Day 4: Which RPG have you played the most since August 2016?
While I don't have a regular game, I've played more 5E sessions than anything this past year. I finished my Curse of Strahd game and started a Storm King's Thunder game (though it was scrapped after several sessions). Thus far, 5E is still my favourite iteration of D&D, though I'm not as enamored with it quite as much as I was before (probably because I don't run it regularly now). It might also be because I'm diving too much into the official stories and not running my own games.
In care your curious, Fantasy Flight's Star Wars is number two on the "played the most since 2006" list. It's super fun and I'd like to run it more (and maybe actually play).
Showing posts with label storm king's thunder. Show all posts
Showing posts with label storm king's thunder. Show all posts
Friday, August 4, 2017
Thursday, December 1, 2016
Shadow Over Purple Rocks
Geek and Sundry have once again given us a phenomenal 5E article. This time they explore the Lovecraft classic Shadow Over Innsmouth.While the article doesn't give a fully fleshed out adventure it does give a solid plot (with resolution) and mentions monsters and things you can use.
If you want something a little more fleshed out, The Mystery at Port Greely for Astonishing Swordsman and Sorcerers of Hyborea is a great Innsmouth D&D adventure.
Labels:
5E,
Dungeons and Dragons,
forgotten realms,
Horror,
storm king's thunder
Saturday, November 19, 2016
Storm King's Thunder - Session Five
Date of Session: 11-18-16
The Party
Dor (NG Half-Orc Druid): Dor is a half-orc druid of simple tastes (his favorite of which is a good ale). Despite his brutish appearance, he's actually quite humble and kind.
Varkus the Charmer (CG Dhampyr Rogue): An extremely charming "bard," Varkus friendly demeanor masks a dark past. No one knows which is sharper, his tongue or rapier...
Ella Henwen (NG Human Wild Magic Sorcerer): Ella is a magic user of humble origins. Touched by wild magic, strange things happen when she's around. Sweet and naive, she wants to see the world and make it a better place.
Nathaniel Graves (LN Human Fighter): The last surviving member of the Iron Eagles mercenary company, Nathaniel is a grim marksman. He adventures for coin and only cares about those in his mercenary company (the party), though he often works for the Lords' Alliance.
Session Four
The Party
Dor (NG Half-Orc Druid): Dor is a half-orc druid of simple tastes (his favorite of which is a good ale). Despite his brutish appearance, he's actually quite humble and kind.
Varkus the Charmer (CG Dhampyr Rogue): An extremely charming "bard," Varkus friendly demeanor masks a dark past. No one knows which is sharper, his tongue or rapier...
Ella Henwen (NG Human Wild Magic Sorcerer): Ella is a magic user of humble origins. Touched by wild magic, strange things happen when she's around. Sweet and naive, she wants to see the world and make it a better place.
Nathaniel Graves (LN Human Fighter): The last surviving member of the Iron Eagles mercenary company, Nathaniel is a grim marksman. He adventures for coin and only cares about those in his mercenary company (the party), though he often works for the Lords' Alliance.
Session Four
- The party dispatched the rat king and his blue dragon rat minions. Ella was temporarily transported to the Astral Plane due to a wild magic mishap and was nearly eaten by a rocky creature.
- After seeing her magical prowess, Nibbles decided Ella would be a more appropriate "master" than Varkus.
- The party is now level three.
- Upon further exploration they realized the tunnels went much deeper. Varkus suspected it might connect to Skullport and wanted nothing to do with it. They demolished part of the tunnels.
- Tofdir, the gnomish bartender, granted them a driftglobe as payment and gave Ella a journal that detailed instructions on how to create more.
- Nathaniel heard rumors of giants causing chaos along the Sword Coast.
- The party did a bit of shopping. Dor discovered the large feather from the leviathan mine was the equivalent of a staff +1, Varkus found out the strange liquid he discovered underground was evil, and the rest of the party bought wagons, chickens, wheels of cheese, and a goat...
- The party arrived at Nightstone to find it deserted. The only sound was from a ringing bell.
- Varkus and Nathaniel snuck into the settlement and ambushed two worgs. The worgs had no chance. Seriously, the characters basically did double HP damage to them in one shot.
- The commotion brought out the looting goblins. Nathaniel learned that even weak creatures can be frightening when they focus fire. Stew had a goblin vulture pilot mini so I decided to use it. The vulture was killed rather quickly and the goblin fell to the earth and made a small crater.
