The madmen at Bloat Games. are back at it. Their new project is Overworld RPG. This game expands previous releases and fleshes them out into a full game. I’ve loved their series of video game monster books. This takes the SURVIVE THIS!! stats, adds appropriate classes, and all you need for a complete game. There will also be a separate world/setting book.
This project makes me think of Captain N the Gamemaster and Super Smash Bros. Also since it uses SURVIVE THIS!! rules there is great crossover potential with games like Dark Places & Demogorgons. What happens when your J-Town crew get sucked into their Nintendo? Overworld RPG gives you the tools to find out.
There are only a few days left for the Kickstarter, so don’t delay.
If you want a zine relevant to gaming in the 80's, I highly recommend picking up Satanic Panic from Bloat Games/Bloat Zines. Written and layed out by Mr. Bloat himself, the zine addresses (as the cover says) "why parents in the 1980's lost their fuckin' minds over D&D." The zine is predominantly black and white, though red is used to highlight things and it makes it pop. Christopher Torres and Phil Stone's art is featured throughout the zine. This one is metal and aesthetically pleasing. Although its professionally printed, it has a great punk/metal/DIY vibe.
This one is personal. As he mentions in the zine, Eric's life was made a living hell by ignorant religious folks because of the things he loved as a kid. This is really shown in his scathing takedown of Pat Robertson. I also appreciate Eric discussing the origins of the hysteria and highlights what fueled it. I had no idea that it started in Canada or the full story of person Mazes & Monsters was "based on," Dallas Egbert. Eric's a smart and insightful dude and I appreciated reading his thoughts on things.
This zine is a hybrid of Bloat zines. In addition to discussion of the topic, it also includes game stats for a few systems and random tables (because random tables):
d66 Reasons Your Mom Thinks You Are A Satanist
Ratt Pobertson (5e and Shadowdark) - a craven goblin liar definitely not inspired by a hate-spewing religious leader mentioned earlier.
Garzax (Demon) with Cultists (OSE) - demon lord of gluttony and his followers
d12 Raise Your Horns For Satan (the devil's music)
d12 Occult Inspired Movies
d66 Games Like Old School D&D
Satanic Cult Members and Cult Leader Necromancer (SURVIVE THIS!!) - ready to use cult stats for use with Dark Places & Demogorgons and SURVIVE THIS!! games
You can order Satanic Panic from the Bloat Games shop. Don't worry, the zine is only 13 bucks, despite the listed price.
In 1976 a group travels to the California desert for a photoshoot and decided to stop into a (not so) abandoned town.
Review
Brute is appropriate because this film is brutal as fuck. It's definitely inspired by Texas Chainsaw Massacre (which it references directly) and The Hills Have Eyes. The big difference between this and TCM is that this movie actually shows all the disturbing violence. Also unlike that film, the victims... er protagonists of this one are actually likable. I don't think there are any bad performances in this one.
As I mentioned, the flick is brutal. It has one of the top 5 nastiest slasher kills I've ever seen. I don't want to go into too many details but it involves a drill and a reproductive organ. Even censored (yes the body part is blurred) it's messed up. Fun fact, I'm friends with the victim of this kill. He and I went to school together and he drove me to school senior year. I didn't realize Mark was in the movie until I started watching it, which made the kill an even bigger surprise. T
This one isn't for everyone but if you are a slasher fan and gorehound check it out. It's a great tribute to some classic slasher flicks.
In Your Game
Mama Birdie and her family would fit right into a Bloody Appalachia game. You could even move them from the desert to Kentucky and make them a third faction.
A group of friends get more than they bargain for when they go to an "extreme" haunted house.
Review
This is a very solid modern horror flick. You root for some characters, while you can't wait for others to bite it. The performances are solid. In particular there are some excellent shots of silent shock and grieving that are so well done. The deaths are brutal and the haunted house itself is pretty interesting. Not sure how I felt about the twist and motivation of the villains, but it was at least interesting. Also, the ending is perfect.
In Your Game
Haunt Worker Armor Class: 13 Hit Dice: 4 HD Move: 12 Actions: 2 Attack: By weapon Bonuses: +2 to melee attacks, +2 to melee damage, +3 to Athletics: Basic, +4 to Stealth
I've been watching movies, but behind on posting. Instead of being longwinded I'm going to just be brief and let y'all know what I thought.
