It's the first day of Fall and spooky season is upon us. Get in the mood by checking out this Ravenloft-inspired parody of Sam Smith's Unholy. Honestly, I think it's sexier than the original.
Monday, September 22, 2025
Saturday, August 24, 2024
#RPGaDay2024 - Day 21-24
Day 21 - "Classic Campaign"
For this one I'm going to talk about Greyhawk. While I've never had a steady game on Oerth, it's an old school setting that's always fascinated me. I had the City of Greyhawk boxed set as a kid and I loved it. I really regret getting rid of it and all my old school D&D stuff when I was in college. For me Greyhawk is a setting with a grand history I can draw from. However what's great about it is in the end it doesn't matter to my specific game. It's a place that's known and includes names and things my players will recognize. However at the same time I can customize it and make it my own and most of the time my players are none the wiser (because they only have very surface level knowledge).
Day 22 - "Notable non-player character"
One of my favorite NPC's I've used in the past decade or so is Gadof Blinksy, from Curse of Strahd. He's a toymaker with a monkey that players can encounter. He was just a fun character, even though when the party meets him he's fallen into despair. When I ran the adventure the party bard (who was essentially a stand up comedian) bought a Strahd marionette from him that he animated during the final confrontation with Strahd.Day 23 - "Peerless player"
I honestly don't want to talk about just one peerless player, because I have gamed with some amazing folks. Instead I will list some of the traits on a peerless players. These players show up on time and stay engaged. They get their time in the spotlight, but not to the expense of other players. The bring excitement to the games they play in.
Day 24 - "Acclaimed advice"
I get the alliteration, but "acclaimed advice" sounds corny af. I'm going to go share some advice I heard somewhere at some point, but has stuck with me.
"Just roll with it."
Don't get bogged down in games. If you aren't sure what the rules say at a certain point, just keep the gaming going and don't worry about the minutia.
Saturday, October 29, 2022
Strahd Loves, Man Kills Issue 9
And with this review I'm caught up on all issues of Strahd Loves, Man Kills by Dolorous Exhumation Press. Once again, I love this zine and you should be reading it.
Lurid Locations greatly expands on Keening, as presented in Van Richeten's Guide to Ravenloft. The feature also details the grisly Crouch & Treacle's Pie Shop. There's some obvious Sweeney Todd influence, though it's a demonic pact that fuels the murder and pies. There's also a great reference in the fact that the killers are the Butch and Baker and they made a deal with the Candlestick Maker.
My progressive Millennial self loves the new background presented in Baleful Backgrounds. The revolutionary seeks to overthrow those in power.
Friday, October 28, 2022
Strahd Loves, Man Kills Issue 8
Thursday, October 27, 2022
Strahd Loves, Man Kills Issue 7
Wednesday, October 19, 2022
Strahd Loves, Man Kills Issue 6
I'm behind on my reviews of Strahd Loves, Man Kills by Dolorous Exhumation Press.
Tuesday, June 14, 2022
Strahd Loves, Man Kills Issue 5
Tuesday, April 5, 2022
Strahd Loves, Man Kills Issue 4
Monday, January 10, 2022
Strahd Loves, Man Kills Issue 3
Dolorous Exhumation Press has released a third issue for their Ravenloft fanzine, Strahd Loves, Man Kills. Most of the features from issue 1 and issue 2 return.
Cryptic Alliances discusses three factions. The Barbarez Legion are a mercenary band of gnolls that slaughter for in the honor of their demon lord, Yeenoghu. The Crucifuge are orders that seek to combine traditional necromancy demonic forces, and other magic to create new types of undead to prowl the realms.
Tuesday, November 23, 2021
Strahd Loves, Man Kills Issue 2
Thursday, November 11, 2021
Going to the Chapel…
Friday, September 24, 2021
Strahd Loves, Man Kills Issue 1
Thursday, September 16, 2021
Join the Midnight Hunt
I’ve talked about my love the Magic the Gathering’s plane known as Innistrad. It’s full of gothic horror and is very Ravenloft-esque. You can use Planeshift: Innistrad to take your 5e game to the realm. The prerelease for the next MTG set Innistrad: Midnight Hunt is tomorrow. The cinematic trailer for it came out today and I wanted to share it.
