Showing posts with label The Wandering Nephil. Show all posts
Showing posts with label The Wandering Nephil. Show all posts

Friday, August 19, 2022

#RPGaDay2022 Why Has Your Favourite Game Stayed With You?

 
The game that sticks the most with me is the Veritable Conglomeration of Badasses.  Technically this was just one game.  One of the early games Wirty, Chad, and I had involved my first D&D character, Will, meeting Wirty's prismatic dragon (created using Council of Wyrms). Both had flying ships and worked together. We had other characters that we played, but it always came back to those characters and their ships. New characters would be created and they would end up joining up with the crew. There were humans, dwarves, drow, saurials, and even Storath's adopted son, my thri-kreen Karn. At some point, we started referring to the group as the Veritable Conglomeration of Badasses. Eventually Storath ascended to godhood and we went into the next generation. My favorite character from that time was Ulic Razorwing, Will's son. Ulic is one of my all-time favorite D&D characters and was the inspiration for the Wandering Nephil. Below is some Ulic artwork. The first two pieces were done by my little brother, Devan. The last was done by one of my dearest friends, Amber.



As you can tell, I have a lot of great memories and time invested in this ongoing campaign and the guys and I like to reminisce about it every now and again.

Sunday, April 10, 2022

The Wandering Nephil II (5e)

Time to update one of my characters and add him to the New Punverse. He has some Mary Sue elements, but he's a character that's lived in my head for years.


Code Name: The Wandering Nephil II
Real Name: Ryan Avery
Team Affiliations: New Guard, Guardians of Terra

Medium Humanoid (Nephilim), Neutral Good

Armor Class: 15 (half plate)

Hit Points: 150
Speed: 30 ft./ Fly 60 ft
Challenge: 6 (1,800 XP)

Str 20 (+5) Dex 15 (+2) Con 20 (+5) Int 12 (+1) Wis 16 (+3) Cha 16 (+3)

Saving Throws: Dex +8, Wis +7
Skills:  Arcana +5, Athletics + 9, Insight +7, Medicine +7, Persuasion +7, Religion +5
Damage Resistances: Radiant, Necrotic
Senses: passive Perception 13
Languages: English, Celestial, Infernal, Abyssal

Unique Traits
Empathic Healing: Wandering Nephil has the divine gift of healing, unfortunately, like it did with his father, it takes a serious toll on his body For every HP of damage he heals, he immediately takes that much damage. Additionally if he cures a condition with is abilities, he is immediately afflicted with it. If he would use his powers to raise another from the dead, he would immediately die (no death saving throws allowed).
Second Wind: On his turn, as a bonus action, Wandering Nephil can draw on his stamina reserves to heal 1d10+12 hit points. He can't use this ability again until he takes a short or long rest. 
Spellcasting. Wandering Nephil his the innate ability to cast several spells. His spellcasting ability is Charisma (spell save DC 13, +7 to hit with spell attacks). He can cast his Cure Wounds (up to 8d8), Lesser Restoration, and Raise Dead at will. 

Actions
Mutliattack: Wandering Nephilim can make three unarmed strikes.
Smiter: Melee Weapon Attack +9 to hit, reach 5 ft., (one target), Hit: 10 (1d8+6) slashing.

Reactions
Parry: Wandering Nephil adds 5 to his AC against one melee attack that would hit him. To do so, Wandering Nephil must see the attack and be wielding a melee weapons.

Background
The son of the original Wandering Nephil and reformed villain, Miss Direction, he's a legacy hero. Ryan never met his father, who died using his empathic healing to save the unborn Ryan and his mother. Ryan grew up inspired by stories of his father's heroism and aspired to be worthy of his heroic bloodline (which included the fallen angel gunslinger, Avarialus). As soon as he was able to lift his father blade, "Smiter," he began his training. Like his father, Ryan had large feathery wings, enhanced physical traits, and the ability to heal others (at the cost of his health). Calling himself, Kid Nephil, Ryan founded the original incarnation of the New Guard. After the Imperia Crisis, he decided that he was finally worthy of his father's name. He left the New Guard and joined the Guardians of Terra. He's served faithfully on the team for years, going from rookie member to second in command. He currently tries to mentor the new generation of heroes, which includes his son Grayson

Monday, January 10, 2022

Character Creation Challenge - Day 10

I statted a character for Carbide City on Day 6. However, since then I've received the pdf for Carbide City #2. For that reason I'm going to make a character using one of the new archetypes. While this is the first time I've given her stats, this is an old character from my supers mythos.