- After the fight the party investigated the church and watch towers. Varkus spotted signs of life in the keep.
Unfortunately we won't be able to play for a month because the next session Justin and Kasey will be missing to attend a work holiday party.
Friday, November 18, 2016
Storm King's Thunder - Session Four
Date of Session: 11-4-16
The Party
Dor (NG Half-Orc Druid): Dor is a half-orc druid of simple tastes (his favorite of which is a good ale). Despite his brutish appearance, he's actually quite humble and kind.
Varkus the Charmer (CG Dhampyr Rogue): An extremely charming "bard," Varkus friendly demeanor masks a dark past. No one knows which is sharper, his tongue or rapier...

Ella Henwen (NG Human Wild Magic Sorcerer): Ella is a magic user of humble origins. Touched by wild magic, strange things happen when she's around. Sweet and naive, she wants to see the world and make it a better place.
Nathaniel Graves (LN Human Fighter): The last surviving member of the Iron Eagles mercenary company, Nathaniel is a grim marksman. He adventures for coin and only cares about those in his mercenary company (the party), though he often works for the Lords' Alliance.
Session Four
The Party
Dor (NG Half-Orc Druid): Dor is a half-orc druid of simple tastes (his favorite of which is a good ale). Despite his brutish appearance, he's actually quite humble and kind.
Varkus the Charmer (CG Dhampyr Rogue): An extremely charming "bard," Varkus friendly demeanor masks a dark past. No one knows which is sharper, his tongue or rapier...

Ella Henwen (NG Human Wild Magic Sorcerer): Ella is a magic user of humble origins. Touched by wild magic, strange things happen when she's around. Sweet and naive, she wants to see the world and make it a better place.
Nathaniel Graves (LN Human Fighter): The last surviving member of the Iron Eagles mercenary company, Nathaniel is a grim marksman. He adventures for coin and only cares about those in his mercenary company (the party), though he often works for the Lords' Alliance.
Session Four
- The party met their patron, Milo Thann, at the Fiery Grog Tavern in Waterdeep.
- Valkur negotiated payment for the vanquished goblins and kobolds.
- Nathaniel took the Fiery Grog Tavern, failed, and vomited on a surly dwarf. Luckily Ella cast prestidigitation to clean him up and Dor was able to calm him.
- The party were hired by the gnome bartender to take out the monsters in his cellar. The monsters were *gasp* dire rats.
- After dispatching the rats, the party found complex cave system.
- They faced several types of mutant rats, including horrifying spider rats.
- They found journals written by a mad rat king.
- The party encounter Nibbles, an awakened albino rat with an enlarged cranium. He agreed to give the party information in exchange for being allowed to travel the world with them.
- The party rescued a tortured human teen who was searching for the fabled armor of invulnerability.
- After dispatching a mimc the party prepared to face the rat king, himself.
Tuesday, November 1, 2016
Storm King's Thunder - Sessions Two and Three
The Party
Dor (NG Half-Orc Druid): Dor is a half-orc druid of simple tastes (his favorite of which is a good ale). Despite his brutish appearance, he's actually quite humble and kind.

Varkus the Charmer (CG Dhampyr Rogue): An extremely charming "bard," Varkus friendly demeanor masks a dark past. No one knows which is sharper, his tongue or rapier...
Ella Henwen (NG Human Wild Magic Sorcerer): Ella is a magic user of humble origins. Touched by wild magic, strange things happen when she's around. Sweet and naive, she wants to see the world and make it a better place.
Nathaniel Graves (CN Human Fighter): The last surviving member of the Iron Eagles mercenary company, Nathaniel is a grim marksman. He adventures for coin and only cares about those in his mercenary company (the party), though he often works for the Lords' Alliance.
Session Two

- The party arrived at the Impenetrable Fortress of Dib. They set the wagon on fire, but refused to enter the caves below. Eventually they decided to dig their way down. Before they could find the right tunnel, they were ambushed by the goblins (and some reinforcements.
- After clearing the goblins, the party journey to the kobold's cave, which was the remains of an ancient flying behomoth.
- They cleared the kobolds and their urd leaders. The kobolds were enslaving victims to mine the behemoth's marrow. The kobolds were using this as a drug.
