While on Instagram last week I came across The Curse of K.K. Hammond. Her blues is dark and her ballads are often tinged with horror. I thought some of y'all might dig her work too. It would be great tunes to listen to while getting in the mood for some Weird Frontiers, The Dead West, or Deadlands
Monday, July 29, 2024
Music Monday - The Curse of K.K. Hamond
Wednesday, June 12, 2024
The Dead West Review
Character Creation
After rolling attributes, HP, and Saving Throws, characters can either select or roll for a profession. Much like 5e backgrounds, these give players their starting gear and bonus skills. Then you choose a class. The are:
- Cowboy - embodiment of the Western lifestyle, you can be a rodeo or range expert.
- Demon Stalker - warriors dedicated to fighting the supernatural forces of the Dead West.
- Doc - a sawbones
- Faithful - individuals attuned to the holy
- Frontiersman - individuals more at home in the wilds than civilization
- Gambler - they know when to hold them and when to fold them
- Gunslinger - these masters of the six-shooter are expert duelists and can do trick shots
- The Hand - This is all all-round solid jack of all trades class. They don't have any specialties, but they are solid allies
- Knife Master - graceful warriors skilled with small blades
- Lettered - scholars and educated types, there are four paths: academic, government, lawyer, and scientist
- Marshal - you are the long arm of the law
- Outlaw - these folks don't know the meaning of honest work, and take what they need
- Pugilist - hand to hand combat experts
- Riflemen - while gunslingers focus on six-shooters, rifleman are marksman of a different sort
- Soldier - highly trained warriors
- Telesstic - special individuals born with and trained to use unique powers, paths include Life, Arcane, and Decay
Tuesday, March 26, 2024
It’s Good To Be Wanted
Outlaws of Thunder Junction is the next MtG set. This one brings together characters from various planes and seems them become an outlaw gang in a fantasy western setting. I think it looks awesome.
Monday, February 20, 2023
Music Monday - Hell's Comin' With Me
A bit of this song was trending on TikTok for a bit and is the reason I decided to check out the full track. I love these folk/Americana/bluegrass style songs. They are great inspiration for weird west games.
Monday, January 17, 2022
Music Monday - New 52 Mixtape
Honestly I've probably shared these before, but I don't care because they are good and deserve another listen. About a decade ago Dr. Awkward released his New 52 Mixtape. It was only four tracks, but damn was it good. Check it out.
Wednesday, March 10, 2021
Jericho Cross and Darkwatch Redeemer (Weird Frontiers)
Darkwatch is a forgotten weird west shooter from 2005. It stars Jericho Cross, an outlaw that robbed the wrong train. This caused him to be turned into a vampire and to be recruited by the Darkwatch, an ancient vampire-hunting organization. He is forced to join the organization and hunt the ancient vampire that turned him, Lazarus Malkoth.
This game was fun and had style in spades. During the game you could choose to be heroic or villainous, which would alter your abilities. Sadly it never got a sequel. I think Jericho and the Darkwatch would be great additions to Weird Frontiers.
Jericho Cross: Init +5; Atk bite +4 melee (1d3+blood drain) or claw +7 melee (dmg 1d7+4) or Darkwatch Redeemer +7 missile (dmg 1d10); AC 18; HD 10d12; MV 30; Act 3d20; SP un-dead traits, vampire traits (WF pg 759), blood drain (WF pg 759), regeneration 3/round; SV Fort +7, Ref +6, Will +7; WtL
Here are the stats for Jericho's gun... which are OP overall.
Monday, March 1, 2021
Music Monday - Shotgun Guitar
Check out this awesome 3 string guitar/shotgun combination. While you're at it, check out more of Rev. Peyton's Big Damn Band. I recommend Raise a Little Hell, Pot Roast and Kisses, and Poor Until Payday,
This past weekend the Weird Frontiers (formerly known as Dark Trails) core pdf went out to backers. I'll review the weird west DCC offshoot sometime, but for now I'll just give a new special piece of equipment used by the fey-blooded Hellbilly class.