Code Name: Miss Direction 
Real Name: Dawn Avery
Medium Humanoid (Changeling), Neutral Good
Armor Class: 15 (natural)
Hit Points: 100
Speed: 30 ft.
Challenge: 5 (1,800 XP)

Str 12 (+1) Dex 14 (+2) Con 20 (+5) Int 10 (+0) Wis 10 (+0) Cha 16 (+3)

Saving Throws: Con +8, Cha +6
Skills: Acrobatics + 5, Deception +9, Persuasion +6, Stealth +5
Senses: passive Perception 10
Languages: English

Unique Traits
Natural Weapons: Miss Direction can grow claws, horns, fangs and other natural weapons of her choice. Her unarmed strikes deal 1d8 bludgeoning, piercing, or slashing (as appropriate to the natural weapon). She is proficient and the attacks use Dexterity.
Aquatic Adaptation: Miss Direction can grow grills and webbing between her fingers, granting her the ability to breath underwater and a swimming speed equal to her walking speed.
Deceptive: Miss Direction has advantage on Deception and Insight checks.

Actions
Mutliattack: Miss Direction can make a combination of three natural attacks.
Shapechange: Miss Direction can use her action to change into a Medium humanoid she has seen or back to her true form. Her statistics are the same in this form. Any equipment she's wearing or carrying isn't transformed. She reverts to her true form when she dies.
Unarmed Strike/Natural Attack: Melee Weapon Attack +5 to hit, reach 5 ft., (one target), Hit: 6 (1d8+2) bludgeoning/piercing/ or slashing damage.

Background

Miss Direction was born with the ability to shapechange. While the source of this power has never been confirmed, though some believe she has fae heritage. Always mischievous, as she grew older she turned her talents towards larceny and espionage. She committed many epic heists and nearly started a few international incidents. That would change when she met her future husband, the Wandering Nephil. Their courtship was long and playful, but eventually she was swayed to use her gifts for the side of angels. She and her husband served on Earth's premier team, the Guardians of Terra. She retired from the hero life when her husband sacrificed his life to save their unborn child.  From that point she served as a sort of queen mother in the superhero community, raising her son Ryan (Kid Nephil I/Wandering Nephil II). She fought a time or two in world wide crisis, but primarily served as an advisor and friend to the hero community. Recently her grandson Grayson (Kid Nephil II) has taken up the superhero life. She is apprehensive, but knows it's pointless to try to discourage him. Because of this she has decided to heed the call again and has joined the newest incarnation of the Guardians.

Saturday, January 1, 2022

Character Creation Challenge - Day 1

 The Character Creation Challenge from TardisCaptain's Blog of Holding is back this year. Last year it was in August, this year he's doing it in January. Last year I tried to use different systems to make stats, this year I'm giving myself that rule. I'm just doing what feels good for the day. 

Since I've been focusing on 5e supers, this first character will be created for that. I've been posting about my supers character, the Wandering Nephil, for as long this blog has been around. I've decided to introduce a new character. Today I'm statting out Kid Nephil II, son of Kid Nephil I/Wandering Nephil II. While the first and second Wandering Nephil's were based on me, Kid Nephil II is somewhat based on my son, Grayson. I think I can create him by making him an (modified) aasimar paladin. I'm creating him as a level 1 character, but if you're curious at 3rd level he will take the Oath of Redemption from Xanathar's Guide to Everything. His attributes were rolled using my Batman d6's. This really doesn't have any bearing on things, just wanted to remind folks they exist. There is a severe lack of superhero themed dice.