Synopsis
American surfer, Zephyr, is kidnapped by a shark obsessed serial killer, Tucker.
Review
This survival horror flick is a lot of fun. There's a scene towards the beginning that had me laughing my ass off. Hassie Harrison's Zephyr is a strong, independent lead. The film has some great humor. She's charismatic, strong, and doesn't take shit. Her love interest Moses (played by Josh Heuston) is sweet. While initially appearing as a creep, he add some softness to the film. Finally Jai Courtney is perfect as the antagonist, Tucker. The character had interesting motivation too. This is Courtney at his finest. And by that I mean this is Courtney at his absolutely sleeziest. That's where Courtney thrives. For a while there was a push to have him play American action heroes, like Live Free Or Die Hard, but it's his portrayals in movies like this and Suicide Squad where he really shines.
In Your Game
Want to add a shark obessed serial killer to your game? If your answer is yes, then you're in luck!
Tucker Armor Class: 12
Hit Dice: 3
Move: 12
Actions: 1
Attack Damage: By weapon
Bonuses: +2 to melee attacks, +2 to Persuasion checks, +4 to Piloting (Basic) checks
Teenager Quinn and her father move to a quite Midwest town to start a new life. The town has fallen on hard times. Soon she and her new friends are being targeted by a local mascot, Frendo the clown.
Review
Based on the Adam Cesare's young adult novel of the same name, Clown in a Cornfield is a fun teen slasher. While a lot of the cast feel like stock slasher victims, a few stand out. Katie Douglas is fantastic as the lead, Quinn. Aaron Abrams is funny and likable as her father, Glenn. I also think Carson MacCormac does a fantastic job as the young oligarch of the town, Cole.
For slasher fans there is some gore, though it's not excessive. While at times the film is predictable to genre fans, there were some nice twists too. There was a lot more comedy than I expected. There are a few truly laugh out loud moments. My favorite involves the teens not understanding how to use a rotary phone. Now to be fair, I'm 41 and never used one so maybe it's not that strange that they didn't know how to use it.
Also I really like the themes and topics addressed in this one. I don’t want to spoil anything by saying what they are, just that I think it works.
If you want a fun slasher that isn't over the top, check this one out. As of time of post, it's available to stream on Shudder.
In Your Game
I won't go into any details for these stats, but if you want to add Frendo to your SURVIVE THIS!! game here's how to do it.
Frendo the Clown
Armor Class: 12
Hit Dice: 2
Move: 12
Actions: 1
Attack Damage: By weapon
Special: Inept
Bonuses: +1 to melee attacks, +2 to Stealth checks
Alignment: Evil
Morale: 7
Madness: 3 (9)
Terror: -
HDE: 2
Inept: When Frendo rolls a 1 on his attack roll the attack hits himself or an ally.
Dark Places & Demogorgons: Ultimate Edition 100 Adventure Hooks is a treasure trove of adventures for your DP&D and other SURVIVE THIS!! games. The hooks are presented in classic SURVIVE THIS!! style. They are one page a piece and feature a few paragraphs of the pertinent info. This is followed by a selection of relevant stats, charts, and art for each. If a location is mentioned in the hook, its something related to DP&D's default setting Jeffersontown, but can easily be set in other locations.
One of the strengths is the sheer variety of adventure hooks. It's not all Stranger Things style sci-fi or horror stuff either, there are some mundane but still fun hooks too. These adventure hooks can help keep your games grounded and remind players that they are still playing kids.
Here are a few of my favorite hooks:
Zbrork's Head - the kids find a robot head that asks them to reassemble his body so he can leave the planet, while doing this robotic scavenger hunt they must avoid a shady federal agent
Don't Let Her In - the teens are visited by a strange girl, who may or may not actually be a ghost
Asylum Contest - the kids seek to spend the entire night in the "haunted asylum" to win bragging rights and a prize, the adventure has no supernatural elements, which makes it a nice red herring adventure
Cul De Sac Kumite - obsessed with martial arts movies, local teens have created a fighting tournament.