- While Nathaniel was fine leaving the injured captives in the cave, Ella convinced him that they should return the captives to their village.
- Dor take a giant (staff-sized) feather, another remnant of the ancient best.
Session Three (Trick or Treat)
- The party returned the injured villager home to Willowton. The Reaping Day festival was in full swing.
- The party meets Garm, a villager in a shoddy gargoyle costume, who invites them to participate in events, but informs them they must be in costume.
- Dor shape changed into a brown bear (though later he would put on a flesh golem costume).
- Varkus used his make up kit to make himself look like a classic gothic vampire.
- Ella used light on herself and said she was the sun,
- Nathaniel told Varkus to use his disguise kit on him. He was surprised (and none to amused) to find that Varkus had dressed him like a princess.
- The party attempted to submerge a man dressed as a bugbear that manned a dunk tank.
- Dor entered a strong man contest. When he easily won, the two gents running the contest argued over whether he could (because you know, he's a bear). They agreed, and gave him a world's strongest man pendant, with man crossed out and bear hastily painted on.
- Varkus sang some great spooking tunes, including the ballad of the drunken knight and the bear.
- Ella took part in a pumpkin carving contest. She carved the holy symbol of Chauntea. She easily won and was awarded an enchanted pumpkin carving knife.
- Nathaniel won
- a faerie doll in an archery contest and then got drunk (using my homebrew drinking rules).
- The party entered the "haunted house" on the second floor of the tavern.
- Green lightning struck and people transformed into their costumes (yeah like that episode of Buffy). Varkus drained life from fallen foes. Dor gained extra HP. All of Ella's attacks did and extra two points of fire damage. Nathaniel (calling himself Natasha) gained true loves kiss (lay on hands, usable twice, but he must kiss the recipient).
- The party defeated the dunk tank bugbear and the now animated targets. They retrieved a green crystal. After defeating the bugbear, he reverted to (living human form).
- The party went to the sight of the lightning strike and fought a shoddy looking gargoyle (Garm). After defeating them, they discovered that he stole a spellbook from a local mage because he wanted to make his costume more real and win a contest. Varkus smacked him in the face with a book.
- The party went the the next place struck by the lightning, the haunted house. After battling children transformed into giant spiders and townsfolk zombies, they confronted the town's mage, now a cackling witch. They defeated her and Varkus hit her in the face with her book. The pair then argued for a bit. The gathered a second green crystal
- The party and Artura (the mage) entered the graveyard to find the last green crystal. A frustrated Artura hurled a fireball and decimated the animated jack'o'lanterns.
- Artura completed the ritual and everyone returned to normal.
Friday, October 7, 2016
Storm King's Thunder - Session One
Date of Session: 9-23-16
The Party
Dor (NG Half-Orc Druid): Dor is a simple man in touch with nature. He's a bit naive about the would outside of the forest. He's more at ease with beasts then men.
Varkus the Charmer (CG Dhampyr Rogue): An extremely charming "bard," Varkus friendly demeanor masks a dark past. No one knows which is sharper, his tongue or rapier...
Ella Henwen (NG Human Wild Magic Sorcerer): Ella is a magic user of humble origins. Touched by wild magic, strange things happen when she's around. Sweet and naive, she wants to see the world and make it a better place.
Nathaniel Graves (CN Human Fighter): The last surviving member of the Iron Eagles mercenary company, Nathaniel is a grim marksman. He adventures for coin and only cares about those in his mercenary company (the party), though he often works for the Lords' Alliance.
Session One
The Party
Dor (NG Half-Orc Druid): Dor is a simple man in touch with nature. He's a bit naive about the would outside of the forest. He's more at ease with beasts then men.
Varkus the Charmer (CG Dhampyr Rogue): An extremely charming "bard," Varkus friendly demeanor masks a dark past. No one knows which is sharper, his tongue or rapier...
Ella Henwen (NG Human Wild Magic Sorcerer): Ella is a magic user of humble origins. Touched by wild magic, strange things happen when she's around. Sweet and naive, she wants to see the world and make it a better place.
Nathaniel Graves (CN Human Fighter): The last surviving member of the Iron Eagles mercenary company, Nathaniel is a grim marksman. He adventures for coin and only cares about those in his mercenary company (the party), though he often works for the Lords' Alliance.
