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Most of the classes from the original book are here, as well as some new ones. I appreciate that they classes are just listed in alphabetical order instead of in archetypes. Teen Heart Throb and Bully are dropped. However the following classes are now a part of the core rules: Final Girl, Horror Connoisseur, Most Excellent Dude (or Dudette), Party Animal, Performer, and Snoop. Additionally the optional Psion classes are now just the Psion (and the original class archetypes are Psion powers along with several additional powers). The original DP&D supplements included a few different magic using classes. Like the Psion this has been simplified and now there is simply a Mystic class.I saw a clip of this horror comedy short online and decided to check out the full film. I thought it was really funny and a nice addition to the cursed doll/puppet subgenre. After watching the trailer to see if this looks like something you'd enjoy you can go here to watch the full short film.
With a few small exceptions characters in Camp Blood are normal kids, teens, and young adults. The focus of this book changes that. Instead of just playing a regular mortal you can be a human, a lineage human, or a doppleganger. There is a short discussion on Empowered characters and a new random background chart for them.
I don't feel like there needs to be much explanation about humans. Y'all know the spiel. Dopplegangers are a lot like their D&D counterparts except they don't have telepathy. Lineage humans are a varied bunch. You're human and something else, whether this be from genetics, curse, or experimentation. You create a character as normal but you have some new abilities and bonuses based on your lineage. You gain new abilities (and potentially drawbacks) at levels 3, 5, and 7. At 10th level you must decide if you embrace your human side or your other. If you stay human, you lose the non-skill boons granted by your inhuman heritage but gain other attribute bonuses. You can also reject your humanity and become a full fledged member of your bloodline. The following lineages appear in the book:
Intro and Overview
Some SURVIVE THIS!! games allow for inhuman and supernatural characters. Characters in a (core) Camp Blood game are human. They are also assumed to be campers and/or counselors in training. I feel this alters the vibe from Bloody Appalachia and almost puts it more in line with Dark Places & Demogorgons. There are several classes to choose from. Most of them are self explanatory but I do feel like pointing out some interesting aspects of a few:While there is a specific camp discussed later, there's a cool chart that lets you come up with the type of camp the game will take place at. This can affect character creation. There are also 12 adventure hooks. They are presented like adventure hooks/story seeds in other ST books. There's a nice variety of threats and ideas here. There are some legendary creatures, fey, revenants, and cults. There's also a small bestiary of camp creatures. If you need more, you should check out the Ultimate Edition of the DP&D Cryptid Manual.
Camp Red Ivy (aka Camp Blood) is given some detail. It's layout, information about the surrounding area, and staff are all presented. While you can (and should) add more to the staff and community, there are several npcs with related stats. Additionally campers and counselors at Camp Blood can earn badges, which grant one-time benefits for certain achievements. This is a great and thematic way to reward players. The book ends with several random chart to help GM's flesh out their camp and some recommended viewing.
Final Thoughts
Camp Blood is a great thematic SURVIVE THIS!! game. The femme Jason homage by Peter Frain is phenomenal. It goes great with the Bloody Appalachia and Bloody University (currently on Kickstarter) covers. There are a few really brutal art pieces by Christopher Torres and Phil Stone that fit with the grindhouse vibe of the bloody horror line. However, I feel Camp Blood is more of a stand alone Dark Places & Demogorgons setting book. Don't get me wrong, the game is bloody and dangerous, but with a youth centric focus, it just gives me different vibes. I love the book, it's just a bit more tame than I expected (and there's nothing wrong with that). If DP&D is a kids and younger teen game and Bloody Appalachia is for adults then this one falls somewhere in between. You can play it as safe or dark as you'd like. Whether you want Ernest Goes To Camp or The Burning, you can do it with this book.
Order your physical copy from the Bloat Games store or grab the pdf on DriveThruRPG
For Day 31 "All Hallows Eve" I watched Dark Harvest, mainly because I remember always digging the cover the novel its based on.
For Day 30 I decided to do an alternate prompt. "Best Gratuitous Nudity"
"Found Footage" was the prompt for Day 25.
"Howl At The Moon" was today's prompt. Instead of watching a movie that was just a werewolf movie, I thought I'd watch one of my favorite Halloween movies, which has a werewolf story. Plus I need to have at least one Ohio movie in the mix.