Falling From Heaven - an angel crashes to Earth during a sleepover and the kids need to help him thwart the plans of a demon
Nuts McGruder - an intelligent giant squirrel and his horde of squirrels seek to protect the area from pollution
Pond Scum - inspired by a Creepshow 2 segment I still find scary, the teens find an out of the way swimming spot inhabited by a killer ooze
If you play Dark Places & Demogorgons this is a must have. Even if you run another "kids on bikes" style game, there's some useful stuff here. If you want to pick this one up, you can use the links below:
Been planning this review for a while, but considering the teaser for Stranger Things Season 5 dropped a few days ago I think the timing for it is great. The Ultimate Edition of Dark Places & Demogorgons is a gorgeous full size hardcover (not the digest size of the original). It takes the original DP&D SURVIVE THIS!! core book, adds a lot of great new content, new art (which is fantastic), and cleans up/clarifies the original. While most of this content has appeared in various Bloat Games releases, it's awesome having all of it in one (gorgeous) spot. I won't go into the rules of the game because I discussed them in my original review, which can be found here.
Most of the classes from the original book are here, as well as some new ones. I appreciate that they classes are just listed in alphabetical order instead of in archetypes. Teen Heart Throb and Bully are dropped. However the following classes are now a part of the core rules: Final Girl, Horror Connoisseur, Most Excellent Dude (or Dudette), Party Animal, Performer, and Snoop. Additionally the optional Psion classes are now just the Psion (and the original class archetypes are Psion powers along with several additional powers). The original DP&D supplements included a few different magic using classes. Like the Psion this has been simplified and now there is simply a Mystic class.
While the original core book included some information about Jeffersontown, it's greatly expanded in the Ultimate Edition. While not as extensive as the Jeffersontown Setting Guide, there is nearly 60 pages of setting material here. I really appreciate the rumors for each of the locations. These are all excellent adventure hooks. Speaking of adventure hooks there are thirty two more fleshed out ones included in the book. Many of these have appeared in previous DP&D releases, but it's fantastic having them all in one location.
Whether you already own Dark Places & Demogorgons or not, this is a fantastic book to pick up. It has everything you need and then some. It's also fully compatible and fits thematically with Camp Blood, These Campers are Different, and Greasers & Ghouls (which is also set in Jeffersontown and is essentially a prequel game). It's also compatible with The Dead West, Bloody Appalachia, and Beware the Locals, though those games are much more adult in nature.
I've mentioned my obsession with Dead By Daylight a few times recently. This is the first of the games killers I've statted out for SURVIVE THIS!!. While he works for any game, I think he's most appropriate in a Vigilante City or What Shadows Hide game.
Ji-Woon Hak always loved attention. He would put on knife throwing performances to get attention for his families restaurant. His father then took profits to get Ji-Woon dancing and singing lessons. Eventually Ji-Woon was recruited into the K-Pop band, NO SPIN. He loved the attention but it wasn't enough. He wanted the spotlight to be solely on him. When a fire broke out at a NO SPIN recording session he found his opportunity to make that happen. He locked his bandmates in the booth.
Working his producer, Yun-Jin, he rebranded himself as the solo artist, the Trickster. After enjoying solo fame, he soon found things stale. This is when Ji-Woon secretly started using his knife skills and fame to become a world traveling serial killer. He incorporated his victims screams into his music. The Yun-Jin began to suspect him of the killings, she said nothing.
Trickster's last earthly performance was gloriously horrific. In front of Yun-Jin he tortured and made the most beautiful music using the cries of agony from label's executives. When the performance ended as he went to kill his manager, he was taken by the Fog into the Entity's realm.
Bonuses: +5 to melee attacks, +8 to ranged attacks, +3 to Initiative, +3 to Stealth checks, +8 to Performance checks, +8 to Dancing checks
Alignment: Evil
Morale: 9
Madness: 9 (10)
Terror: 15
HDE: 6
Main Event: If Trickster rolls a 19-20 on a ranged attack with his thrown knives he can immediately make another thrown knife attack. This repeats until Trickster misses an attack or runs out of knives. After Main Event ends, Trickster is temporarily exhausted and cannot act his next turn.
I saw a clip of this horror comedy short online and decided to check out the full film. I thought it was really funny and a nice addition to the cursed doll/puppet subgenre. After watching the trailer to see if this looks like something you'd enjoy you can go here to watch the full short film.