Session One
![]() |
| Teng, the kenku bandit |
- The adventure began in media ras. The party were traveling to stop a band of goblins and a troupe of kobolds that are disrupting local trade.
- The players then went around the table introducing their characters. Varkus and Ella gained inspiration for their rousing intros.
- Flashback to (roleplayed) meeting with Waterdhavian noble, Milo Thann, that set them on this path.
- The party spotted a bandit ambush. Varkus and Nathaniel had amazing had great stories (and rolls) and persuaded the bandits they were reinforcements. They then slaughtered the bandits mercilessly. It wasn't that they were sadistic, but Nathaniel's sharpshooter feat is wicked deadly.
- They followed tracks to the bandits camp.
- They ambushed and killed the bandits at the camp. The parleyed with one, a kenku named Teng. Honestly I just added a kenku because I'd got a new mini for one that day. He sounded like a jersey gangster, because I forgot kenku could only imitate things they've heard. He was a fun character, I might bring him back, but I have to explain why he can speak regularly (or take that ability away from him).
- The session ended with the party camping and planning on heading to the goblin fortress in the morning.
I've been taking inspiration from Matt Mercer. I've been working on being more descriptive with everything saying yes within reason. This group is fantastic and I think this campaign will rock.
Thursday, October 6, 2016
Trick or Treat (DM's Guild Adventure)
Trick or Treat is a short (7 page ) Halloween themed adventure for 5E that can be found at the Dungeon Masters Guild. It's rather simple, but festive and fun. The party comes across a small town celebrating Reaping Day (a fall harvest and honouring the dead festival).The festival includes a haunted house, bugbear dunking game, and pumpkin carving contest. Unfortunately when a ritual is miscast by a clueless townsfolk member, people become their costumes.
I've read through the adventure and it seems like a fun romp. I love Halloween and like doing a Halloween game, so I'll be running this in my Storm King's Thunder campaign. Once the characters finish taking out the goblins and kobolds, they'll escort a rescued human home. The festival will be in full swing.
If you want something spoopy (and I mean spoopy, not spooky) and have two bucks to spare, you should pick this up.
I did notice a minor proofreading oversight. The Nightmare Before Christmas is attributed to "Time Burton."
I've read through the adventure and it seems like a fun romp. I love Halloween and like doing a Halloween game, so I'll be running this in my Storm King's Thunder campaign. Once the characters finish taking out the goblins and kobolds, they'll escort a rescued human home. The festival will be in full swing.
If you want something spoopy (and I mean spoopy, not spooky) and have two bucks to spare, you should pick this up.
I did notice a minor proofreading oversight. The Nightmare Before Christmas is attributed to "Time Burton."
Labels:
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Dungeons and Dragons,
Holiday,
Horror,
review,
storm king's thunder
Thursday, September 29, 2016
The Fearless Giant Killers
It is my pleasure to introduce you to my party for Storm King's Thunder. They don't have a name yet, but I'm sure they'll come up with a grand one.
Varkus the Charmer (CG Dhampir Rogue): Varkus the Charmer was born a poor beggar's son in the far lands of Thay where the winds blew with a darkness and fiends roamed in full view. His parents aware of the fate that would await them, escaped the place putting their lives on the line to let the boy live a better life. Alas tragedy struck and Varkus' parents lost their lives in their escape. They luckily entrusted the young boy to travelling bards, who took him in as an apprentice. Taught the trade, he now travels the realms looking to make fame and fortune and woo the hearts of many a young lass.... at least that's the story you hear from the man's mouth.
Varkus was actually born Luciat Emancio Mordecai. An
intentional birthing between a powerful vampire in the city of Westgate. Born
to eventually excel as the hand of his “father” Orbakh, he was groomed with
their teachings and skills from birth. His bloodline strong, keeping him in
check and his ability to appear as a normal person made him the perfect weapon
to send into the world. His thirst being his biggest weakness, Varkus was
efficient at his job, killing many unaware nobles even before his teens.
