Showing posts with label FATE. Show all posts
Showing posts with label FATE. Show all posts

Friday, May 28, 2021

Public Domain Supers for FATE

I'm not ready to review Venture City yet, but I did find some cool characters that can be used with it that I wanted to share. Created by DM Studios,  these character sheets are based on public domain supers. Here is a sample:


All four are pay what you want, so check them out.

Thursday, May 20, 2021

FATE of Superheroes

Next weekend I'm moving back to my home county, which means I'll be two minutes or so away from most of my gaming fam. I'm also going to be renting a nice home that's bigger than anything I've lived in for the past 15 years or so. There's plenty of room for games. 

Recently supers bug has definitely bit me. I realized outside of a Vigilante City con game two years ago, I've not played or ran a supers game in years. My plan is to run alternating Friday and Saturday games. One will be a D&D 5e campaign for sure. I'm thinking I might scratch the supers itch with the other game.

I've been playing around with different systems in my head. Mutants and Masterminds is too crunchy for my taste at the moment. Vigilante City has my heart, but I'm wanting something with more free form supers rules that doesn't rely on traditional class/levels. After searching the web and looking at recommendations I think I'm going to use Fate. I have the Core pdf and their Venture City supers setting pdf. After skimming the rules and watching this video, I think Fate Core might be the perfect system for my current wants. I like the broad, free form, and collaborative storytelling elements of the game.

Venture City is a "superpunk" setting. It give rules for playing supers using Fate. The setting itself reminds me of Marvel 2099: mega corporations, sponsored heroes, and super tech. While that's not the kind of supers game I want to run, the rules can be lifted from the book and I can use them in a setting more my style. 

My plan is to dive more into the core book and Venture setting and get a game together soon. I'll let y'all know how it goes. 

Wednesday, September 17, 2014

Demon Hunters RPG: A Comedy of Terrors

Dead Gentleman Productions has a new kickstarter, Demon Hunters RPG: A Comedy of Terrors. While the original Demon Hunters RPG used Cortex Classic, the new version will use rules inspired by the Fate Core. I've never played Fate Core, but I know it's very popular. I love the Dead Gentleman folks. The Gamers flicks are classic,  but my their Demon Hunters movies are my personal favorites. The Demon Hunters movies focus on the Brotherhood of Celestial Torch, a supernatural fighting organization that work for side of light. Honestly, I could sit here and try to explain the flicks, but if you really want to get a feel for what Demon Hunters is all about, watch the Brotherhood Orientation Video that was created for the original tabletop. There are technically spoilers to the movies in this video. Also, the movies were made before this orientation video, so some of the actors have changed.