Tuesday, February 23, 2021
Van Richten’s Guide to Ravenloft
I am “D&D Beyond” ready for this book.
You can read about the book here.
Update:
I just saw the variant cover and had to add it.
Wednesday, October 16, 2019
Add Jason Voorhees To Your 5e Game
Wednesday, July 10, 2019
The Carnival of the Damned
The premise of The Carnival of the Damned is fantastic. The characters are a band of villagers trapped in a mist shrouded carnival searching for the children of the village.
Unlike most funnels, this adventure has an elaborate back story, that the party will discover as they move through the dark carnival. It's a tragic tale of a jester finding and losing love, a unicorn, and the dark bargain he made to a mad clown god to save his life. There are several items found throughout the adventure to relay this story.
I would be doing the book a disservice if I didn't mention the art. It's thoroughly creepy and fitting. I love every piece. It's menacing, but often humorous, which is a great coTo folks that like horror adventures I highly recommend this one. It contains excellent writing, cool art, and a great story. You can run it multiple times and it will still feel fresh. There are so many unique monsters and magic items, you can pull from this for a long time. Finally, DCC is very rules lite (when you look past the charts), so this one wouldn't be hard to convert to your favorite variation of D&D.
You can grab print copies of The Carnival of the Damned here.
Saturday, January 12, 2019
5th Edition Horror
5th Edition Horror is a supplement released by Fat Goblin Games. And if horror is something you want to focus on in your 5th edition game, this book is essential.Before I get into the content, I'll mention the tome's specs. It's a 132 page soft cover. The interior is in crimson and shades of grey. The art is fitting for the subject and either gothic or horrific. Visually the interior looks like a 2nd Edition Ravenloft book, which is perfect given the subject.
Now let's dig into the content.
The first chapter discusses horror in roleplaying games. This short chapter discusses what horror is, how to add it to rpg's, and different types of horror. While it's only a few pages, there's some great advice and info here.
The second chapter includes several new races for your games. They are caliban, changeling, graveborn, ravenfolk, shadeling, werekin, and wretched. Each one definitely fits into the horror motif. My favorites are the caliban and the wretched. Technically originating from any race, these poor misshapen souls can be quite brutish and are despised by civilized folks. My other favorite races is the wretched, which are essentially playable flesh golems. Ever wanted to play Frankenstein's monster? Here's your chance.
The second chapter focuses on character classes and is packed full of new goodness. We presented with a new class, the apothecary. This class is a mixture of magic and science and could fill some interesting roles in a party Their creations can heal and restore, or damage and control. My only critique is that it's called the apothecary, but in the description the class is often referred to as the pharmacist. Every class gets a new specialty too. Here are a few of my favorites. The possessed berserker barbarians rage comes from literally being possessed, a curse, or some sort of unholy lineage. Even if you don't have a horror-centric campaign, there are some great roleplay possibilities with this one. The corrupt contemplative is really cool. It's a corrupted monk who's abilities are death related. Finally their's a new warlock patron, the undead lord that's a perfect fit for Ravenloft. The warlock's patron could even be Strahd himself... which would be quite a twist.
Chapter Four includes six new backgrounds. A few of them have alternate versions which extends the selection. Chapter Five includes the monster lore skill and some of the thought behind it's creation. There are 18 new feats to add a dark twist to your characters. My favorite is the Underdog feat which gives you bonuses when the odds are against you, but also have to have 6 successful death saves to stabilize.
Chapter Six focuses on equipment. There's a nice discussion of improvised weapons and shields. There are many new equipment packs and several useful new items (including rules for stakes).
The seventh chapter focuses on magic, including spells, rituals, and magical items. The spells add a nice touch to villains and can also help heroes fighting the darkness. There are new rituals that feel perfect for a horror game and there are also ritual-rules for non-casters. These sound like they'd be great adventure starters. The magic items are a mixed bag of horrific and cursed items. There are also some excellent tools for those that heroically shine their light into the darkness and fight it's evil.
Chapter Eight focuses on poisons, diseases, and haunts. Of note, a disease that could cause the zombie apocalypse is included in this chapter. Chapter Nine gives codified rules for madness, a classic element of horror fiction and games. Chapter Ten gives tips on creating horror adventures and looks at various places they could take place.