However as with most like him, he fell victim to love. He met a young girl
during one of his missions. Playing the part of a wounded homeless boy he was
taken in by the church of Selune. His target was the high priest, an elderly
but gentle man. While being cared for and seeking his opportunity he made
friends with a girl named Merrissa. An aspiring nun who tended him, his
friendship was more to him than he understood. His feelings caused him to drag
his mission out far too long as he looked for reason after reason to stay and
speak to the young girl. Eventually suffering from a crisis of conscious he
fled, only to be found by his handler a man named Harkin Gallor. A cruel jailer
of sorts he whipped Varkus until he confessed his reasons for failure. In a
rage Orbakh ordered the church slaughtered and the girl turned. Varkus watched
as it happened tears of rage flowing down his face. He decided then that he
would be with the masks no more. That day he used his skills to escape his pin.
He then stalked into the master chamber and ripped open the shutters. He then
opened the coffin to kill his cruel father. He discovered only too late the one
on the coffin was not him, but rather the young Merrissa. As she burnt away,
Varkus died even a little more inside. Bludgeoning Harkin and shackling him to
the wall, Varkus burnt the safe house to the ground and walked away, throwing
his old name and life away and becoming Varkus the Charmer forevermore. Now he
travels to enjoy life and find the good he hopes hasn't fully forsaken him. Valkur is played by +Stew Perkins
Dor (NG Half-Orc Druid): The gentle Dor never fit in with the
orc tribe he was born into. He wandered away at the young age of six (taking a
holy symbol from the tribes shaman with him). Running from his tribe, he fell
into a ravine. A kind druid found the broken boy, bound his wounds, and raised
him as his apprentice, teaching him the ways of druidcraft.
Dor travels Faerun to learn more about the world he's sworn to protect and help preserve the balance between civilization and nature.
Dor is played by Rich.
Dor travels Faerun to learn more about the world he's sworn to protect and help preserve the balance between civilization and nature.
Dor is played by Rich.
Ella Henwen (NG Human Wild Magic Sorcerer): Ella was born the fifth child (of seven) to pig farmers. Generation
after generation of her ancestors were only concerned with bacon, county fairs,
curly tails, and occasionally truffles (the particular ambitious ones). Ella seemed to be set to follow this
tradition. She was born utterly
unremarkable. Mousy brown hair, mousy
brain eyes; she was neither intelligent or dumb; beautiful nor plain. She was destined to be the kind of villager
whose only role in adventure is pointing the real adventurers toward the inn.
However, one day Ella got caught in a sudden snow storm
while chasing a lost piglet through the forest.
She became hopelessly lost in the storm until finally collapsing from
the cold. Ella’s memories after that are fuzzy.
She vaguely remembers being lifted from the snow and led by the hand
through the storm by a beautiful woman whose eyes were like diamonds who walked
barefoot through the snow.
She awoke in the snow behind her family’s home without any
injuries… Strangely, her hair had turned
ice blue. Her family was shocked to find her alive but even more shocked when,
two days later, she accidentally made an entire pen of pigs invisible and turned
herself into a potted plant. Her life continued in this fashion for the next 16
years with various magical mishaps after another. Her family tried their best,
but were quite bewildered as to what to do with her. They loved her nonetheless
(even if she had to sit in the back during funerals after the incident where Grandma’s
coffin kept floating away).
At 16 she decided to go out into the world. Her father gave her his favorite walking
stick (with a boar head on the end) as a farewell present. Unlike most adventures her childhood was
fairly happy despite all of the magical mishaps that seemed to follow her. Her parents, 7 siblings (could be 8 by now
who knows?), 20 nieces and nephews, 6 aunts and uncles, 30 cousins, 2
grandparents, are all perfectly alive and not evil. Even weird uncle Larry who
once ate a mushroom that tried to fight back and was never the same again is
alive and kicking.
After leaving home, she spent two years travelling Faerun
and managed to learn to read and gathered a small bit of arcane knowledge. She is painfully aware of her lack of
education and does her best to fill in the gaps. She shores up her lack of
knowledge with a thirst for learning. Ella
is excited and wants to experience everything.
She is also curious to a fault.
When in doubt, poke it with a stick.
Or drink it. That’s her motto.
She really wishes she could learn cure poison… (background written by player)
Ella is played by Kasey.
Nathaniel Graves (CN Human Fighter): The Iron Eagles mercenary company were an up and coming merc group on the Sword Coast. That was until they took a job to wipe out a group of bandits. The soldiers were surprised to find the large group of bandits they were expecting to face were actually two highly trained warriors with strange smoke powder weapons. The bandits, the Crowley Brothers, managed to kill the entire group, except Nathaniel, although Clarion Crowley lost his life as well. Nathaniel took his tools and equipment and set out on his own.Nathaniel takes jobs for the Lord's Alliance, though his true loyalty is to his company and coin. Recently he has adopted a motley of young adventurers as his new team. When he's not fighting, he's drinking or tinkering with the strange weapons he recovered from Crowley.