Code Name: Kid Nephil II
Name: Grayson Avery
Class and Level: Paladin  1
Race: Aasimar (modified Protector)
Alignment: Chaotic Good
Background: Entertainer (DJ)

Proficiency Bonus: +2
HP: 12
AC: 17 (chain shirt, dex, shield)
Move: 30', Fly 30'

Attributes
Str 14 (+2)
Dex 12 (+1)
Con 12 (+1)
Int 13 (+1)
Wis 13 (+1)
Charisma 18 (+4)

Skills
Acrobatics (+3), Insight (+3), Performance (+6), Persuasion (+6)

Saving Throws: Wisdom, Charisma

Tool Proficiencies
Disguise Kit, DJ Turntables and Deck

Weapon/Armor Proficiencies
Simple, Martial, all armor, shields

Background Traits
By Popular Demand

Racial Traits
Darkvision 60', Necrotic and Radiant Resistance, Healing Hands (heal HP equal to level/long rest), Light (Cha) cantrip, flying (loses Radiant Soul trait, but has feathered wings that give 30' fly speed)

Class Traits
Divine Sense 5/long rest, Lay on Hands (5/ long rest)

Equipment: 
turntables and deck, friendship bracelet from childhood best friend, longsword, armored breastplate, shield, backpack, stylish clothes

Character Traits
Hair: Dirty Blonde
Eyes: Blue
Gender/Pronouns: Male (He/Him)
Personality: Nobody stays angry at me or around me for long, since I can defuse any amount of tension. 
Ideal:  People - I like seeing smiles on people's faces when I do good. That's all that matters.
Bond: I will prove myself worthy of my lineage.
Flaw: I have trouble keeping my true feelings hidden.

Background
Grayson Avery is the son of Nathaniel Avery (Kid Nephil I/Wandering) and his childhood sweetheart. His parents split when he was young and maintain an amicable relationship, despite being divorced. Unlike his dad, Grayson was raised in a normal household. However, it was apparent from his early years, that he was a member of the bloodline of Avarialus. While his father tried to dissuade him from taking up the "family business," Grayson has decided it's the path he must take. An idealist, he believes everyone deserves a second chance. When not training with his dad and older heroes, Grayson likes to DJ. 

Friday, March 15, 2019

SURVIVE THIS!! Vigilante City Villain's Guide Review

The Villain's Guide for Vigilante City is the GM companion to the Core Rules. Like the core book it is totally illustrated by Runehammer and looks phenomenal.

The book includes a brief description of Victory City (otherwise known as Vigilante City) and the gangs that call it home. Each of the gang has a cool themed, though my favorite (at least by name) is the 502-Trioxin (a great nod to Return of the Living Dead).

This section is followed by 20 or so pages of information that lets you bring the city alive. There are numerous tables that help you truly flesh things out and build adventures.

A ten or so page description of a subsetting for the game, Anthropomorph Island is presented. This is followed by a starter adventure written by James M. Spahn, entitled Coppers & Robots. It's a fun little romp involving mechanical mayhem and serves as a great example of how an adventure should flow.

This is followed by a bit of talk about the MegaHuman explosion in the setting.

The book ends with lots of new characters, good, bad, and otherwise. There is a large number of characters in the rogues gallery. Most of the characters are unique, there there are some great homages to classic villains like Apocalypes.  Vigilante City's one supers team, the Crisis Knights are given stats. This is followed by sample 1st level charactars, stats for generic folk of the city, a bestiary, and templates.

The book ends with community content created by the backers. There's really cool stuff in here. My friend Josh C. has three characters, a snake themed villain, a tribute to Oracle, and a new take on a character from one of our high school games. Tim Knight's Acrobatic Flea gets the VC treatment, though he's known as the Acrobat. He even gets some cool artwork. I have three characters with artwork.  The Wandering Nephil was a character I definitely had to include. This version of the character is a small town mutant that want's to use his abilities to make the world a better place. My second edition is the villainous El Bibliotecario Rojo (the Red Librarian), a luchador and collector of the occult. My final addition to the book is Remedy, a knight nurse who seeks to heal the wounds of the city. Though it's not mentioned in the book, he's going to be a member of Avalanche (a group of "snowflakes" that do what they can to fight greed and make the world a better place). Avalanche will be detailed more at a later time.

