This is a pretty cool animated Conan short.
Showing posts with label AS&SH. Show all posts
Showing posts with label AS&SH. Show all posts
Wednesday, February 17, 2021
Sunday, March 29, 2020
Monday, December 3, 2018
Logan Noir (2017)
Synopsis: In the near future, an aging Wolverine, while caring for an ailing Professor X, takes a job to escort a young mutant girl to safety. The young girl, Laura, is strangely familiar and being pursued
The Good: This movie is perfect. The action is brutal. The tone and music are perfect. Every actor in the film gave it their all. There are some truly heart breaking scenes in this and they are filmed and presented perfectly.
The Bad: My only (very minor) complaint about the original is color palette was kind of drab and rough on the eyes. The black and white version fixes this issue.
Final Thoughts: I watched Logan in theaters when it first came out. I felt it was a perfect film. Somehow the Noir version makes it even better.
In Your Game: You knew I was going to do Vigilante City stats for Logan, right?
Code Name: Wolverine
Name: Logan/James Howlett
Alignment: Law Class: Mutant Level: 10
Str: 14 (+1)Int: 9
Wis: 11
Dex: 13 (+1)
Con: 18 (+3)
Cha: 10
Sur: 15
Courage: 18
Critical: 15
Death: 16
Magic: 9
Mental: 14
Poison: 15
Languages: English
AC: 17 (Dex, Bruiser, Martial Arts)
HP: 50
Move: 12
Attack
+1 Initiative
Adamantium Claws (Ignore Toughness)
+9 to hit, 1d4+1d6+1 damage
Skills+9 to hit, 1d4+1d6+1 damage
Athletics (Basic) 1
Combat Training 1
Fighting Martial Arts 1
Piloting: Basic 1
Stealth 1
Mutant PowersCombat Training 1
Fighting Martial Arts 1
Piloting: Basic 1
Stealth 1
Metal Claws (add 1d6 to hand attacks, +3 to hand to hand attacks)
Regeneration (+4 to toughness, heal d6 HP per minute, advantage on CON and disease checks, can push)
Bruiser Traits
+2 to Melee attack
+1 to Melee damage
Seize the Moment +2
Crushing Blow
+1 extra action4
+2 to Charge attacks
Stunning Blow
+2 to AC
Knockout Blow
May spend an extra SUR point on a failed attack
Other Traits
Back flip
Defensive Stance
Equipment Regeneration (+4 to toughness, heal d6 HP per minute, advantage on CON and disease checks, can push)
Bruiser Traits
+2 to Melee attack
+1 to Melee damage
Seize the Moment +2
Crushing Blow
+1 extra action4
+2 to Charge attacks
Stunning Blow
+2 to AC
Knockout Blow
May spend an extra SUR point on a failed attack
Other Traits
Back flip
Defensive Stance
Adamantium skeleton and claws, suit
New Material Type
Adamantium - adamantium is a nigh unbreakable metal. Weapons made from adamantium ignore toughness.
Labels:
AS&SH,
Marvel Comics,
movie review,
supers,
Survive This,
vigilante city
Thursday, August 11, 2016
Space-Age Sorcery Revisited
Space-Age Sorcery is an amazing weird fantasy magic supplement for your OSR game. I remember seeing this a few years back, but at the time I wasn't as into weird fantasy and I played mainly Pathfinder and 4th Edition D&D. Now that I'm a bit older and wiser, I really appreciate the thought and work that went into this labour of twisted love. It contains over 100 spells, a chart detailing how this magic can corrupt a "normal" caster, 1d6 spell-based scenario-seeds, 1d6 random magic items, and 1d6 encounters. Seriously, this pdf and it's spells are insane. They'd fit perfectly into a game featuring the Islands of Purple Haunted Putrescence. I think they'd also fight nicely into an Astonishing Swordsmen & Sorcerers of Hyperborea game. I would love to get a Swords and Wizardry game going soon and if I do, I'll drop some of this material into the game.
Labels:
AS&SH,
Basic,
Dungeons and Dragons,
osr,
review,
Swords & Wizardry
Saturday, March 26, 2016
Kickstarter - The Mystery at Port Greely
Jeff Talanian has a new Lovecraft inspired Astonishing Swordsmen & Sorcerers of Hyperborea adventure on Kickstarter. The Mystery at Port Greely is a site based adventure for levels 4-6.
"Until recently, the peculiar village of Port Greely was
renowned as one of the most prolific exporters of crustaceans in the realm.