Nathaniel is played by Justin.
Wednesday, September 28, 2016
Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure
Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure is a pay what you want sidetrek for Storm King's Thunder available on Dungeon Master's Guild. It is written by former Wizards of the Coast staff member (and producer of the 5E core rulebooks), Greg Bilsland. It was designed for part of D&D 24-hour 2016 Extra Life game. 50% of all sales will be donated to D&D Extra Life team, so throw some money at it.This adventure is a brings the characters back to Nightstone and deals with the hill giant wives affected by Chief Guh's (pronounced "Goo") plan. The whole thing is very combat heavy, which is fun. The maps definitely aren't professionally done, but this is a fun little adventure that's for a good cause.
I mean, c'mon, the adventure includes damage for a giant using half a cow as a weapon...
Thanks to +Stew Perkins for letting me know about this.
Labels:
5E,
DM Guild,
Dungeons and Dragons,
forgotten realms,
review,
storm king's thunder
Sunday, September 25, 2016
Adding Another Giant Lord (via World Builder Blog)
The desert giant addition to Storm King's Thunder is finished over at World Builder Blog. It's even been made into a nice downloadable pdf (which can be found here). If you're flipping through your Monster Manual and wondering why you can find the desert giant, that's because it comes from Tome of Beasts. However, desert dwelling giants have been a part of D&D for a while.
![]() |
| Desert Giant (2nd Edition) |
![]() |
| Desert Giant (2nd Edition) |
![]() |
| Sand Giant (3rd edition) |
![]() |
| Desert Giant (Pathfinder) |
Saturday, September 24, 2016
Giant Miniatures and 5E
This past week I was getting minis ready for Storm King's Thunder and I noticed a slight problem with the giants.
All of the standard giants in 5th edition are huge. In 4th edition giants were typically large and titans were huge. In third edition and Pathfinder, most giants are large (with the exception of cloud and storm). Between myself and my friend Stew, we have quite a few giants of nearly all varieties. However, most of our giants aren't the appropriate size. Stew is going to make some cardboard huge bases to put them on, but it's still a nuisance.
Each booster of the new set of D&D minis comes a giant. Every giant in the set is appropriately sized. Something that does bother me slightly is that frost and stone giants have already been released in the 5th edition line of minis. The minis themselves are appropriately sized, but the bases are one size too small. I searched the net to find a few pictures to show what I'm talking about.
None of this is the end of the world and I've already figured out a way to fix the problem, but it's still odd and a bit frustrating.
All of the standard giants in 5th edition are huge. In 4th edition giants were typically large and titans were huge. In third edition and Pathfinder, most giants are large (with the exception of cloud and storm). Between myself and my friend Stew, we have quite a few giants of nearly all varieties. However, most of our giants aren't the appropriate size. Stew is going to make some cardboard huge bases to put them on, but it's still a nuisance.
Each booster of the new set of D&D minis comes a giant. Every giant in the set is appropriately sized. Something that does bother me slightly is that frost and stone giants have already been released in the 5th edition line of minis. The minis themselves are appropriately sized, but the bases are one size too small. I searched the net to find a few pictures to show what I'm talking about.
![]() |
| Large Frost Giant (5e) next to a Huge Ice Titan (4E) |
![]() |
| Large Stone Giant (5e) next to a Huge Death Titan (4E) |
Labels:
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Wednesday, September 21, 2016
Or Not...
Some spoilers from Storm King's Thunder. Also, if you're one of my SKT players, stop reading now.
It looks like I posted a little prematurely (don't you hate when that happens). Two of my four players have already played through The Lost Mine. This is the new plan.