This is a fantastic GM book and has all of the crunchy and creative inspiration a person needs to run Vigilante City. Combined with the Core Rules and I really think you have the perfect supers game. I really can't wait to have physical copies in my hands.

Thursday, March 16, 2017

New Guardian - The Wandering Nephil

I wanted to try statting out a higher level character in Guardians so here's Kid Nephil's father, The Wandering Nephil

THE WANDERING NEPHIL (Nathaniel "Neph" Avery)
Supernatural Power Wielder (7th level)
Str 12 (0) Int 15 (1) Wis 11 (0) Dex 13 (1) Con 16 (2) Cha 14 (1)
Gifts: Leader, Occultist, Detective, Medical Background, Police Powers
Powers: Flight, Ultimate Healing, Ultimate Regeneration, Ultimate Super Striker (Smiter), Life Support
Limits: Empathic Healing, Vulnerable to Heat
Issues: Enemy (Neros the fallen archangel)
Gadgets: None
Equipment: Leather Jacket, Smiter (+5 to hit, 4d6+5 damage)
HP: 48 EP: 17 ST: 6 AC 8/12
Languages: English, Latin Profession: Doctor

New Limit: 

Empathic: This (luckily) rare limit typically only applies to the healing power. When the character uses this power, they effectively take the wounds and injuries they are healing into themselves. They take a point of damage for every HP they heal.

Thursday, March 9, 2017

New Guardian - Kid Nephil

Now that I've talked about Guardians, I thought I'd stat out some characters. I'm going to start with a 1st level rookie , Kid Nephil (formerly Kid Nephilim, before I thought about how silly that his name was plural).

KID NEPHIL (Ryan Avery)
Supernatural Bruiser (1st level)
Str 13 (1) Int 10 (0) Wis 14 (1) Dex 16 (2) Con 13 (1) Cha 15 (1)
Gifts: Leader, Occultist
Powers: Flight, Healing, Regeneration, Super Striker (Smiter)
Features: 1d6 unarmed damage,  Unstoppable, Combat Specialty: Acrobatic
Limits: Empathic Healing, Vulnerable to Heat
Issues: Enemy (Neros the fallen archangel)
Gadgets: None
Equipment: Backpack, Cellphone, Handcuffs, Leather Jacket, Smiter (+2 to hit, 2d6+2 damage)
HP: 24 EP: 8 ST: 13 AC 14
Languages: English, Profession: Student

New Limit: 

Empathic: This (luckily) rare limit typically only applies to the healing power. When the character uses this power, they effectively take the wounds and injuries they are healing into themselves. They take a point of damage for every HP they heal.
----------------------------------------------------------------
Ryan Avery is a third generation hero. His grandfather is the archangel, Avarialus, who was notably active on Earth during the 1860's and 70's. His father is the deceased vigilante, The Wandering Nephil, and his mother is the retired (and reformed) villainess, Ms. Direction. He's a young hero and has only recently recieved his mother's blessing to take up the family business. Calling himself Kid Nephil, he dispenses justice and mercy with the help of his father's blade, nicknamed Smiter, and healing abilities.

Monday, July 14, 2014

Mastermind Monday - Etiliox, Imp Trickster

Today's Mastermind Monday features statistics and bit of background on the impish companion of Avarialus. These statistics are for Eti during the 1860's. After helping Avarialus ascend back to Heaven, Eti made his play for power in Hell and rose high in the infernal ranks. One day I'll write up his modern stats, but today he's just an imp in coyote's clothing.

Eti, Imp Sidekick

The imp Etiliox served for a millennia as the chief jester of the demon lord Zast. A clever and patient fiend, he bided his time. A fool in the eyes of his master, he was beneath contempt. This allowed him to gather information on Zast's schemes.The demon lord's plot to overthrow Heaven and Hell with the archangel Neros proved to be the perfect time to make his move.

Slipping free of Hell, Etiliox took the form of a coyote and came to the aid of the fallen angel Avarialus. Though the angel had no reason to trust Eti, he went along with his plans anyway, seeing no other option.

