's actually rather balanced and really good. I decided to do a DCC version for fun. You can check out the original version here.
Here's the 1st draft of my DCC Viltrumite class. Like the 5.5 one I can't say it's not OP, but it is playable and I think it'd be fun.
Punch A Nazi Week - Böse Kinder
I decided to go through my collection to find some Nazi horrors. Issue 102 of Weird War Tales has one of the most depressing and dark stories from that series. The Creature Commandoes encounter child soldiers empowered by drugs and totally loyal to Hitler. While they can't bring themselves to fight the children (they aren't that kind of monsters), their soldier handler has no qualms. Eventually the children burn out because of the drugs and become lifeless husks.
Burn out: On a critical failure the chemical cocktail empowering the Böse Kinder's causes it burn outm reduce it's HP to 0, and leaves a lifeless husk.
Monday, June 29, 2026
Punch A Nazi Week - Killer Shark
General Haifisch was a Nazi super-soldier loved by Hitler, himself. He was called a "model soldier" by the Führer. Codnamed Killer Shark due to his special underwater training. A master of hand to hand, he often came in conflict with the Blackhawks.
Killer Shark: Init +4; Atk +d7+5 unarmed (1d6+5); Crit V/1d12; AC 14; HD 6d12+24; HP 53; Mv 30'; Swim 40; Act 1d20+1d14; SQ mighty deeds of action; SV Ref +3; For +7, Will +1; AL C
Sunday, June 28, 2026
Supergirl (2026)
found some of the scenes to physically dark to truly appreciate visually. I had similar issues with scenes from the Guardians of the Galaxy flicks. Honestly, that's my only real negative take of the movie. Did I like this one as much as I liked Superman? No, but that doesn't mean it's not a fantastic flick. Superman was a classic superhero story. While based on a great miniseries (Supergirl: Woman of Tomorrow), this movie felt more like a quest story about someone that's felt loss greatly finding purpose.
Punch A Nazi Week - The Holy Roller
Holy Roller is a collaboration between some different celebrities. It was written by comedian Andy Samberg (SNL and The Lonely Island), Joe Trohman (Fall Out Boy), and Rick Remender (Deadly Class, Uncanny X-Force). It features art by Roland Boschi. As you might expect from the creative team, the story has a comedic edge. It's one part satire and one part loving tribute to comic books. The humor is off-kilter, but endearing (and delightfully dumb at times).
The story follows Levi Coen, a man who returns home to help his ailing father. He finds that his hometown has been taken over by Neo-Nazis. After being forced to defend himself with his bowling balls, he teams up with his child hood friend to become the Holy Roller, a trick bowl bowling ball wielding vigilante. Levi looks like a muscular Samberg and I couldn't help but hear his voice when I read Levi's lines.
The plot of this one isn't too original, but it works. There are some plot beats borrowed from the first Kingsmen movie, but that's alright. The story has a cinematic vibe and I wouldn't mind seeing a live action or animated adaptation. If you want to see a Jewish vigilante beat the shit out of Neo-Nazis and rich assholes, then check this one out.
Holy Roller in Your Game
Levi is an athlete with gadgets, so I figured I'd stat him using the DCC crimefighter class from Gunzo! True Vigilante #1. For the kind of racist shitsheads Levi smashes with his balls, use these stats.
Holy Roller (Level 4 Crime Fighter): Init +2; Atk +4 bowling bowl (1d8+1) or +5 bowling bowl (1d8+2) [range 20'/40']; Crit III/1d10; AC 15; HD 4d6+8; HP 24; Mv 30'; Act 1d20; SQ disguise self +3, investigation, subterfuge; SV Ref +5; For +4, Will +3; AL LFriday, June 26, 2026
Superman Is An Alien
This inhuman take on Superman by Frederik Hornung is interesting and I wanted to share. It has a cool pulp sci-fi vibe that I dig. Going to watch Supergirl tonight. I wonder if any of the aliens will look this wild.
Sunday, June 21, 2026
Punching Nazis Is Always The Right Choice
I've decided its time for another Punch A Nazi Week. Come back in a week for new allies and foes for your DCC supers game.
Wednesday, June 10, 2026
Tuesday, June 9, 2026
Never Punch Down. Always Punch Up.
Here's the next member of Dispatch's Z-Team I'm giving the DCC treatment, Punch Up.
Colm, otherwise known as Punch Up, was a circus strong man who madea deal with a sorceress. She gave him the strength of 10 men, but have the height of one. He knew he would be regulated to the freak show because of his stature so he became an alcoholic and and became a fighter. He eventually turned to crime. At some point he ticked off the wrong criminal, leading to the assassin Coupe' being sent to kill him. The two fought but their fighting soon turned to sex. They dated for a bit before joining SDN's Phoenix Program.
Thursday, June 4, 2026
Monday, June 1, 2026
Now That's Some High Quality H2O
So far Dispatch is my fav game of the year (and not just because of Melevola). I just started my third play through Saturday. I think I'm going to start statting the cast. Instead of the choice you think I'd make, I'm going with a goofy character.
Waterboy is starts at SDN the same day as protagonist, Robert. He starts as a janitor, but can be recruited to your team. He's comic relief and his power is getting very moist (his words, not mine).
- 1: Waterboy strains his throat and can't use his water powers until he rests for at least an hour.
- 2-11: The water expelled is just water.
- 12-13: Living creatures hit by this water are healed 1d2 HP, while undead and demons take 1d2 damage.
- 14-17: Living creatures hit by this water are healed 1d4 HP, while undead and demons take 1d4 damage.
- 18-19: Living creatures hit by this water are healed 1d6 HP, while undead and demons take 1d6 damage.
- 20+: Living creatures hit by this water are healed 1d8 HP, while undead and demons take 1d8 damage.