Level 1 - The Impregnable Fortress of Dib and The Marrow Mines (from Prepared!): The party are hired by a guard/noble from a city (tbd) to handle a goblin and kobold problem that's been plaguing a local trade route. The fortress is just fantastic. I'm going to use it in future games. The Marrow Mines are intriguing as well. I may make the fossilized leviathan, something from the time of the giant empire. I might even place a rune magic item there. BTW, if you would like more rune magic items for you game, check out this post from World Builder Blog. After completing their task they will meet the quest giver in the Fiery Grog Tavern.Level 2 - Fiery Grog Tavern and Madness of the Rat King: The tavern is a great set piece that has some fun encounters and unique npc's. It's here they're get the hook to move into Madness of the Rat King which I think will be fun. The adventure features a mad elven alchemist and his mutant rats. It's a classic video game (low level rat-filled zone) cliche', but I think the group will have fun with it (and the bizarre mutant rats).
Level 3+ Storm King's Thunder: Once they finish Madness of the Rat King the characters will head to Nightstone. From here, I'll run A Great Upheaval pretty much as is. The party may be a bit overpowered, but I don't necessarily think they'll be that much. Once they take care of the dripping caverns, I'll level them up as the adventure instructs. I've decided that Bryn Shander will be the settlement the hook leads them too.
Level 6 Sanctuary of Belches, A Cloud Giant's Bargain, and The Secret Party House of the Hill Giant Playboy: These three adventures will take place during Chapter 3: The Savage Frontier. A Cloud Giant's Bargain will take place when the party is in Waterdeep for Sirac of Suzail's quest. Sanctuary of Belches will be a part of Beldora's Quest (and the events will be affecting Huddleston). I think Thwip will take a liking to the party's gunslinger and may pass on plans for one of the "Craft only" firearms listed with the Gunslinger archetype. Finally Lord Xados of The Secret Party House of the Hill Giant Playboy will be another way to foreshadow Chief Guh. Xados has heard of the chief and doesn't like the prospect of being taken as one of her mates.

In addition I will be using World Builder Blog's desert giant additions (which thus far can be found here and here) for the adventure.
Hraesvelgr the Corpse Swallower is a unique divine-blooded neutral giant from Tome of Beasts. I'm not sure how, but I'd love to find a way to incorporate him into the adventurer.
Tuesday, September 20, 2016
Returning To The Lost Mine

This post contains spoilers for Storm King's Thunder.
I've got my copy of Storm King's Thunder and I'm preparing to start my new campaign with folks back home Friday. I really enjoy STK. Every encounter seems interesting to me, the story is solid (and inspired by King Lear), and the art is gorgeous. One issue I have with it though is that chapter one, A Great Upheaval, takes the characters from level 1-5 in just a few encounters. I discussed it with my party and we're going to start the campaign by going through the adventure in the 5e Starter Set, Lost Mine of Phadelver. It's a solid adventure that I really enjoyed running.

I still haven't decided which hook I'm going to use to connect the adventures. I could go with the suggested Triboar connection, but I kind of want to use the eccentric Zephyros and his tower. I might do that and still send the party to Bryn Shander.
For those of you that are planning on running Storm King's Thunder. Are you using A Great Upheaval or are you taking another route to start the story?
Thursday, September 15, 2016
Cloud Giant's Bargain
I didn't attend the Fathom Event. There were two theaters in my city that had showings, but I didn't think my seven year old would sit through it. Copies of the adventure have made their way to Ebay and I picked one up for eleven dollars. This adventure is tied into Storm King's Thunder, but is, at best, a side trek. In the adventure the characters are recruited by the world famous adventuring company, Acquisitions Inc. Recruited might be a strong word, but they are given the opportunity to become interns. The adventure is well written and has great guidelines for running it (especially for new dungeon masters). It includes stat blocks for the monsters the party will face. I'm going to be using this as a side trek for Storm King's Thunder. I may right up a little review when I actually run the adventure.
Did any of you folks watch Acquisitions Inc live in theaters?
Labels:
5E,
Dungeons and Dragons,
review,
storm king's thunder
Tuesday, September 13, 2016
They Might Be (Against The) Giants
Well it looks like it's a good thing I've been making notes and things related to Storm King's Thunder because I'm going to be running it soon. I still want to run a Swords & Wizardry Razor Coast game, but this game will have more appeal to my players and honestly I'm getting really excited about an adventure of these proportions.I was talking with my friend Wirty today about the accelerated leveling system used in the first chapter of the book. I think I'm going to take a similar approach to the entire game. Instead of awarding XP, I will award the characters levels at appropriate story moments.