Though he's currently working against Hell, Eti is no hero. He's a demon through and through. Still he does find his angelic companion charming.

Etiliox - PL 4

Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 2, Awareness 1 , Presence 1

Advantages
Defensive Roll 2, Jack of All Trades

Skills
Close Combat: Claws 2 (+5), Deception 4 (+5), Expertise: Magic 4 (+5), Perception 4 (+5), Stealth 4 (+9)

Powers
Claws (Strength-based damage 3) - 2 Points
Wings (Flight 2, 8 MPH, wings) - 2 Points
Fiendish Immunities (Immunity - Acid Damage, Aging, Cold Damage, Fire Damage, Poison, Disease) - 18 Points
Fiendish Senses (Senses - Darkvision)  - 2 Points
Imp Frame (Shrinking 4 - Innate , Permanent) - 5 Points
Animal Form (Morph 2 - Small animals) - 10 Points

Offense
Initiative +1
Claws +5, Close Damage 3

Complications
Enemies: Eti's master and his servants will stop at nothing to see the imp punished for his betrayal.

Uneasy Alliance: Eti knows that Avarialus doesn't trust him, which shows that the angel isn't as foolish as most of his kind.


Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 2/4 (with Defensive Roll), Will 3

Power Points


Abilities 26, Powers 39,  Advantages 2, Skills 9 (18 ranks) + Defenses 7 =  83 Points

Monday, June 30, 2014

Mastermind Monday - Avarialus, Fallen Gunslinger

I know Mastermind Monday posts are few and far between. Its not that I'm not in a supers mood, I've been watching and reading all sorts of supers things, I just haven't had many original characters come to mind.

This is a character that's been in my head for years, though I've only recently fleshed him out more. Avarialus is the angelic father of Wandering Nephil and grandfather of Kid Nephil. Avarialus is an ancient angelic warrior, however during the mid 19th century he became embroiled in a plot to overthrow Heaven and was turned into a mortal and banished to earth. The stats below represent him during that period. I tried to keep his stats similar to some of the western heroes in the DC Adventures Universe book (such as Batlash). If you want his stats angelic stats just use Wandering Nephil's stats and bump him up a 2 Power Levels.

Also, I have a theme song for Avarialus, Bobaflex - Bury Me With My Guns On.



Daniel Avery/Avarialus

The gunslinger, Daniel Avery, did not begin his existence as a mortal. A warrior angel of the Hosts, he fought for centuries on the side of truth and justice. This earned him many enemies.

During the 1860's these forces conspired with an ambitious archangel, Neros to destroy the warrior. Neros and his demonic allies slaughtered a party of Earthbound angels and framed Avarialus for their murder. For this supposed crime he was stripped of his angelic essence and cast down into the mortal realms (specifically the American southwest).

The fallen angel would not have survived long if not for the intervention of the imp, Eti. The demon (in the form of a coyote), warned the warrior of an ambush planned by demonic rivals (the same rivals that allied with Neros). Eti then lead the man to an ancient angelic relic hidden in the desert.  The item, an ancient weapon, took the form of modern weapons when the former angel reached for them, a pair of twin colt revolvers.

With the imp's help, Avarialus (adopting the name Daniel Avery) now wanders the west as a bounty hunter, serving the cause of righteousness, attempting to thwart the earthly schemes of Neros.

Daniel Avery - PL 6

Name: True name is unpronounceable by mortal lips, the closest translation is Avarialus

Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 3 , Presence 4

Advantages
Attractive, Defensive Roll 4, Improved Initiative 1, Languages (Latin, Enochian), Quick Draw, Ritualist, Tracking

Skills
Athletics 2 (+5), Expertise: Magic 6 (+8), Insight 6 (+9), Intimidation 2 ( +6), Investigation 2 (+4), Perception 2 (+5), Persuasion 2 (+6), Ranged Combat: Pistols 6 (+8), Sleight of Hand 2 (+4), Stealth 2 (+4)

Powers
Veritas and Aequitas (Blast 5, Affects Insubstantial [full effect]) - 12 points

Offense
Initiative +6
“Veritas and Aequitas” +8, Ranged Damage 5
Unarmed +5, Close Damage 3

Complications
Enemies: Avarialus chief enemy is the archangel, Neros. In addition, he has made many enemies among the immortal evils. 

