Showing posts with label king in yellow. Show all posts
Showing posts with label king in yellow. Show all posts

Monday, November 5, 2018

Music Monday - The Yellow King

Today's Music Monday post was inspired by my Halloween costume.


The Yellow Sign - this magical glyph is tied to an entity known as the King In Yellow. Any who possess the symbol open themselves up to the insidious manipulations of the eldritch being. He can send strange dreams and inspire madness and art. Anyone possessing the Yellow Sign is at disadvantage to saving throws related to mind control and suggestion from the King in Yellow and his chosen servants. However, the sign does make them immune to fear and terror effects. 

Friday, April 29, 2016

Y is for Yellow Wine

"Have you drank the yellow wine?"
-Cade Ashworthy

Yellow Wine
Potion, rare, cursed

This insidious wine was created by worshipers of Hastur, the King in Yellow. Popular among bohemians, artists, writers, and other creative types, the cursed wine makes one more susceptible to call of Hastur and fills the drinker with dreams of lost Carcosa. A medium strength alcohol, the Constitution saving throw DC to avoid getting drunk after a mug of this is 15.

Curse: You have disadvantage when making wisdom saving throws for spells cast by worshipers of Hastur.






Thursday, August 27, 2015

#RPGaDay2015 - Day 27

Day 27: Favourite idea for merging two games into one - 




This is on my RPG Bucket List. I'm never going to get a group together for an extended Call of Cthulhu game. Honestly, I'm not sure I would want to. Still I love the King in Yellow and own this campaign. I think using it as the basis for a 1920's Slayer game would be totally kick ass. I'd obviously borrow some stuff from Ghosts of Albion for it as well.

Tuesday, April 29, 2014

Y is for the Yellow Sign

This post title should look familiar. It's the same title as my Y post last year. Last year I mentioned the Yellow Sign in context of the World of Darkness. This year any stats will be OSR.

Sunday I asked my friends what I should write about. I said I was leaning towards yeti, yaun-ti or the Yellow Sign. My near immediate response from my pal Devan was, "You know you're gonna go with Yellow Sign. Don't even kid yourself. xD." He's right though, I'm obsessed. This really is unintentional irony. I just really like the Yellow Sign, Hastur, and the King in Yellow. Not sure why, it's just my thing.

Hastur/The King in Yellow/The Unspeakable One is an elder god of the Cthulhu Mythos, though he was originally created by Robert Chambers. Unlike the other mythos gods (with the exception of Nyarlathotep) who are normally above the concepts of right and wrong, Hastur is actually an evil being. He tends to influence creative types.

Perhaps you'll hear the whispers of the King in Yellow, because Y is for Yellow Sign...

Madame Marovia
The acrobatic wonder, Madam Marovia, is a talented artist and darling among the cities social scene. While she rubs elbows with the upper class nobility  she is beloved by the common folk as well. Madame Marovia is a philanthropist and donates much of her time and wealth to helping the poor. 

Unbeknownst to the general population she is also a psychopath and worshiper of the Unspeakable One. She is the serial killer known as the Massacre Girl. She stalks the rooftops at night killing without mercy. Her favorite targets are false prophets (clergy of any church other than Hastur's), though truthfully she takes sadistic glee in all killings. She delights in leaving the Yellow Sign in random places amongst the city. For now her killings are primarily for pleasure, but her king has taken notice and soon will use her to enact his dark plans. 


Madame Marovia
Armor Class: 9
Hit Dice: 4
HP: 25
Move: 120' (40')
Attacks: Fallen Star/Fallen Star
Damage: 3-8/3-8
Save As: Thief 4
Morale: 9
Alignment: Chaotic

Madame Marovia has the following Thief abilities: Open Locks 30, Remove Traps 25, Pick Pockets 35, Move Silently 35, Climb Sheer Surfaces 90, Hide in Shadows 25, Hear Noise 1-3. She also gains a +4 to attack and deals double damage when striking unnoticed.  If using Lamentations of the Flame Princess, assume she has the following Specialist abilities: Architecture (1 in 6), Bushcraft (1 in 6), Climb (3 in 6), Search (2 in 6), Sleight of Hand (1 in 6), Sneak Attack (3 in 6), Stealth (3 in 6), Tinker (2 in 6).

Madame Marovia cast the following Magic-User/Elf spells each day: Ventriloquism (X3), Phantasmal Force (X2).

In combat Madame Marovia the Fallen Stars, two star wickedly curved star blades. These weapons have a plus two bonus and on an attack roll of 13 the weapons gain a charge. On a roll of 20 the weapon releases its charged enemy against the target. On a roll of 1 the weapon releases its charged energy towards their wielder. Each charge deals 1 point of damage.




Monday, April 29, 2013

Y is for the Yellow Sign

As my friends can attest, I'm more than a bit obsessive about the Yellow Sign. While I don't have it yet, my first tattoo will be of the Yellow Sign.

The symbol is the focus of the Unspeakable One, Hastur notably in his incarnation the King in Yellow.  The sign is usually useless unless imbued with mystical energy or the King's arrival to Earth is eminent. The sign causes madness and warps the dreams of those that view, notably artistic types.

While this is is normally associated with Call of Cthulhu, the elder gods and mythos works are fitting additions to the World of Darkness (as I've mentioned previously).

World of Darkness Stats

Any character viewing an empowered Yellow Sign risks gaining a temporary derangement. Character must make a Willpower roll. Success means they are a bit shaken, but otherwise unharmed. Failure indicates they gain a mild derangement (of the storyteller's choosing) until the end of the story.