Chapter Eleven is the meatiest (pun intended) chapter in the book. This discusses monsters and other villains. There are 23 new monsters (well mostly new, a few are D&D classics that didn't appear in the 5e Monster Manual). There are some other creature types, but most of the monsters are undead or aberrations, which are the most iconic horror foes. My favorite monsters are the new corpse dragons. These dragons are probably not what you're expecting from the name. They aren't necessarily undead abominations, but are horrific creations tied to classic medicine. There are six villain templates that can expand pre-existing monsters. These templates are helpful because in addition to giving crunch adjustments, they are include descriptions on how to use the villain archetypes.
As I said at the start of this review, if you want to inject a dose of horror into your 5E you will WANT this book. There's so much horrific content and it's all fantastic. If you're planning on running Curse of Strahd you NEED this.
I've ran Curse of Strahd once already, but now that I have 5th Edition Horror, I really want to run it again. There really isn't anything in the book that could be incorporated into WOTC's re-imagining of the gothic horror classic. The doll monster, for example, gave me a great idea on how to expand interactions with my all-time favorite npc, Gadof Blinksy. Shadelings are great substitutes for Darklings, if you wish to allow and outcast Vistani as a character. Ravenfolk could definitely have a tie to the wereravens that watch over Barovia.
Friday, August 4, 2017
#RPGADAY2017 - Day 4
While I don't have a regular game, I've played more 5E sessions than anything this past year. I finished my Curse of Strahd game and started a Storm King's Thunder game (though it was scrapped after several sessions). Thus far, 5E is still my favourite iteration of D&D, though I'm not as enamored with it quite as much as I was before (probably because I don't run it regularly now). It might also be because I'm diving too much into the official stories and not running my own games.
In care your curious, Fantasy Flight's Star Wars is number two on the "played the most since 2006" list. It's super fun and I'd like to run it more (and maybe actually play).
Tuesday, July 11, 2017
Castlevania Season 1
Season 1 of Castlevania is fantastic. The voice acting is top tier, the action is stylish, the animation is slick, the story is interesting, and the show is bloody as Hell. Even though he isn't in the season much, I love this version of Dracula. He's a tragic villain, but still a villain. You feel sympathy for him, despite his drastic and genocidal actions. Plus, Graham McTavish is a fantastic actor and voice actor. Richard Armitage (Thorin from the Hobbit films) does an excellent job as Trevor Belmont too. The character provides some nice humor to the otherwise dark series. It's also cool to see a character regain some of his faith.
I only have two complaints:
- The season is way too short. It's only four 23 minute episodes. This will be improved with Season 2, which will be 8 episodes.
- There is no wall chicken. Though from what I've read, the writers really tried to include this throwback to the video games. They just couldn't find a good spot in season 1.
If you're playing Curse of Strahd or Lamentations of the Flame Princess and want some good inspiration, this is the series for you. Friday I statted out the primary weapon of the Belmont Clan, the Vampire Killer for LotFP. I might stat out some of the characters and monsters (from the show and video game series) soon.
Saturday, October 22, 2016
Curse of Strahd: Potions
Curse of Strahd: Potions is a one page pay what you want pdf on the Dungeon Masters Guild. It presents 7 Ravenloft themed potions. The powers provided by these concoctions often come at a price. They are as follows:Moon Blood - You blood becomes acidic to vampires and undead that decide to bite you.
Wolf Eye's - You gain superior darkvision and sunlight sensitivity while under the effects of this potion.
Gallows Ichor - Weapons coated in this black ichor overcome damage reduction
Vistani Elixir - You gain advantage on all rolls for a few minutes and disadvantage on all rolls for a few days.
Corpseworm - This potion contains a centipede like creature that allows you to speak with a dead corpse, though after a few days a swarm of centipedes erupts from the corpse's mouth.
Morninglord's Tears - This potion can cure Lycanthrope from one that has not yet transformed, though doing ages the drinker.
Vial of Mist - This potion creates a 20ft sphere of mist.
These are all really cool and add a nice bit of flavor to Curse of Strahd. Pick it up and pass the creator a few silvers.

