Motivation- Redemption: Avarialus primary goal on Earth is to stop Neros scheme and prove his innocence to the Hosts.

Uneasy Alliance: Avarialus doesn't trust the imp Eti, but has teamed up with the demon to bring down the demons that caused his fall.

Language
English, Enochian, Latin

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 2/6 (with Defensive Roll), Will 6

Power Points
Abilities 48, Powers 12,  Advantages 11, Skills 16 (32 ranks) + Defenses 11 =  98 Points

Monday, June 9, 2014

Mastermind Monday - Kid Nephil

The teen wonder, Kid Nephil is a legacy, the son of the Wandering Nephil and the former femme fatale Ms. Direction.  Ryan never met his father. Raised by his mother, Ryan grew up with stories of his father's heroism and has aspired to prove he's worthy of the Nephilim line. Ryan never doubted his purpose in life. As soon as he could lift his fathers blade he began to train. He inherited his fathers wings, divine fortitude, and empathic healing. In addition, like his mother, he's immune to illusions. Like his father, he learned the tongue of his angelic forefathers and studied magic. At the age of 15, he (reluctantly) received his mother's blessing, took the name Kid Nephil, and began his heroic career.

Kid Nephil - PL 10


Name: Ryan Avery

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 5, Intellect 2, Awareness 3, Presence 4

Advantages
Attractive, Beginner's Luck, Inspire I, Interpose, Jack-of-all-Trades, Languages (Latin, Enochian), Quick Draw,  Ritualist

Skills
Acrobatics 4 (+8), Close Combat: Swords 5 (+10), Expertise: Current Events 2 (+4) Expertise: Magic 5 (+7), Investigation 4 (+6), Persuasion 10 (+14) 

Powers
Bloodline Sense 
Feature 1 - Can detect Avarialus' bloodlines - 1 Point

Martyr’s Healing
Healing 10 (Empathic) – 10 points

Ms. Direction's Son
Senses Counter's Illusion (Sight, Smell, Sound) - 6

Nephilim 
Flight 10 (Wings) – 10 points
Protection 6 – 6 points
Regeneration 6 – 6 points

“Smiter”
Strike 7 (Penetrating 7, Removable, Strength Based) - 12 points

Offense
Initiative +4
“Smiter” +10, Close Damage 10 (Penetrating 7)
Unarmed +5, Close Damage 3

Complications
Enemies: Kid Nephil's family has been fighting evil for centuries. During this time they've made many enemies.

Legacy: Kid Nephil's father was a great hero, loved by many. He feels a great burden to live up to his father's name.

Motivation- Doing Good: Kid Nephil’s purpose in life is to make the world a better place.

Language
English, Enochian, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 58, Powers 51,  Advantages 8, Skills 15 (30 ranks) + Defenses 18 = 150 Points




Sunday, November 25, 2012

Nostalgia - Avariels

I was looking for something earlier and came across this picture:

I'd forgotten about this pic.It's the avariel picture from the The Complete Book of Elves. The elf book was the first D&D book  I bought. I love(d) that book and as strange is it sounds this picture changed me. It started my obsession with avariels which later turned into an obsession with angels and nephilim.

I've played two avariel.

The first (which I used the Complete Book of Elves to create) was Will, the avariel fighter. Yeah I know the name is original. He was a fun character and of all my character's he's the only one to get to level 20 (we didn't cap levels in 2nd edition).

My other avariel was Will's son, Ulic Razorwing. Ulic was first played in 3.0 and later converted over to 3.5. He's a (homebrew stat) avariel fighter/wizard/bladesinger. He is my all time favorite D&D character and when I think about him it is like thinking about an old friend.


My later Mutants and Masterminds characters, the Wandering Nephil and Kid Nephil are basically my supers versions of Will and Ulic.