Then, about three years ago, the Greely lobstermen severed all ties with
outside partners. Subsequent attempts at renegotiation were shunned. More
recently, a small group of Fishmongers’ Guild representatives from the
City-State of Khromarium has gone missing in Port Greely, and answers have been
less than forthcoming. At present, the guild seeks answers. They want to know
what became of their representatives, and they wish to reestablish their
lucrative partnership with the Port Greely lobstermen. Your party has been
contracted to help resolve the mystery at Port Greely."
So essentially we have a Hyperborean Innsmouth adventure. That sounds like all sorts of awesome to me. You can grab a pdf for 10 or upgrade to print and pdf for 20. I've never played AS&SH, though I own a pdf of it. I don't typically play OSR stuff as is, but I'm sure it wouldn't take much to play this with something like 5th edition (which is my plan).
The project only has seven days left. If it sounds interesting to you, check it out.
Wednesday, January 29, 2014
Vore for AS&SH
I watched Beastmaster for the first time in probably 15 years recently. I was kind of afraid to do it. A lot of the stuff I loved as a kid haven't stood the test of time. The Beastmaster did though. Honestly, I think I enjoyed it more than I did as a kid... though the whole love interest revealed to be a cousin thing creeps me out.
I was always bothered by the bird men. They don't give them a name in the film and somewhere I found the name vore associated with pictures of them, so that's what I'm calling them.
This is my first attempt at statting a monster out of Astonishing Swordsmen & Sorcerers of Hyborea, so it may be a bit off.
VORE
No. Encounted: 2d6
Alignment: Neutral
Size M
Movement: 50 (fly 120)
Dexterity: 15
Armour Class: 6
Hit Dice: 3
No. of Attacks: 1 (Grapple)
Damage: see Special
Saving Throw: 15
Morale: 9
Experience Points: 120
Treasure: C
The vore are mysterious flesh-eating bird men from a bygone age. Those that encounter them, never forget. While some prefer to cook their meals, the primary means of consumption is quite horifying. The creature will grapple a humanoid and release a flesheating acid, absorbing nutrients through its fleshy wings, leaving only bones.
No one knows the true origins of the vore. Some speculate that they are related to the more common Hyborean bird men, though no one has found any true evidence of this. Other's speculate a connection to harpies. The most common belief is that the creatures were created to be assassins by some now dead or forgotten god of the sky.
Special
* Any creature grappled by the Vore automatically takes 1d8 acid damage on the vore's turn. This continues until the creature is dead or escapes the vore's grasp.
I was always bothered by the bird men. They don't give them a name in the film and somewhere I found the name vore associated with pictures of them, so that's what I'm calling them.
This is my first attempt at statting a monster out of Astonishing Swordsmen & Sorcerers of Hyborea, so it may be a bit off.
VORENo. Encounted: 2d6
Alignment: Neutral
Size M
Movement: 50 (fly 120)
Dexterity: 15
Armour Class: 6
Hit Dice: 3
No. of Attacks: 1 (Grapple)
Damage: see Special
Saving Throw: 15
Morale: 9
Experience Points: 120
Treasure: C
The vore are mysterious flesh-eating bird men from a bygone age. Those that encounter them, never forget. While some prefer to cook their meals, the primary means of consumption is quite horifying. The creature will grapple a humanoid and release a flesheating acid, absorbing nutrients through its fleshy wings, leaving only bones.
No one knows the true origins of the vore. Some speculate that they are related to the more common Hyborean bird men, though no one has found any true evidence of this. Other's speculate a connection to harpies. The most common belief is that the creatures were created to be assassins by some now dead or forgotten god of the sky.
Special
* Any creature grappled by the Vore automatically takes 1d8 acid damage on the vore's turn. This continues until the creature is dead or escapes the vore's grasp.
Thursday, January 23, 2014
Astonishing Swordsmen & Sorcerers of Hyborea
I finally drank the kool-aid (or ale as the case my be) and picked up Astonishing Swordsmen & Sorcerers of Hyborea. I don't have the cash to get the print version at the moment so I settled for the pdf for now. I realize that I could have grabbed it at a cheaper price had I bought it a week or two ago, but at 10 bucks the game still seems well worth it. I keep seeing all kinds of cool material being posted about it and I think in the next week or two I will try to add some of my own. To get myself "in the mood" I'm watching all kinds of pulpy fantasy flicks. I'm thinking Marique and sand demons from the most recent Conan flick and the bird creatures from Beastmaster will probably be making an appearance on my blog soon.
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