"RPG with great art"
While the books had some just plain weird stuff, I think one of my favorite RPG's artwise is Changeling: The Dreaming. This is primarily because of the work of Rebecca Guay and Tony DiTerlizzi. Here are some of my favorites.
"RPG with great art"
While the books had some just plain weird stuff, I think one of my favorite RPG's artwise is Changeling: The Dreaming. This is primarily because of the work of Rebecca Guay and Tony DiTerlizzi. Here are some of my favorites.
The Anarch's regroup. While trying to flee the city they are nearly killed by hunters. If not for the timely arrival of some werewolves, they'd have been dusted.
The game material featured is four new thin-blood alchemy creations.
I realize that I didn't go into as much detail with this one. It's not that it was a bad issue, quite the contrary, it was a fantastic one. I just knew I'd not be able to give it's due if I broke it down scene by scene. Winter's Teeth was a fantastic series. I am excited to found out that there is a three issue follow-up series.
You can grab the Winter's Teeth finale here.
This is another action packed issue. It's a full on war inside the Camarilla tower. There are several cool fights and some fantastic use of vampire powers, especially Tremere blood magic. Only one issue left and I can't wait to see Cecily and Ali face off.
Grab issue #9 here.
In The Anarch's Tale Part 7 we find out that Colleen is having a great time. She is working at a dinner called Red's Brewing. Here she learns about Thin-Blood Alchemy, a new power in the 5th edition of the game. She tests a new formula and while it initially appears to do nothing, it's later revealed to have temporarily stopped time (or at least appeared so). We also see that someone is secretly monitory her and the restaurant. The game stats connect back to the anarchs and we get game stats for Colleens sire, the Gangrel Mitch Pendergrass.
This was definitely a bombshell issue. I didn't expect anything that happened (other than assuming that Ali didn't actually kill the boy). While it's possible this happened because she has a kind heart, the child is shown to have a bloody hammer, the symbol of the Mortician's Army and it's quite possible she knew who he was. I can't wait to find out.
Snag issue #7 here.
Another of the Twin Cities' inner circle is discussed. This time we learn about the Malkavian known as Mother Joe.
I honestly feel bad for Cecily. Sure she's done some bad things, but as far as vampires go, she seems like a good person. Her struggle with learning about Ali is kind of heartbreaking, especially when she finds the hammer at the end. I don't have much to say about the Anarch part of the issue. It was cool, but not groundbreaking. It was cool to see a werewolf though!
You can get your own copy of the issue here.
Of course we're presented with game bits. Another member of Prince Samantha's court, the Toreador Jim Gerswhin is given stats and discussed. Finally there's a portrait of the court.
This is the finally of the series first arc. I honestly didn't expect the Blood Hunt to only last an issue and the mystery to get solved so quickly. I'm not disappointed, just didn't see it coming so quickly. The revelation that Ali might not be who she says she is surprised me (though maybe it shouldn't). I'm curious if Colleen is going to be the focus of the continued Anarch's Tales or if it will shift between the group.
Grab issue #5 here.
Issue 4 sees Cecily and Ali searching for Prince Samantha's killer. The pair begin by interviewing the Prince's inner circle. We are introduced to Mother Joe, Jim Gershwin, Bosch Singh, and Elena Kowalksi. While Cecily believes Ali is being naĂ¯ve in her interrogation, but she actually plays off the group well and deciphers than none of them have knowledge of the Prince's death. The pair head to the secret haven of the reclusive know-it-all shut-in Arlen Haight. Just as they are about to learn more information, Height is killed by his own Anarch bodyguards. The story ends with the Tremere Calder calling a Blood Hunt on Cecily and Ali. The Anarch Stories Part 4 picks up with the group at a motel. King Rat shares information with the group about recent events happening in the Twin Cities and informs them their contact, Mr. Hate, has been killed. We see more parts of the story intertwining with Mr. Hate actually being Arlen Haight. Colleen mentions Cecily, which lets us know that she is the other woman in the group that she mentioned when in Part I of the story. The rest of the story focuses on Priscilla as she shares her origin story and blood bonds a still living hunter. The last panel reveals she has as serpent like tongue which leads me to believe she is from the Ministry (rebranded Followers of Set) rather than the Toreador.
The game content for this issue is stats and background on two members of Prince Samantha's court, the Gangrel Bosche Singh and the Ventrue Elena Kowalksa.
This issue focused on how you can't really trust anyone in VtM. Haight is killed by hire retainers. Cecily scolds Ali for looking weak and says that she would have been dusted if it hadn't been for her acting as guardian. Finally in the Anarch story we learn that Priscilla is hiding her true nature from the group. Overall this is another great issue in the series.
Snag Winter's Teeth #4 here today.
This part of of Winter's Teeth is action packed. The fight with the Wolves in Sheep's Clothing is great. It's also cool to see Ali take a more active role. She's able to crack the jump drive and also save Cecily, who's being dominated by one of the ghouls. We also see some more advancement of Cecily's character. She's acknowledged that she's using Ali to replace the mortal sister that's grown old on her.
The Anarch's Tales Part 3 focuses on King Rat. We learn that King was a short African American kid who grew up in the 60's and enlisted in the marines. He was a tunnel rat because of his size and it was while going through an enemy tunnel that he encounter the nosferatu that sired him. In the present day he uses his abilities to help free his friends, with some help from Coleen who uses her disciplines to affect the hunters' dog.Grab your pdf of issue three on DriveThruRPG.
The issue ends with two new loresheets. In Vampire the Masquerade 5e loresheets are merits that you can take at character creation. You can typically only have one and they are connections to areas, people, and organizations. They have a 1-5 rating like most merits and provide some interesting bonuses and features. They are a godsend to a storyteller because they have built-in in character plot hooks. The first loresheet focuses on Minneapolis, which is the anarch side of the Twin Cities. You gain ties to the cities rebellious past. The St. Paul loresheet grants ties to the Camarilla and features elements tied to the cities criminal history.
This was another great issue. The combination of intriguing story, fantastic art, and new game material is a win. You can grab the issue in pdf here.

The second RPG I bought was the 1st edition of Changeling: The Dreaming. I snagged used copies of the core book and the player's guide. Not too much later I also picked of Freeholds and Hidden Glens, The Autumn People, and the Immortal Eyes Trilogy sourcebooks. I absolutely adored that game. The artwork was fantastic, featuring Rebecca Guay and Tony DiTerlizzi prominently. Though the Eurocentric view wasn't the best in hindsight, I loved the setting and story. I really related to it. A part of me still does. Sadly, I accidently left all of my Changeling books in Columbus when I moved from there. One day I might try to pick them up again.