I'm making some additions to the adventure.I'm adding the desert giant lord being created over at World Builder Blog. I'm picking up Sanctuary of Belches on payday. Finally, The Secret Party House of the Hill Giant Playboy will be a visited locale.
Character generation will take place next Friday. I'm open to third party sources so I'll have my 5E character-centric binder with me.
Saturday, September 10, 2016
Deep Magic: Rune, Gear, and Void
Kobold Press has some wonderful magic supplements in their Deep Magic line. Each pdf is 5 dollars or less.
Clockwork Magic - Machine magic is cool. This book presents a new cleric domain, warlock patron, and arcane tradition. In addition the book presents 45 new spells of the clockwork school/type. This has obvious uses in Eberron. In addition if you're using the Forgotten Realms, this is Gond-damned perfect (pun totally intended)!
My thoughts: I want to make a "grinds my gears" joke but this is just a solid, fun pdf.
Rune Magic - This book presents 25 magical runes and feats that allow you to tap into their power. In addition their are five rune rituals. There are 32 rune magic spells, though they seem Nordic, but not really rune themed in general. Also they're not part of a new school. The book also has two magic items, two new conditions, and two monsters.
My thoughts: Some of this isn't really rune themed. It's Norse, but not rune-centric. However the rune lore is great. Honestly, the non-rune stuff is good too. I think this is an excellent supplement to the upcoming Storm King's Thunder adventure.
Void Magic - This magic is crafted from void speech, destructive words that came into being as a result of the words of creation. The book has two feats, an arcane tradition, and 13 spells of the new void school.
My thoughts: This is the shortest, but it's also my favorite. The idea of void speech and magic makes me think of vile speech from the 3.0 Book of Vile Darkness. I think I will treat it as such in my game.
Labels:
5E,
Dungeons and Dragons,
forgotten realms,
review,
storm king's thunder
Tuesday, September 6, 2016
Storm King's Thunder - A Great Upheaval
Much like Death House for Curse of Strahd, Wizards of the Coast has released the first chapter of Storm King's Thunder entitled A Great Upheaval. This will take starting characters from level 1-5 (though that seems like a lot of levels for just a few pages). The adventure also contains new monster stats, the tressym.
Honestly, this is a great marketing idea for WotC. Give players a taste of the adventure.
It will be a bit before I buy a copy of Storm King's Thunder, but the copy I reserved through the library is in processing now. I may or may not run the adventure, but I'm still excited to read it. If you're going to run it, you should check out my suggested side quests.
Honestly, this is a great marketing idea for WotC. Give players a taste of the adventure.
It will be a bit before I buy a copy of Storm King's Thunder, but the copy I reserved through the library is in processing now. I may or may not run the adventure, but I'm still excited to read it. If you're going to run it, you should check out my suggested side quests.
Saturday, September 3, 2016
Storm King's Thunder Sidequests
I know Storm King's Thunder isn't out yet, but I think I've found a couple of adventures that would make fun sidequests to throw into the mix.The first is a new release from the fine folks at Kobold Press called Sanctuary of Belches. While this 5th level adventure is an obvious tie-in with their new 5E Tome of Beasts (which I have and am in love with, more on that later) it's also definitely a nice timed release, considering it's giant themed and Storm King's Thunder comes out in a few days. I've not picked this up yet, so I can't say that it's good, but it sounds interesting and I'm going to.
The second adventure that would make a fine sidetrek for SKT is The Secret Party House of the Hill Giant Playboy, which can be found over at The Dungeon Dozen. This is a fantastic and amusing adventure that's a few years old. Consider I believe the plot of SKT has to do with the divine order of giants being broken, the idea of a hill giant trying to act like a hedonistic human noble actually fits thematically. Even if you aren't running the storyline, you should check this one out. Be advised that it's written for Swords & Wizardry, but converting it to 5e really wouldn't take much work at all.
Finally if you want a little taste of things to come in Storm King's Thunder you should check out Matt Mercer's mini-campaign Force Grey: Giant Hunters. There are only a few episodes and they're relatively short, though immensely entertaining.
Sunday, June 19, 2016
Origins Con Swag
Last night, instead of D&D my group decided to play board games. Two of the gang (Remy and Adam) went to Origins Game Fair this year. I was happily surprised when they brought me some swag (which by the way is a great way to get on your DM's good side).
| A close up of the text. |
| The minis on their bases. |
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