I have many memorable moments from gaming when I was younger, but as I get older they happen fewer and far between. A more recent one that comes to mind is from a Dark Places & Demogorgons session I ran back in 2018. You can read about the entire session here, but essentially it involved an encounter with little green men at a Conway Twitty impersonation contest. To deescalate a potential slaughter between aliens and locals, one of my players hopped onto the stage, attempted to calm the crowd with their best rendition of Hello Darlin' and rolled a Nat 20! I know the word gets used a lot, but it was epic!
All-American Kid, Badger Scout, Beatnik, Biker, Bully, Cheerleader, Farm Kid, Greaser, Letterman, Soc, Square. Sweet Baby, Teen Idol, Thorned Roses
The skill section has everything you'd expect. A few new ones I don't remember seeing in previous ST books are Fighting: ROTC/Military and Homebrewing (aka bootlegging and recreational chemistry). The equipment section has everything you'd expect. Since cars were such a big deal in the 50's, there's a more time spent discussing them. In addition to the standard equipment chart for vehicles, there's also charts for upgrades. Additionally we get some chase and vehicle rules. This is a handy addition to the system (though variations have been seen in a few ST games). Most of the play rules are the same as other ST games, though there is a section for new horsemanship rules. This may seem a bit out of place, but considering the game takes place in Kentucky horse country, it shouldn't.
I've previously mentioned We Die Young is the spiritual sequel to Dark Places & Demogorgons. Greasers & Ghouls is the literal prequel to that DP&D, with a default setting of Jeffersontown, KY. That's right, Greasers & Ghouls gives us a look J'town's past. Instead of the standard ST list of generic npcs and such, we're presented with more detailed 22 Advanced Story Hooks. Nearly every one of these includes stats for a new menace for your party to encounter. They are all fun and iconic. I think the one that really stands out is Drive-In Mayhem/ Giant Radioactive Critters Attack!!. Giant animals are such an iconic 50's monster trope. The section includes 37 different animal statblocks and 4 templates to make them creepier! I think I should also point out there are some familiar faces for DP&D loves. Tara the Clawed Menace is a new urban legend in J'Town in the 50's. We get the origins of the little green men (long before they fell in love with Conway Twitty). Finally you know the Pope Lick Monster has to make an appearance. Following the hooks, we get a map of Jeffersontown in the 50's and some locations within the town (including a list of the best places to drag race).
The book ends with an index and a bunch of useful information about the 50's: slang, what kids were into, fashion, things that were common then but scare/gone now. This is a nice 50's primer and definitely useful for GM's and players.
Greasers & Ghouls is a fantastic addition to the SURVIVE THIS!! line. It works particularly well with the more horror-centric books in the line. Again, because the game is set in J'town, I feel like this one is a must have for fans of Dark Places & Demogorgons. You could do a really cool generational or parallel game if you had both. Characters have a character in the 50's and the 80's and you could weave the events together. Now that I say that, I might have to do it myself.
Ernest Scared Stupid is the best Halloween movie "For The Kiddos" and I will die on that hill. Fun fact the movie was released 32 years ago today.
There are three new scenario for Bloody Appalachia. They can be played by locals or outsiders. There is an appendix of Appalachian terms. Going to be honest, I've lived in Appalachia 35 of my 39 years on Earth and haven't heard a lot of these terms. Not doubting there veracity, there just older terms. There are several useful tables like weapons you would fin in a barn, basic items you would find in a barn, what's in the cooler, as well as several other.
Final Thoughts
While this supplement is short (only 40 pages), it's definitely useful. Honestly, even if you don't plan on playing Bloody Appalachia, I think this is a good rural sourcebook for something like What Shadows Hide. Plus it provides some vehicle rules not found in that game. Speaking of those rules, I might revisit this flick now that I have an Appalachian horror game with vehicle rules.
The art is fantastic. Peter Frain did a great job on this cover too and Christopher Torres art is metal af.
The setting of Bloody Appalachia is the focus of the latter half of the book. It isn't era specific. It works perfectly if you want a game set in the 60's to day. Just change some equipment and tech and you're good. A conceit of the setting is that characters never leave. Even if they survive a horrid event... the just stumble into another. The setting is Bludworth Hollow. Just off a highway, the area is controlled by two cannibalistic families, the Lee's and the Hooper's. We're presented with several pages that highlight various locations in the area and a brief discussion of nearby Aviation Hill. There's an extremely useful "Basic Hooks That Could Bring You To Bludworth Hollow" table.