Thursday, February 18, 2021
Zombicide: Undead or Alive
I love the Zombicide games and CMON make great miniatures. Combine that with my love of the weird west and you know Zombicide: Undead or Alive Kickstarter has my interest. I can't guarantee I'll back it, but I probably will (especially since I could really use some weird west minis).
Sunday, January 3, 2021
Character Creation Challenge - Day 3
Today's character was created with my own free game, Six-Shooters & Wagons.
1 HD (6 HP)
AC 9 [10]
Friday, May 22, 2020
Deer Leg Numb Chucks (DCC Edition)
Monday, August 12, 2019
Bone Tomahawk Tribesman (DCC)

Bone Tomahawk Tribesman
Init +2, Atk +1 bone tomahawk (1d6+1) ; AC 13; HD 2d6+2; MV 30'; Act 1d20; SP unnatural roar; Fort +3, Ref +1, Will +0; AL C
The tribesman communicate with whistles embedded in their windpipes. Only males are encountered outside of their caves as the females are blinded and have their limbs amputated when they come of child-bearing age. Once per combat, instead of attacking they can release a frightening roar through their throat-whistles. Any opponent hearing this must make a DC 15 Will save or be unable to act their next turn.
Saturday, August 10, 2019
Six-Gun Gorilla (DCC)
Saturday, January 5, 2019
The Nite Folk
Armor Class: 7 [12]
Hit Dice: 1+2
Attack: Weapon
Special: Stealthy
Move: 12
HDE: 2/30
Nite Folk are unnaturally quiet killers that wear tattered clothing and cover themselves in dirt to blend in with their surroundings. They never speak, but do communicate in animal growls and whistles. They eschew the use of firearms, using only bows and knives. Because of their stealthy nature they have a 4 in 6 chance to move unobserved in swampy terrain.
Sunday, December 30, 2018
Six-Shooters & Wagons Redemption
Until then you should check out the pay what you want version and the content I've created for it.
If you're familiar with my original version, what would you like to see expanded?
Friday, November 16, 2018
You'll Not Find A Stranger or More Fantastic Posse Anywhere Else
Sabrina Spellman
Dr. Frank N Furter
Two-Face
Joker
Frank Castle
The Rocketeer
Dr. Jekyll/Mr. Hyde
Count Orlock
Also, remember Josh did a one page adventure. Blood Mask & Envy.
It's really great to see other folks make content for Six-Shooters. One of these days, I'll hop back in the saddle and finish some of the things I had planned.
Thursday, November 15, 2018
Undead To The End
John Marston
Dead Points: 5
Str 15 (+1) Int 10
Dex 16 (+1) Wis 12
Con 18 (+1) Cha 9 (-1)
7 HD (40 HP) Save:10 Movement: 12
AC 8 [11] (Dex)
Attacks: Volcanic Pistol (+7 to hit, 1d6 dmg, 60' range) or Repeater Carbine (+7, 1d6, 120' range) or Knife (+7, 1d6+1 damage) or Holy Water (+7 to hit, 3d6 damage (undead and demon only), 20' range) or zombie bite (1 damage, 20' range, undead move to bait and are distracted for 1d6 rounds)
Other: 7 attacks a round against foes of 1 HD or fewer, +1 save vs. death and poison, no penalty for fighting from horseback. 1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid
Equipment: Volcanic Pistol, Repeater Carbine, Knife, Undead Horse (treat as horse with lingerin' dead quality and a piss poor attitude), lasso, backpack, canteen, 1 vial of holy water, 3 zombie baits
Saturday, June 23, 2018
Saddle Up!
Monday, April 30, 2018
Z is for Zorro
Saturday, April 28, 2018
Y is for Yellow Belly
Yellow Bellied - When the posse is getting the upper hand on no-good varmints they might be able to cause their foes to turn tail and run. In groups of 5 or more, when half the number are killed, the rest must make a saving throw or flee in fear. This is done again when the group is reduced to 1/3 or its original number. You might also have a group do this if their leader is taken down in spectacular fashion (blown up, taken out with one bullet, etc).

