I thought it would be fun to stat Finley for Dark Places & Demogorgons and other SURVIVE THIS!! games. I've put my own spin on him, based on the supernaturally bad luck he has in the short. Finley could become a regular npc for your games. I also don't think he knows that he's cursed meaning he will continue to try elaborate death traps to kill the residents. If they start to trust him, his murderous tendencies might lessen, but they will always be there.
Finley the Cursed Dummy (Construct)
Armor Class: 12
Hit Dice: 3
Move: 12
Actions: 1
Attack Damage: Something Sharp (1d4)
Special: Ambush,toughness +2, construct, cursed, fearless, home protector
Bonuses: +1 to melee attacks, +3 to ranged attacks, +3 to Initiative, +3 to Stealth checks
Alignment: Evil
Morale: 8
Madness: -
Terror: 12 (when first animated)
HDE: 2
Ambush: Finley can lay motionless until he wishes to strike, gaining surprise on his initial action. He may attempt to Stealth, allowing him to go back to a still state. If nobody sees him, he may repeat this ability.
Construct: Immunity to mind-affecting effects, poisons, stunts, being sickened, diseases, and Critical hits.
Cursed: Finley is bound to his trunk and must stay within 100 yards of it. Additionally until he gains the trust of the residents, any attempt to harm them or their guests will be unsuccessful.
Home Protector: Finley gains Advantage on all rolls related to defense of his home.
These Campers Are Different is the companion book to Camp Blood. Like other "Bloody Horror Universe" books it features an awesome cover by Peter Frain. The killer is reminiscent of Samhain, one of my favorite Ghostbusters' villains. Phil Stone and Christopher Torres do all the interior art.
With a few small exceptions characters in Camp Blood are normal kids, teens, and young adults. The focus of this book changes that. Instead of just playing a regular mortal you can be a human, a lineage human, or a doppleganger. There is a short discussion on Empowered characters and a new random background chart for them.
I don't feel like there needs to be much explanation about humans. Y'all know the spiel. Dopplegangers are a lot like their D&D counterparts except they don't have telepathy. Lineage humans are a varied bunch. You're human and something else, whether this be from genetics, curse, or experimentation. You create a character as normal but you have some new abilities and bonuses based on your lineage. You gain new abilities (and potentially drawbacks) at levels 3, 5, and 7. At 10th level you must decide if you embrace your human side or your other. If you stay human, you lose the non-skill boons granted by your inhuman heritage but gain other attribute bonuses. You can also reject your humanity and become a full fledged member of your bloodline. The following lineages appear in the book:
Angel
Bigfoot
Chupbacabra
Demon
Extraterrestrial: Grays
Fairy
Goatman
Medusa
Merman
Mothman
Vampire
Were-beast.
There's a nice mix here and they'd fit into most SURVIVE THIS!! games. Goatman is particularly appropriate for Dark Places & Demogorgons given the setting. To be honest, I would have been disappointed had it not been included as an option. My other favorite is Merman which could be used to make a character who's family is from Innsmouth.
Five new empowered classes are presented. These are updates of classes from previous SURVIVE THIS!! books. There is a mix of sci-fi and supernatural. The classes are:
Alien in Disguise
Psion
Dark Witch
Earth Witch
Light Witch
Most of the spells and psion abilities presented are features in Dark Places & Demogorgons Ultimate Edition so they are pretty familiar to SURVIVE THIS!! regulars.. There are two brand new Psion powers: Nature Manipulation and Phantasmogan. I really like the fear based Phantasmagon power and it would be great for a villainous camper. There are some quick rules for gaining a familiar and creating potions. Additionally. we're given a few pages of potions.
Finally the book gives us four new adventure hooks for Camp Blood. The Lost Cabin is an Evil Dead style scenario. Nature Trail To Hell is a reusable adventure hook that is randomly generated every time. Night of the Living Brats is The Fog but with zombie kids and teens. The Tower Lookout at Mt. Boone ads a bit of Firestarter or the Hawkins National Laboratory to your game via a couple young psions on the run.
The page count for These Campers Are Different! is lighter compared to other SURVIVE THIS!! titles (even expansions), but it still contains excellent supplementary material. Despite the overlap, I think it's an excellent expansion for Dark Places & Demogorgons in particular. Grab your hardcover here today.