Thursday, November 1, 2012

The Wandering Nephil - M&M 3E

I have had an obsession with nephilim for about ten years now. It's a long convoluted story but it all has to do with my best friend Amber, my fascination with angels, and the fact that I don't know my biological father. So years ago I combined those ideas with my love of comic books and created the Wandering Nephilim (Neph to his friends) . He was an sometimes naive, sometimes brash, but overall truly good hero. He has parts of me and what I wanted to be. I planned on playing him in a supers game. Well that game never came, but the stories in my head did. Eventually I moved on, got married, and had a son. This led to my decision to kill of Wandering Nephilim and create his son, Kid Nephilim. Yeah on some level this was me letting go of my past.

Well things change (as they always do) and I've decide to resurrect the Wandering Nephil. Sort of at least, in my version of the Freedomverse, he's dead and his son is an active hero, but being part angel there is nothing saying that he can't come back temporarily.

One day I'll write up his tales but here's a bit of background/summary for now: 


Nathaniel Avery was raised in a loving home by his mother and stepfather.  Born with feathery wings, Nathaniel always knew he was different. As he grew he found that he had the power to heal others, at the cost of his own well being. Inspired by tales of the Liberty and Freedom Leagues, Nathaniel donned a costume and became Kid Angel. After a few years of crime fighting he learned the true nature of his powers and met his father, the self-exiled angel Avarialus. His father gave him his holy blade, which Nathaniel nicknamed "Smiter" and gave him his blessing to continue fighting for those who couldn't fight for themselves.


He changed his costume and started calling himself the Wandering Nephil. He was active during the gritty age of the 80's and, like the Centurion, served as one of the examples of classic heroism in the dark age. Even the most hardened of heroes, couldn't resist his charm.  It was during this time that Neph (as his friends started calling him) met the femme fatale, Ms. Direction. The two played a flirtatious game of cat and mouse for a few years, before Neph convinced her to retire from the meta life and settle down with him.


Tragically the Wandering Nephil's life was cut short when a rival kidnapped the now pregnant, Ms. Direction. Neph stopped the villains plan, but his child was killed in the struggle. Using his empathic healing one last time, he gave his life to resurrect his unborn son.  


The Wandering Nephil was never a hero in the spotlight, but he was a source of hope in a dark time and those that new him, never forgot him.


These stats represent Neph towards the end of his life.

The Wandering Nephil- PL 12
Name: Nathaniel  “Neph” Avery
Strength 5, Stamina 5, Agility 4, Dexterity 4, Fighting 5, Intellect 2, Awareness 5, Presence 4
Advantages
Attractive, Inspire, Interpose, Jack-of-all-Trades, Languages (Latin, Hebrew, Enochian), Leadership, Quick Draw,  Ritualist

Skills
Acrobatics 4 (+8), Close Combat: Swords 6 (+11), Expertise: Magic 8 (+10), Investigation 8 (+10), Persuasion 10 (+14), Treatment 8 (+10)

Powers
Bloodline Sense 
Feature 1 - Can detect  Avarialus' descendants

Martyr’s Healing
Healing 10 (Empathic) – 10 points

Nephilim
Flight 10 (Wings) – 10 points
Protection 6 – 6 points
Regeneration 6 – 6 points

Smiter”
Strike 7 (Penetrating 10, Removable, Strength Based) - 11 points

Offense
Initiative +2
“Smiter” +11, Close Damage 12 (Penetrating 10)
Unarmed +5, Close Damage 4

Complications
Enemies: Neph’s father, Avarialus, has made many enemies, enemies that have no compunction against taking out their frustration on Neph.
Motivation- Doing Good: Neph’s purpose in life is to make the world a better place, whether it’s by fighting crime, or feeding the poor.
Relationship: Neph is devoted to his wife, the retired ex-villain Ms. Direction. He does everything in his power to give her a nice quiet home life, though this rarely seems to happen.

Language
English, Enochian, Hebrew, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12, Will 12

Power Points
Abilities 68, Powers 44,  Advantages 10, Skills 22 (44 ranks) + Defenses 24= 168 Points