This is followed by Advanced Bloody Appalachia Hooks. These are similar to the Adventure Seeds present in most ST games. If Bloody Appalachia was a franchise, these advanced hooks would be the individual films. There's a wide variety here. We've got crazy religious leaders, cursed undead, aliens, slashers, and more. There are several plot hooks/points for each and related stats. If that wasn't enough, there's also 20+ pages of additional beasts, humans, templates, and monsters.
The book ends with some useful charts and GM References.
Final Thoughts
Bloody Appalachia is a game for adults. Its a game that contains extreme violence, cannibalism, gore, and other strong subjects. It also deals with drugs and other substances. It's a game for folks that love rural horror movies. This game plays into tropes of the horror genre and such. There's a lot here that plays to the negative stereotypes of the region. I can see that upsetting some folks sensibilities. However, I can attest that you can be a proud Appalachian and still enjoy some mindless hillbilly slashers.
This book is pretty brutal. Peter Frain did an fantastic job on the cover. The interior art is done by Christopher Torres and a lot of it reminds me of stuff you'd find in the Black Dog Game Factory imprint of White Wolf back in the day. There's a lot of horrific gore and tits. This isn't a complaint, because it fits the theme of the book well.
The game pairs well with What Shadows Hide and if you don't run it as a stand alone game, is a nice subsetting for that one. While they don't mix well thematically, there's definitely some crossover potential with We Die Young. If you want to expand the character creation possibilities, I'd say the following classes from the latter could work in Bloody Appalachia:
Ghouls - humanoid flesh eaters (they are humanoid, despite looking undead)The book ends with more specifics on the setting. We're presented with some journal entries about the stones. We're then presented with racial factions: Ghoul Legacies, Jari-Ka Circles, Vampire Lineages, and Wearbeast Fangkin. There are several non-racial organizations discussed too. The most notable is C.A.R.E., a global organization that protects the world from dangerous threats, and the focus of What Shadows Hide. There are two pages of short location descriptions. Seven adventure seeds are presented. They are given typical ST treatment. After this there's a nice bestiary (featuring everything from pimps, to bears, to demons). Need to customize those stat blocks? There are templates to help with that.
The book ends with d100 Adventure hooks and an appendix of recommended media.
Final Thoughts
At 368 pages, I'm pretty sure this is the biggest Survive This!! book. It's packed full of character options and helpful content to GM's. This is the perfect game for Gen X gamers. As an elder millennial, I was able to appreciate a lot of it too, but the vibe and references might be lost on younger gamers. That being said, even if you aren't a grunge person, this is a great game and is an awesome companion book to What Shadows Hide.
I'm excited to talk about a new Bloat Games project I'm working on called Bloody Appalachia. The game is a mature grindhouse rpg using BG's fantastic SURVIVE THIS!! rules set. It will be standalone game, but can combined with any other ST!! products.
"In the hollers of Appalachia Kentucky, the hills run
red with blood. Folks around these parts don't take kindly to outsiders. Before
you venture off the safety of the highway to stop for gas and a bite to eat, or
rent a rural cabin in the woods, know and heed this warning: You are not
welcome here!"
Characters take on the role of outsiders trying to survive a backwoods-nightmare. The game will be great for one-shots and short campaigns. It's being written by the Bloat All-Stars (Josh Palmer and Eric Bloat)... along with myself.
In the Kickstarter you can grab a copy from the initial print run or get an at-cost POD LULU code if you're outside the US. There will also be a supplement entitled Beware the Locals. Finally there's a dope logo t-shirt you can snag during the Kickstarter.
I'm extremely excited about this one. While I love tasteful and respectful representations of my Appalachian heritage, I'm also down for a nasty exploitative grindhouse version of things. The game is set in the same state as J'Town (the primary setting of Dark Places & Demogorgons) and you can definitely pull the horrors from this game and add to that one if you want a more mature DP&D game. Personally I think there can be some amazing crossover work if you you use this one to come up with some rural adventures for a What Shadows Hide game. Mixing this one with Vigilante City could also be a lot of fun, particularly if you have a group of non-powered characters.
If you're not squeamish and you like the source material, this is the game for you. Check out the Kickstarter and consider backing. You won't be disappointed.