Camp Blood is the second part of Bloat Games bloody grindhouse trilogy. Like the first, Bloody Appalachia, it's a stand alone game but fully compatible with other SURVIVE THIS!! games. If you've played any SURVIVE THIS!! game, Camp Blood is a game you know how to play. You have familiar attributes, class, and roll a d20 and add your modifiers.
Character Creation
Some SURVIVE THIS!! games allow for inhuman and supernatural characters. Characters in a (core) Camp Blood game are human. They are also assumed to be campers and/or counselors in training. I feel this alters the vibe from Bloody Appalachia and almost puts it more in line with Dark Places & Demogorgons. There are several classes to choose from. Most of them are self explanatory but I do feel like pointing out some interesting aspects of a few:
Athlete
Badger Scout
Camp Archer
City Kid - because they "keep it real" they have resistance to magic and psionics
Counselor in Training - there's a lot of variety with this one because you get to pick specialties
Cryptid Enthusiast
Farm Kid
Lascivious Teen - regain HP after sex, but also attract the attention of monsters by doing so
Naturalist - this is the healer class
Party Animal
Prankster - this class pulls agro and has the ability to get away
Snob - Who knew entitlement was a benefit?
Survivor
Underdog - this class is cool because it gets reward for failing, this is an awesome idea
Whiz Kid - this class gain a robot buddy that can upgraded as the level up
Woodsman
There's definitely overlap with several of these classes, but its still a great selection overall. Again, all of these make a lot of sense in a DP&D game. Skills and equipment are pretty much the same as standard supernatural ST games.
Rules For Play
This section includes standard ST rules. This is the general how to play section. It looks like the one for Bloody Appalachia.
Game Master Section
While there is a specific camp discussed later, there's a cool chart that lets you come up with the type of camp the game will take place at. This can affect character creation. There are also 12 adventure hooks. They are presented like adventure hooks/story seeds in other ST books. There's a nice variety of threats and ideas here. There are some legendary creatures, fey, revenants, and cults. There's also a small bestiary of camp creatures. If you need more, you should check out the Ultimate Edition of the DP&D Cryptid Manual.
Camp Red Ivy (aka Camp Blood) is given some detail. It's layout, information about the surrounding area, and staff are all presented. While you can (and should) add more to the staff and community, there are several npcs with related stats. Additionally campers and counselors at Camp Blood can earn badges, which grant one-time benefits for certain achievements. This is a great and thematic way to reward players. The book ends with several random chart to help GM's flesh out their camp and some recommended viewing.
Final Thoughts
Camp Blood is a great thematic SURVIVE THIS!! game. The femme Jason homage by Peter Frain is phenomenal. It goes great with the Bloody Appalachia and Bloody University (currently on Kickstarter) covers. There are a few really brutal art pieces by Christopher Torres and Phil Stone that fit with the grindhouse vibe of the bloody horror line. However, I feel Camp Blood is more of a stand alone Dark Places & Demogorgons setting book. Don't get me wrong, the game is bloody and dangerous, but with a youth centric focus, it just gives me different vibes. I love the book, it's just a bit more tame than I expected (and there's nothing wrong with that). If DP&D is a kids and younger teen game and Bloody Appalachia is for adults then this one falls somewhere in between. You can play it as safe or dark as you'd like. Whether you want Ernest Goes To Camp or The Burning, you can do it with this book.
The next installment of Bloat Games Bloody Horror Universe, Bloody University launches on Kickstarter in a few days. Go here and click "Notify me on launch" to stay in the loop. Eric and crew always do a phenomenal job and this grindhouse inspired collegiate slasher game will be no different.
Hunting The Frogman is a new Bloat Games adventure compatible with 5e, DCC, and SURVIVE THIS!!. It was written by Josh Palmer and features a striking cover by Holly Wholahan. Interior art is done by Christopher Torres and Brandish Gilhelm. This adventure was created for The Official Frogman Festival and will be an exclusive.
As you can see, this one takes place in Loveland, Ohio. There area in the Great Cincinnati area is just an hour and a half from where I live. I've driven on the highway by it, but can't say I've ever been there.
The free form adventure is designed to be played in one session. It includes a timeline related to the titular creature. Players take the role of a small tv crew who head to Loveland to make a film about the cryptid. There's a nice film crew type and motivation chart, to help set the tone. There's a cool places to see chart that gives you scenic locals for the crew to visit. I've been to one of the locations, King's Island, several times in my life and even camped on their grounds for a three day concert their back when I was in college. There are also tables to flesh out witnesses sightings, weather, and other things the crew might encounter.
While combat might not happen (the Frogmen aren't known to be hostile), there are stats in three different systems for the creatures. After these stats all of the charts are collected in an appendix.
This isn't your typical adventure. There isn't a straight forward plot. There is a set up, locales, and charts to help figure out where the players go and what they see. As a GM, you going to need to to flesh this one out. This might make it a little harder for new GM's, but for most of us, it should be a breeze.
Watching this REC 3: Genesis has become one of the only Valentine’s Day traditions I have. I originally reviewed this one for the October Horror Movie Challenge in 2014. Decided to do a new review after watching it tonight. There are some spoilers, but the movie is 13 years old, so you've been warned.
Plot
Two young lovers have their wedding day ruined when a demonic zombie outbreak happens at their wedding.
Review
If you aren't familiar REC is a four film Spanish horror franchise. The first two movies are about an apartment building that sees some sort of zombie-like outbreak. The first two films are two of the best found footage movies I've seen. REC 3: Genesis starts out in the same found footage style, but once hell breaks loose one of the protagonist breaks the wedding videographer's camera and the film shifts to a standard cinematic flick. In case you're wondering, the fourth and final film in the series is also shot in the standard manner. Of the four movies, REC 3 is my favorite. It is a departure from the other three in that it's a standalone story and it also has quite a bit dark comedy.
Koldo and Clara are the perfect protagonists. They are an attractive young couple, truly in love, and getting married. The cast of characters are pretty entertaining. We have various family members, a videographer, Sponge John (a character that is legally distinct from Spongebob Squarepants), and a person that infiltrated the wedding reception to file a law suit against the happy couple for any copyrighted song played. Though I like the characters, they are flawed. Like most folks in horror flicks they make some really stupid decisions. For example, it's revealed that the infected zombies are possessed by demons. The demons can be seen in reflections. The creatures also can't enter holy ground, are harmed by holy water (at least that's what Koldo's grandmother says), and held at bay when they hear the priest praying or reading scripture. Do survivors stay in the church where it's safe? Of course not.
Watching Clara cut part of her dress off with a chainsaw and then fighting with it is one of the most badass and hot things I've seen in a movie.
Like many horror flicks, this one doesn't have a happy ending. Despite that I think it has a romantic one. I'm don't get me wrong it's fucked up, but it's still sweet. You can see gifs of it in here.
In Your Game
I recently got my pdf copy of SURVIVE THIS!! Zombies! Ultimate Edition so I thought I'd stat the demonic zombies out for that system. I'm also adding that book and several other Bloat Games books I have to my "to review" list.
Fallen
These zombies were created when demons cast out by God at Genesis returned to Earth and possessed mortals.
Pack Size: 1-12
Armor Class: 13
Hit Dice: 2 Move: 12 Actions: 1 Attack: Bite (1d4-1 + fallen infection), claws (d4-1 + fallen infection), slam (d4), by weapon Special: Undead (they can run), Unholy, toughness +2, Fallen zombie Bonuses: +3 to melee attacks, +3 to damage, +2 to Spot & Listen Alignment: Evil Morale: 10
Madness: -
Terror: 12
HDE: 1
Unholy infection: If their bite or claws deal damage, the target must make a Poison Save, or they will become infected. If infected, they are at -2 to all attack & skill rolls, lose ½ their Move (rounded up), and lose 1 HP an hour until magically or psychically healed or until they make another Poison Save attempt. They may try another Poison Save every 3 hours. If they die while infected, they will become a fallen.
Undead-like: While they are technically living, like undead they are immune to Poisons, stuns, being sickened, Diseases & Critical Hits.
Unholy: While they appear as regular zombies, a Fallen's reflection reveals its true forms. Any Holy Man can spend their turn reciting prayers or quotes to cause all Fallen to become immobile while listening to the religious words. The Fallen cannot enter holy ground.
Fallen zombie: They will continue to try to eat the living until they are reduced to 0 HP.
Last week the amazing Eric Bloat recommended this love letter to The Evil Dead to me.
Eric's SURVIVE THIS!! games are perfect for Evil Dead-inspired games (especially if you use the Evil Dead content I've made for it that has been gathered here). Bloat Games is running a Kickstarter that ends next week and features some fantastic adventures.
For Day 31 "All Hallows Eve" I watched Dark Harvest, mainly because I remember always digging the cover the novel its based on.
Plot
In a small Midwestern town in 1963, a teens confront a local legend that raises every October 31st.
Review
This is a dark fantasy Halloween tale that's heavily influence by Shirley Jackson's The Lottery. Casey Likes and E'mryi Crutchfield are fantastic as the leads, Richie and Kelly. The film has an excellent style and some excellent effects, even if it wasn't too scary. I liked the design of Sawtooth Jack, though I wish he would have had an actual Jack-o-lantern head. His design is reminiscent of Pumpkin Head, which is a good one, but I think a fiery gourd would have been more interesting.
Honestly even though I know the twist and ending, I think I want to read the book. I've read some excellent reviews.
Your Game
Sawtooth Jack (Aberration)
Armor Class: 14
Hit Dice: 27 (6 HD) Move: 15 Actions: 2
Attack: Unarmed (1d8) or By Weapon Special: Limb Tear, Breath Fire
Bonuses: +4 to melee attacks, +4 to melee damage
Alignment: Neutral
Madness: N/A
Terror: 15
HDE: 3
On a natural attack roll of 20 Sawtooth Jack rips a limb off and does X3 regular damage. Once per day Sawtooh Jack may breath fire, forcing creatures with 15 feet to make a Magic Saving Throw or take 3d6 fire damage.
For Day 30 I decided to do an alternate prompt. "Best Gratuitous Nudity"
Plot
Spring break turns into a total slaughter when ancient flesh-eating fish are let loose at a lakeside resort.
Review
This movie is schlock, but it's funny and has a lot of gratuitous nudity. The movie has a phenomenal cast. My two favorite members are Richard Dreyfus (which is a nice Jaws call back) and Jerry O'Connell. O'Connell plays an absolute sleezeball and has one of the funniest moments of the flick. He get's his too, in a hilarious way. If you're cool with low brow humor, this is a fun ride full of blood and boobs.
Your Game
These are updates of some stats for SURVIVE THIS!! I did years ago. This one honestly could be used in any of those games, but I think it'd be extra appropriate with Bloody Appalachia and Camp Blood.
Piranha, Prehistoric (Animal)
Armor Class: 12
Hit Dice: 10 (3 HD) Move: 5/15 (Swim) Actions: 1
Attack: Bite (1d6) Special: Blood Frenzy, can leap up to 10 feet out of water
Bonuses: +1 to melee attacks, +2 to melee damage
Alignment: Evil
Morale: 10
Madness: 0 (6) Terror: 9
HDE: 1
The smell of blood will cause a piranha to frenzy, giving it advantage on attack rolls, but giving it a -2 AC penalty.
In a flooded dystopian London, a burnt-out cop, Stone, obsessively hunts down the thing that killed his partner years ago.
Review
Rutger Hauer plays the lead in this one. He's nuts and as always, just cool. Neil Duncan plays a detective assigned to keep an eye on him. He starts out nerdy but ends up just as crazy as Stone. Kim Cattrall plays Stone's love interest and the film also features a few British actors I typically see in supporting roles.
I read that this one was a sci-fi/action/horror flick. It feels way more sci-fi action. Honestly it's just a weird flick and kind of slow. Hauer and Duncan are entertaining and the flooded London setting is cool, but otherwise I feel this one is just kind meh. Really not too much to say about the film. Its fine for what it is, but unless a friend wanted to watch it while we were hanging out, there are many other flicks I'd rather watch.
Your Game
The creature in Split Second might be supernatural or it might just be some kind of mutant.
The Killer (Outsider)
Armor Class: 14 Hit Dice: 34 (8 HD) Move: 12 Actions: 1 or 3 (claw/claw/bite) Attack: Claw (1d8), Bite (1d6) Special: Toughness +4, Psychic link to any creature it bites
Bonuses: +5 to melee attacks, +4 to melee damage, +5 to Athletics: Basic, +6 to Stealth